新玩法提交
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fileFormatVersion: 2
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guid: 995ad800eccbc434ca2582ccc143a103
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DefaultImporter:
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externalObjects: {}
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userData:
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fileFormatVersion: 2
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guid: ff5e0b2f5cc5c914fa1da521ad39932a
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -27,7 +27,7 @@ public class level1 : MonoBehaviour
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// {//iPad机型
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// {//iPad机型
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// size = 49.9f;
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// size = 49.9f;
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// }
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// }
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Debug.Log(size+"////////////////");
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Debug.Log(size + "////////////////");
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orthoCamera.orthographicSize = size;
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orthoCamera.orthographicSize = size;
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}
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}
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void Start()
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void Start()
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@@ -108,7 +108,7 @@ public class level1 : MonoBehaviour
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if (Input.GetMouseButtonDown(0))
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if (Input.GetMouseButtonDown(0))
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{
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{
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if (Popup == null) Popup = GameObject.Find("Popup");
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if (Popup == null) Popup = GameObject.Find("Popup");
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if (Popup.transform.childCount != 0) return;
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if (Popup != null && Popup.transform.childCount != 0) return;
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Vector2 mousePos = cam.ScreenToWorldPoint(Input.mousePosition);
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Vector2 mousePos = cam.ScreenToWorldPoint(Input.mousePosition);
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RaycastHit2D[] hits = Physics2D.RaycastAll(mousePos, Vector2.zero);
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RaycastHit2D[] hits = Physics2D.RaycastAll(mousePos, Vector2.zero);
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fileFormatVersion: 2
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guid: 44937624a42e12c4395b12789b4233a4
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,325 @@
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using System.Collections;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using UnityEngine;
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using DG.Tweening;
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||||||
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using LoveLegend;
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||||||
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public class level2 : MonoBehaviour
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{
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public GameObject item_parent;
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public GameObject item_parent_big;
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private List<ItemState_2> _itemList;
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public Camera cam;
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private GameObject selected;
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private Vector3 offset;
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private int out_layers = 30;
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public GameObject empty_parent;
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private List<Vector3> originalPositions = new List<Vector3>();
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void Awake()
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{
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Camera orthoCamera = GameObject.Find("Main Camera").GetComponent<Camera>();
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|
||||||
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float size = (float)System.Math.Round(5.5f / ((float)Screen.width / Screen.height), 4);
|
||||||
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// string type = SystemInfo.deviceModel.ToLower().Trim();
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// // Debug.Log($"type==========={type}");
|
||||||
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// if (type.Substring(0, 3) == "ipa")
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||||||
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// {//iPad机型
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||||||
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// size = 49.9f;
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||||||
|
// }
|
||||||
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orthoCamera.orthographicSize = size;
|
||||||
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}
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||||||
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void Start()
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{
|
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||||||
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_itemList = new List<ItemState_2>();
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||||||
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int index_ = 0;
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||||||
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foreach (Transform child in item_parent.transform)
|
||||||
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{
|
||||||
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// Debug.Log("子物体: " + child.name);
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||||||
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// Debug.Log("子物体: " + child.tag);
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||||||
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_itemList.Add(new ItemState_2()
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||||||
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{
|
||||||
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_position = positionList[index_],
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||||||
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_orderInLayer = child.GetComponent<SpriteRenderer>().sortingOrder,
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||||||
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_tag = child.tag,
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||||||
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_isFull = false,
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||||||
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type = 1,
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||||||
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});
|
||||||
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index_++;
|
||||||
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|
||||||
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}
|
||||||
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foreach (Transform child in empty_parent.transform)
|
||||||
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{
|
||||||
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// Debug.Log("子物体: " + child.name);
|
||||||
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// Debug.Log("子物体: " + child.tag);
|
||||||
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_itemList.Add(new ItemState_2()
|
||||||
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{
|
||||||
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_position = positionList[index_],
|
||||||
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_orderInLayer = child.GetComponent<SpriteRenderer>().sortingOrder,
|
||||||
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_tag = child.tag,
|
||||||
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_isFull = false,
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||||||
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type = 2
|
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});
|
||||||
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index_++;
|
||||||
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}
|
||||||
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|
||||||
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|
||||||
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// foreach (Transform child in item_parent.transform)
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||||||
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// {
|
||||||
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// float randomX = Random.Range(-3f, 3f); // X 在 -2 ~ 2
|
||||||
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// float randomY = 14f + Random.Range(-2f, 2f); // Y 在 -16 ~ -12
|
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// child.position = new Vector3(randomX, randomY, child.position.z);
|
||||||
|
// }
|
||||||
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|
||||||
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// DOVirtual.DelayedCall(2.5f, () =>
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||||||
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// {
|
||||||
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// StartCoroutine(MoveChildrenCoroutine());
|
||||||
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// });
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||||||
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// Debug.Log(JsonConvert.SerializeObject(_itemList));
|
||||||
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// foreach (var pos in positionList)
|
||||||
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// {
|
||||||
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// Debug.Log("Position: " + pos);
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// }
|
||||||
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}
|
||||||
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List<Vector3> positionList = new List<Vector3>()
|
||||||
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{
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||||||
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new Vector3(0.44f, 1.30f, 0.00f),
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new Vector3(1.34f, -1.84f, 0.00f),
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new Vector3(-0.46f, -1.38f, 0.00f),
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new Vector3(-1.36f, 0.39f, 0.00f),
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new Vector3(1.17f, 2.46f, 0.00f),
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new Vector3(5.10f, 1.39f, 0.00f),
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new Vector3(1.06f, 1.38f, 0.00f),
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new Vector3(-1.48f, -1.30f, 0.00f),
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new Vector3(-6.83f, -0.40f, 0.00f),
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new Vector3(-2.82f, -0.40f, 0.00f),
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new Vector3(2.80f, 2.46f, 0.00f),
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new Vector3(-1.90f, -0.40f, 0.00f),
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||||||
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new Vector3(-1.39f, -2.17f, 0.00f),
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||||||
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new Vector3(0.83f, -0.41f, 0.00f),
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||||||
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new Vector3(-5.81f, 0.49f, 0.00f),
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||||||
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new Vector3(-6.61f, -1.29f, 0.00f),
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||||||
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new Vector3(-0.31f, 0.49f, 0.00f),
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||||||
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new Vector3(6.27f, -2.18f, 0.00f),
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||||||
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new Vector3(-2.58f, 1.39f, 0.00f)
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||||||
|
};
|
||||||
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|
||||||
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// IEnumerator MoveChildrenCoroutine()
|
||||||
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// {
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||||||
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// foreach (Transform child in item_parent.transform)
|
||||||
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// {
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||||||
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// // 随机目标 Y 在 -5 ~ 5
|
||||||
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// float targetY = Random.Range(-5f, 5f);
|
||||||
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// Vector3 targetPos = new Vector3(child.position.x, targetY, child.position.z);
|
||||||
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||||||
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// // DOTween 缓动到目标位置
|
||||||
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// child.DOMove(targetPos, 1.7f).SetEase(Ease.InCubic);
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||||||
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// // 每个间隔 0.1s
|
||||||
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// yield return new WaitForSeconds(0.05f);
|
||||||
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// }
|
||||||
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// }
|
||||||
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// IEnumerator MoveBackCoroutine()
|
||||||
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// {
|
||||||
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// int index = 0;
|
||||||
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// foreach (Transform child in plate_parent.transform)
|
||||||
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// {
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||||||
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// // 缓动到原始位置
|
||||||
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// child.DOMove(originalPositions[index], 0.5f).SetEase(Ease.OutQuad);
|
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||||||
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// index++;
|
||||||
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// // 每隔 0.3s 执行一个
|
||||||
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// yield return new WaitForSeconds(0.2f);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
private GameObject Popup;
|
||||||
|
void Update()
|
||||||
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{
|
||||||
|
// 鼠标按下时检测
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
if (Popup == null) Popup = GameObject.Find("Popup");
|
||||||
|
if (Popup != null && Popup.transform.childCount != 0) return;
|
||||||
|
Vector2 mousePos = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
RaycastHit2D[] hits = Physics2D.RaycastAll(mousePos, Vector2.zero);
|
||||||
|
|
||||||
|
if (hits.Length > 0)
|
||||||
|
{
|
||||||
|
selected = GetTopSprite(hits);
|
||||||
|
if (selected != null)
|
||||||
|
{
|
||||||
|
if (selected.tag == "bg")
|
||||||
|
{
|
||||||
|
// bg 不做缩放和旋转,只记录偏移
|
||||||
|
Vector3 pos = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
offset = selected.transform.position - new Vector3(pos.x, selected.transform.position.y, selected.transform.position.z);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// ✅ 如果该物体已经在 _itemList 中,释放槽位
|
||||||
|
foreach (var item in _itemList)
|
||||||
|
{
|
||||||
|
if (item._inGameobject == selected)
|
||||||
|
{
|
||||||
|
item._isFull = false;
|
||||||
|
item._inGameobject = null;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
selected.GetComponent<SpriteRenderer>().sortingLayerName = "layer_4_drag";
|
||||||
|
|
||||||
|
// 点击时强制修正为 0 度旋转
|
||||||
|
selected.transform.DORotate(Vector3.zero, 0.2f).SetEase(Ease.OutQuad);
|
||||||
|
|
||||||
|
// DOTween 缩放到固定 1.1 倍
|
||||||
|
selected.transform.DOScale(Vector3.one * 1.1f, 0.2f).SetEase(Ease.OutBack);
|
||||||
|
|
||||||
|
Vector3 pos = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
offset = selected.transform.position - new Vector3(pos.x, pos.y, selected.transform.position.z);
|
||||||
|
selected.GetComponent<SpriteRenderer>().sortingOrder = out_layers;
|
||||||
|
out_layers++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拖拽中
|
||||||
|
if (Input.GetMouseButton(0) && selected != null)
|
||||||
|
{
|
||||||
|
Vector3 pos = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
|
||||||
|
if (selected.tag == "bg")
|
||||||
|
{
|
||||||
|
// 只允许 X 方向拖拽,限制在 [-2.3, 2.3]
|
||||||
|
float newX = pos.x + offset.x;
|
||||||
|
newX = Mathf.Clamp(newX, -2.8f, 2.8f);
|
||||||
|
selected.transform.position = new Vector3(newX, selected.transform.position.y, selected.transform.position.z);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
selected.transform.position = new Vector3(pos.x, pos.y, selected.transform.position.z) + offset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 鼠标松开
|
||||||
|
if (Input.GetMouseButtonUp(0) && selected != null)
|
||||||
|
{
|
||||||
|
if (selected.tag != "bg")
|
||||||
|
{
|
||||||
|
// DOTween 缩放还原到固定 1 倍
|
||||||
|
selected.transform.DOScale(Vector3.one, 0.2f).SetEase(Ease.InOutSine);
|
||||||
|
|
||||||
|
bool snapped = false;
|
||||||
|
|
||||||
|
// 吸附逻辑:检查标签和位置
|
||||||
|
string tag = selected.tag;
|
||||||
|
foreach (var item in _itemList)
|
||||||
|
{
|
||||||
|
if (item._isFull) continue;
|
||||||
|
if (item._tag == tag)
|
||||||
|
{
|
||||||
|
float dist = 0;
|
||||||
|
if (item.type == 1)
|
||||||
|
{
|
||||||
|
dist = Vector3.Distance(selected.transform.localPosition, item._position);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Vector3 localPosInTarget = item_parent_big.transform.InverseTransformPoint(selected.transform.position);
|
||||||
|
dist = Vector3.Distance(localPosInTarget, item._position);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dist < 0.5f)
|
||||||
|
{
|
||||||
|
// selected.SetParent(item_parent_big);
|
||||||
|
if (item.type == 2) selected.transform.SetParent(item_parent_big.transform, true);
|
||||||
|
|
||||||
|
// 吸附过去并旋转归零
|
||||||
|
selected.transform.DOLocalMove(item._position, 0.2f).SetEase(Ease.OutQuad);
|
||||||
|
selected.transform.DORotate(Vector3.zero, 0.2f).SetEase(Ease.OutQuad);
|
||||||
|
selected.GetComponent<SpriteRenderer>().sortingLayerName = "layer_2_inslot";
|
||||||
|
selected.GetComponent<SpriteRenderer>().sortingOrder = item._orderInLayer;
|
||||||
|
item._isFull = true;
|
||||||
|
item._inGameobject = selected;
|
||||||
|
snapped = true;
|
||||||
|
selected.GetComponent<PolygonCollider2D>().enabled = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 如果吸附成功 → 检查整个列表
|
||||||
|
if (snapped)
|
||||||
|
{
|
||||||
|
bool allFull = true;
|
||||||
|
foreach (var item in _itemList)
|
||||||
|
{
|
||||||
|
if (!item._isFull)
|
||||||
|
{
|
||||||
|
allFull = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allFull)
|
||||||
|
{
|
||||||
|
Debug.Log("所有物体都已吸附完成!");
|
||||||
|
GameDispatcher.Instance.Dispatch(GameMsg.GameSuccess);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 如果没有吸附成功 → 随机旋转 ±8°
|
||||||
|
selected.GetComponent<SpriteRenderer>().sortingLayerName = "layer_3_out";
|
||||||
|
int randomChoice = Random.Range(0, 2); // 0 或 1
|
||||||
|
float randomAngle = (randomChoice == 0) ? -8f : 8f;
|
||||||
|
selected.transform.DORotate(new Vector3(0, 0, randomAngle), 0.3f).SetEase(Ease.OutQuad);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
selected = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private GameObject GetTopSprite(RaycastHit2D[] hits)
|
||||||
|
{
|
||||||
|
GameObject top = null;
|
||||||
|
int topLayer = int.MinValue;
|
||||||
|
int topOrder = int.MinValue;
|
||||||
|
|
||||||
|
foreach (var hit in hits)
|
||||||
|
{
|
||||||
|
SpriteRenderer sr = hit.collider.GetComponent<SpriteRenderer>();
|
||||||
|
if (sr != null)
|
||||||
|
{
|
||||||
|
int layerID = SortingLayer.GetLayerValueFromID(sr.sortingLayerID);
|
||||||
|
int order = sr.sortingOrder;
|
||||||
|
|
||||||
|
if (layerID > topLayer || (layerID == topLayer && order > topOrder))
|
||||||
|
{
|
||||||
|
top = sr.gameObject;
|
||||||
|
topLayer = layerID;
|
||||||
|
topOrder = order;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return top;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ItemState_2
|
||||||
|
{
|
||||||
|
[JsonIgnore]
|
||||||
|
public Vector2 _position;
|
||||||
|
public int _orderInLayer;
|
||||||
|
public string _tag;
|
||||||
|
public bool _isFull;
|
||||||
|
public GameObject _inGameobject;
|
||||||
|
public int type;
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 6ea07193c8b8a4c4cb062c5d21ae856c
|
guid: c1711a5743f98a4498b91f7d8357e33b
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: 189c50593805e66479a52dbda84febed
|
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|
folderAsset: yes
|
||||||
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DefaultImporter:
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externalObjects: {}
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userData:
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||||||
|
assetBundleName:
|
||||||
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assetBundleVariant:
|
||||||
@@ -0,0 +1,214 @@
|
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using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using UnityEngine;
|
||||||
|
using DG.Tweening;
|
||||||
|
using LoveLegend;
|
||||||
|
|
||||||
|
public class level3 : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject plate_parent;
|
||||||
|
public GameObject item_parent;
|
||||||
|
private List<ItemState> _itemList;
|
||||||
|
public Camera cam;
|
||||||
|
private GameObject selected;
|
||||||
|
private Vector3 offset;
|
||||||
|
private int out_layers = 30;
|
||||||
|
private List<Vector3> originalPositions = new List<Vector3>();
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
Camera orthoCamera = GameObject.Find("Main Camera").GetComponent<Camera>();
|
||||||
|
|
||||||
|
float size = (float)System.Math.Round(5.5f / ((float)Screen.width / Screen.height), 4);
|
||||||
|
// string type = SystemInfo.deviceModel.ToLower().Trim();
|
||||||
|
// // Debug.Log($"type==========={type}");
|
||||||
|
// if (type.Substring(0, 3) == "ipa")
|
||||||
|
// {//iPad机型
|
||||||
|
// size = 49.9f;
|
||||||
|
// }
|
||||||
|
Debug.Log(size + "////////////////");
|
||||||
|
orthoCamera.orthographicSize = size;
|
||||||
|
}
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_itemList = new List<ItemState>();
|
||||||
|
|
||||||
|
|
||||||
|
foreach (Transform child in item_parent.transform)
|
||||||
|
{
|
||||||
|
Debug.Log("子物体: " + child.name);
|
||||||
|
Debug.Log("子物体: " + child.tag);
|
||||||
|
_itemList.Add(new ItemState()
|
||||||
|
{
|
||||||
|
_position = child.position,
|
||||||
|
_orderInLayer = child.GetComponent<SpriteRenderer>().sortingOrder,
|
||||||
|
_tag = child.tag,
|
||||||
|
_isFull = false
|
||||||
|
});
|
||||||
|
}
|
||||||
|
foreach (Transform child in item_parent.transform)
|
||||||
|
{
|
||||||
|
Rigidbody2D rb = child.GetComponent<Rigidbody2D>();
|
||||||
|
if (rb != null)
|
||||||
|
{
|
||||||
|
rb.simulated = true;
|
||||||
|
|
||||||
|
// 随机方向
|
||||||
|
Vector2 randomDir = Random.insideUnitCircle.normalized;
|
||||||
|
|
||||||
|
// 随机力度(比如 5~10)
|
||||||
|
float randomForce = Random.Range(2f,3f);
|
||||||
|
|
||||||
|
// 添加力
|
||||||
|
rb.AddForce(randomDir * randomForce, ForceMode2D.Impulse);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log(JsonConvert.SerializeObject(_itemList));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private GameObject Popup;
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// 鼠标按下时检测
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
if (Popup == null) Popup = GameObject.Find("Popup");
|
||||||
|
if (Popup != null && Popup.transform.childCount != 0) return;
|
||||||
|
Vector2 mousePos = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
RaycastHit2D[] hits = Physics2D.RaycastAll(mousePos, Vector2.zero);
|
||||||
|
|
||||||
|
if (hits.Length > 0)
|
||||||
|
{
|
||||||
|
selected = GetTopSprite(hits);
|
||||||
|
if (selected != null)
|
||||||
|
{
|
||||||
|
// ✅ 如果该物体已经在 _itemList 中,释放槽位
|
||||||
|
foreach (var item in _itemList)
|
||||||
|
{
|
||||||
|
if (item._inGameobject == selected)
|
||||||
|
{
|
||||||
|
item._isFull = false;
|
||||||
|
item._inGameobject = null;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
selected.GetComponent<SpriteRenderer>().sortingLayerName = "layer_4_drag";
|
||||||
|
selected.GetComponent<Rigidbody2D>().simulated = false;
|
||||||
|
// 点击时强制修正为 0 度旋转
|
||||||
|
selected.transform.DORotate(Vector3.zero, 0.2f).SetEase(Ease.OutQuad);
|
||||||
|
|
||||||
|
// DOTween 缩放到固定 1.1 倍
|
||||||
|
// selected.transform.DOScale(Vector3.one * 1.1f, 0.2f).SetEase(Ease.OutBack);
|
||||||
|
|
||||||
|
Vector3 pos = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
offset = selected.transform.position - new Vector3(pos.x, pos.y, selected.transform.position.z);
|
||||||
|
selected.GetComponent<SpriteRenderer>().sortingOrder = out_layers;
|
||||||
|
out_layers++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 拖拽中
|
||||||
|
if (Input.GetMouseButton(0) && selected != null)
|
||||||
|
{
|
||||||
|
Vector3 pos = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
selected.transform.position = new Vector3(pos.x, pos.y, selected.transform.position.z) + offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 鼠标松开
|
||||||
|
if (Input.GetMouseButtonUp(0) && selected != null)
|
||||||
|
{
|
||||||
|
// DOTween 缩放还原到固定 1 倍
|
||||||
|
selected.transform.DOScale(Vector3.one, 0.2f).SetEase(Ease.InOutSine);
|
||||||
|
|
||||||
|
bool snapped = false;
|
||||||
|
|
||||||
|
// 吸附逻辑:检查标签和位置
|
||||||
|
string tag = selected.tag;
|
||||||
|
foreach (var item in _itemList)
|
||||||
|
{
|
||||||
|
if (item._isFull) continue;
|
||||||
|
if (item._tag == tag)
|
||||||
|
{
|
||||||
|
float dist = Vector3.Distance(selected.transform.position, item._position);
|
||||||
|
if (dist < 0.5f)
|
||||||
|
{
|
||||||
|
// 吸附过去并旋转归零
|
||||||
|
selected.transform.DOMove(item._position, 0.2f).SetEase(Ease.OutQuad);
|
||||||
|
selected.transform.DORotate(Vector3.zero, 0.2f).SetEase(Ease.OutQuad);
|
||||||
|
selected.GetComponent<SpriteRenderer>().sortingLayerName = "layer_2_inslot";
|
||||||
|
selected.GetComponent<SpriteRenderer>().sortingOrder = item._orderInLayer;
|
||||||
|
item._isFull = true;
|
||||||
|
item._inGameobject = selected;
|
||||||
|
snapped = true;
|
||||||
|
selected.GetComponent<PolygonCollider2D>().enabled = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 如果吸附成功 → 检查整个列表
|
||||||
|
if (snapped)
|
||||||
|
{
|
||||||
|
bool allFull = true;
|
||||||
|
foreach (var item in _itemList)
|
||||||
|
{
|
||||||
|
if (!item._isFull)
|
||||||
|
{
|
||||||
|
allFull = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allFull)
|
||||||
|
{
|
||||||
|
Debug.Log("所有物体都已吸附完成!");
|
||||||
|
GameDispatcher.Instance.Dispatch(GameMsg.GameSuccess);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 如果没有吸附成功 → 随机旋转 ±8°
|
||||||
|
selected.GetComponent<SpriteRenderer>().sortingLayerName = "layer_3_out";
|
||||||
|
selected.GetComponent<Rigidbody2D>().simulated = true;
|
||||||
|
// int randomChoice = Random.Range(0, 2); // 0 或 1
|
||||||
|
// float randomAngle = (randomChoice == 0) ? -8f : 8f;
|
||||||
|
// selected.transform.DORotate(new Vector3(0, 0, randomAngle), 0.3f).SetEase(Ease.OutQuad);
|
||||||
|
|
||||||
|
// GameDispatcher.Instance.Dispatch(GameMsg.GameSuccess);//zhushi
|
||||||
|
}
|
||||||
|
|
||||||
|
selected = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private GameObject GetTopSprite(RaycastHit2D[] hits)
|
||||||
|
{
|
||||||
|
GameObject top = null;
|
||||||
|
int topLayer = int.MinValue;
|
||||||
|
int topOrder = int.MinValue;
|
||||||
|
|
||||||
|
foreach (var hit in hits)
|
||||||
|
{
|
||||||
|
SpriteRenderer sr = hit.collider.GetComponent<SpriteRenderer>();
|
||||||
|
if (sr != null)
|
||||||
|
{
|
||||||
|
int layerID = SortingLayer.GetLayerValueFromID(sr.sortingLayerID);
|
||||||
|
int order = sr.sortingOrder;
|
||||||
|
|
||||||
|
if (layerID > topLayer || (layerID == topLayer && order > topOrder))
|
||||||
|
{
|
||||||
|
top = sr.gameObject;
|
||||||
|
topLayer = layerID;
|
||||||
|
topOrder = order;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return top;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1bc32a0fe02add54f91838ab980bb751
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 81132de6b74a91e48a98004eaf168e9c
|
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|
folderAsset: yes
|
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|
DefaultImporter:
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|
externalObjects: {}
|
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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|
After Width: | Height: | Size: 118 KiB |
@@ -0,0 +1,140 @@
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|
fileFormatVersion: 2
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guid: f800770c8644dfa488cf6bc6702e4a2d
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 13
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|
mipmaps:
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enableMipMap: 0
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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|
alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
|
||||||
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bumpmap:
|
||||||
|
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|
||||||
|
externalNormalMap: 0
|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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||||||
|
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|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
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|
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|
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|
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|
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|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
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|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
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flipbookRows: 1
|
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|
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|
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|
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|
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|
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|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
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|
compressionQuality: 50
|
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|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
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|
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|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: iPhone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
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||||||
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edges: []
|
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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||||||
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userData:
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assetBundleName:
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assetBundleVariant:
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|
After Width: | Height: | Size: 877 KiB |
@@ -0,0 +1,140 @@
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|
fileFormatVersion: 2
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|
guid: 2d63305b95778e843a7291b994706d9b
|
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|
TextureImporter:
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|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
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