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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 2286bdb9423d4da48ba3b1bd8765173f
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guid: 410e26deedfc5864bb5bd6b9cad1f450
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 2286bdb9423d4da48ba3b1bd8765173f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -16,42 +16,51 @@ using UnityEditor;
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#if USE_ADDRESSABLES
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#endif
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namespace SGModule.ConfigLoader {
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public class FileNetworkManager : SingletonMonoBehaviour<FileNetworkManager> {
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namespace SGModule.ConfigLoader
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{
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public class FileNetworkManager : SingletonMonoBehaviour<FileNetworkManager>
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{
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public const string FolderName = "Configs";
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private const string FolderLabel = "config";
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private string _configFolderPath;
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protected override void Awake() {
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protected override void Awake()
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{
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base.Awake();
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_configFolderPath = Path.Combine(Application.persistentDataPath, FolderName);
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}
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public string GetConfigFOlderPath() {
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public string GetConfigFOlderPath()
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{
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return _configFolderPath;
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}
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// 示例解析文件列表方法(你可以根据实际需求实现)
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private List<string> ParseFileList(string data) {
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private List<string> ParseFileList(string data)
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{
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// 假设 data 是文件列表的文本,解析文件名
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// 根据实际情况解析,例如通过换行符分割
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return data.Split(new[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries).ToList();
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}
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public void CopyStreamingAssetsToPersistentDataPath(Action<bool> onComplete = null) {
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public void CopyStreamingAssetsToPersistentDataPath(Action<bool> onComplete = null)
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{
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// 如果目标文件夹不存在,创建它
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if (!Directory.Exists(_configFolderPath)) {
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if (!Directory.Exists(_configFolderPath))
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{
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Directory.CreateDirectory(_configFolderPath);
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}
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StartCoroutine(CopyFile(onComplete));
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}
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private void HandleInitializationError() {
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private void HandleInitializationError()
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{
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// 检查文件是否存在
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var path = $"{Application.dataPath}/Library/com.unity.addressables/aa/Android/settings.json";
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if (!File.Exists(path)) {
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if (!File.Exists(path))
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{
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Log.ConfigLoader.Warning(
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$"Settings file not found at: {path}. Rebuilding Addressables may be required.");
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}
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@@ -61,67 +70,75 @@ namespace SGModule.ConfigLoader {
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// 比如:显示弹窗或退出程序
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}
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private IEnumerator CopyFile(Action<bool> onComplete = null) {
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private IEnumerator CopyFile(Action<bool> onComplete = null)
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{
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#if USE_ADDRESSABLES
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var handle = Addressables.LoadResourceLocationsAsync(FolderLabel);
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yield return handle;
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if (handle.Status == AsyncOperationStatus.Succeeded) {
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// 查找以 ".json" 结尾的文件
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var jsonLocation = handle.Result.FirstOrDefault(loc => loc.PrimaryKey.EndsWith(".json"));
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// if (handle.Status == AsyncOperationStatus.Succeeded) {
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// 查找以 ".json" 结尾的文件
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// var jsonLocation = handle.Result.FirstOrDefault(loc => loc.PrimaryKey.EndsWith(".json"));
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if (jsonLocation != null) {
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var jsonFileName = Path.GetFileName(jsonLocation.PrimaryKey);
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// 加载 JSON 文件
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var textAssetAsync = Addressables.LoadAssetAsync<TextAsset>(jsonLocation);
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// if (jsonLocation != null) {
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// var jsonFileName = Path.GetFileName(jsonLocation.PrimaryKey);
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// 加载 JSON 文件
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// var textAssetAsync = Addressables.LoadAssetAsync<TextAsset>(jsonLocation);
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TextAsset[] files = Resources.LoadAll<TextAsset>("Configs");
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// yield return textAssetAsync;
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yield return textAssetAsync;
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if (textAssetAsync.Status == AsyncOperationStatus.Succeeded) {
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var jsonFile = textAssetAsync.Result;
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Log.ConfigLoader.Info($"Loaded JSON Name:{jsonFileName} content: " + jsonFile.text);
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// if (textAssetAsync.Status == AsyncOperationStatus.Succeeded)
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// {
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TextAsset jsonFile = files[0];
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string jsonFileName = jsonFile.name;
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Log.ConfigLoader.Info($"Loaded JSON Name:{jsonFileName} content: " + jsonFile.text);
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var destFilePath = Path.Combine(_configFolderPath, jsonFileName);
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File.WriteAllBytes(destFilePath, jsonFile.bytes);
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onComplete?.Invoke(true);
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}
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else {
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Log.ConfigLoader.Error("Failed to load JSON file");
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var destFilePath = Path.Combine(_configFolderPath, jsonFileName);
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File.WriteAllBytes(destFilePath, jsonFile.bytes);
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onComplete?.Invoke(true);
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// }
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// else {
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// Log.ConfigLoader.Error("Failed to load JSON file");
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onComplete?.Invoke(false);
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}
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}
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else {
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Log.ConfigLoader.Error("No JSON file found in folder");
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// onComplete?.Invoke(false);
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// }
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// }
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// else {
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// Log.ConfigLoader.Error("No JSON file found in folder");
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onComplete?.Invoke(false);
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}
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}
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else {
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Log.ConfigLoader.Error("Failed to load folder resources");
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// onComplete?.Invoke(false);
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// }
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// }
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// else
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// {
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// Log.ConfigLoader.Error("Failed to load folder resources");
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onComplete?.Invoke(false);
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}
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// onComplete?.Invoke(false);
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// }
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#else
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Log.Error( "没有 Addressables 插件,请检查 ");
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yield break;
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#endif
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}
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private IEnumerator CopyFile(string sourceFile, string destFile, Action<bool> onComplete = null) {
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private IEnumerator CopyFile(string sourceFile, string destFile, Action<bool> onComplete = null)
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{
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var filePath = "file://" + sourceFile;
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using (var www = UnityWebRequest.Get(filePath)) {
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using (var www = UnityWebRequest.Get(filePath))
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{
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yield return www.SendWebRequest();
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if (www.result == UnityWebRequest.Result.Success) {
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if (www.result == UnityWebRequest.Result.Success)
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{
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File.WriteAllBytes(destFile, www.downloadHandler.data);
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Log.ConfigLoader.Info($"File copied to {destFile}");
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onComplete?.Invoke(true);
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}
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else {
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else
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{
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Log.ConfigLoader.Error("Failed to copy file: " + www.error);
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onComplete?.Invoke(false);
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@@ -134,7 +151,8 @@ namespace SGModule.ConfigLoader {
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/// </summary>
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/// <param name="path"></param>
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/// <param name="callback"></param>
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public void ReadData(string path, Action<string> callback) {
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public void ReadData(string path, Action<string> callback)
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{
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StartCoroutine(ReadDataEnumerator(path, callback));
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}
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@@ -144,14 +162,17 @@ namespace SGModule.ConfigLoader {
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/// <param name="path"></param>
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/// <param name="callback"></param>
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/// <returns></returns>
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private IEnumerator ReadDataEnumerator(string path, Action<string> callback) {
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private IEnumerator ReadDataEnumerator(string path, Action<string> callback)
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{
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string fullPath;
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// 判断是网络URL还是本地文件路径
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if (path.StartsWith("http://") || path.StartsWith("https://")) {
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if (path.StartsWith("http://") || path.StartsWith("https://"))
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{
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fullPath = path; // 网络URL
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#if UNITY_EDITOR
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if (path.StartsWith("http://") && PlayerSettings.insecureHttpOption == InsecureHttpOption.NotAllowed) {
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if (path.StartsWith("http://") && PlayerSettings.insecureHttpOption == InsecureHttpOption.NotAllowed)
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{
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Log.ConfigLoader.Error("发起了 HTTP 链接,但设置了不允许非Https连接,请检查设置!!!");
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callback?.Invoke(null);
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@@ -159,22 +180,26 @@ namespace SGModule.ConfigLoader {
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}
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#endif
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}
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else {
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else
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{
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// 本地文件路径
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fullPath = "file://" + path;
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}
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// 使用UnityWebRequest读取数据
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using (var webRequest = UnityWebRequest.Get(fullPath)) {
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using (var webRequest = UnityWebRequest.Get(fullPath))
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{
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yield return webRequest.SendWebRequest();
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if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
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webRequest.result == UnityWebRequest.Result.ProtocolError) {
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webRequest.result == UnityWebRequest.Result.ProtocolError)
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{
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Log.ConfigLoader.Error($"Error while reading file: {webRequest.error} path: {fullPath}");
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callback?.Invoke(null); // 返回null表示出错
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}
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else {
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else
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{
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var data = webRequest.downloadHandler.text;
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callback?.Invoke(data); // 通过回调传出数据
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}
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@@ -187,18 +212,21 @@ namespace SGModule.ConfigLoader {
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/// <param name="folderName">文件夹名称</param>
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/// <param name="fileName">文件名称</param>
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/// <param name="content">要写入的内容</param>
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public void WriteToPersistentData(string folderName, string fileName, string content) {
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public void WriteToPersistentData(string folderName, string fileName, string content)
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{
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// 获取持久化数据路径
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var folderPath = Path.Combine(Application.persistentDataPath, folderName);
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// 如果文件夹不存在,则创建它
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if (!Directory.Exists(folderPath)) {
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if (!Directory.Exists(folderPath))
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{
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Directory.CreateDirectory(folderPath);
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}
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// 删除原有文件
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var existingFiles = Directory.GetFiles(folderPath);
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foreach (var file in existingFiles) {
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foreach (var file in existingFiles)
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{
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File.Delete(file);
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}
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@@ -217,11 +245,12 @@ namespace SGModule.ConfigLoader {
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/// </summary>
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/// <param name="subdirectory"></param>
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/// <returns></returns>
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public string[] GetFileNamesFromPersistentDataPath(string subdirectory) {
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public string[] GetFileNamesFromPersistentDataPath(string subdirectory)
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{
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var directoryPath = Path.Combine(Application.persistentDataPath, subdirectory);
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if (Directory.Exists(directoryPath))
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// 获取目录中的所有文件名
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// 获取目录中的所有文件名
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{
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return Directory.GetFiles(directoryPath)
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.Select(Path.GetFileName) // 只提取文件名
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@@ -7,20 +7,24 @@ using SGModule.Common.Helper;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace SGModule.Net {
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public enum ConnectionStatus {
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namespace SGModule.Net
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{
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public enum ConnectionStatus
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{
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Uninitialized, // 未初始化
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Connected, // 已连接
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Disconnected // 未连接
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}
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// 网络检测类
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public class NetChecker : SingletonMonoBehaviour<NetChecker> {
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public class NetChecker : SingletonMonoBehaviour<NetChecker>
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{
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private const float WebRequestInterval = 5f;
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private const float PingInterval = 2;
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// 可配置多个检测 URL
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[SerializeField] private List<string> checkUrls = new() {
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[SerializeField]
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private List<string> checkUrls = new() {
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"https://www.baidu.com", // 国内 URL
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"https://www.google.com" // 国外 URL
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};
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@@ -45,16 +49,19 @@ namespace SGModule.Net {
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/// <summary>
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/// null = 未检测;true = 联网;false = 未联网
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/// </summary>
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private bool? IsConnected {
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private bool? IsConnected
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{
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get;
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set;
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}
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private void OnEnable() {
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private void OnEnable()
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{
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StartCheckingInternet();
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}
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private void OnDisable() {
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private void OnDisable()
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{
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StopCheckingInternet();
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}
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@@ -64,69 +71,84 @@ namespace SGModule.Net {
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/// <param name="timeout">最多等待的总时间(秒)</param>
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/// <param name="checkInterval">每次重试间隔</param>
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/// <param name="callback">检测结果回调</param>
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public IEnumerator WaitUntilNetworkConnected(float timeout, float checkInterval, Action<bool> callback) {
|
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public IEnumerator WaitUntilNetworkConnected(float timeout, float checkInterval, Action<bool> callback)
|
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{
|
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var elapsed = 0f;
|
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|
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// 阶段 1: 等待初始化完成
|
||||
while (!IsConnected.HasValue && elapsed < timeout) {
|
||||
while (!IsConnected.HasValue && elapsed < timeout)
|
||||
{
|
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yield return new WaitForSeconds(checkInterval);
|
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elapsed += checkInterval;
|
||||
}
|
||||
|
||||
if (!IsConnected.HasValue) {
|
||||
if (!IsConnected.HasValue)
|
||||
{
|
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Log.Net.Warning("网络检测初始化超时!");
|
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callback(false);
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yield break;
|
||||
}
|
||||
|
||||
// 阶段 2: 等待网络恢复
|
||||
while (IsConnected == false && elapsed < timeout) {
|
||||
while (IsConnected == false && elapsed < timeout)
|
||||
{
|
||||
Log.Net.Warning($"网络异常,等待中... 已耗时: {elapsed:F1}s");
|
||||
yield return new WaitForSeconds(checkInterval);
|
||||
elapsed += checkInterval;
|
||||
}
|
||||
|
||||
var success = IsConnected == true;
|
||||
if (!success) {
|
||||
if (!success)
|
||||
{
|
||||
Log.Net.Warning("网络连接等待超时!");
|
||||
}
|
||||
|
||||
callback(success);
|
||||
}
|
||||
|
||||
public ConnectionStatus GetConnectionStatus() {
|
||||
return IsConnected switch {
|
||||
public ConnectionStatus GetConnectionStatus()
|
||||
{
|
||||
return IsConnected switch
|
||||
{
|
||||
null => ConnectionStatus.Uninitialized,
|
||||
true => ConnectionStatus.Connected,
|
||||
false => ConnectionStatus.Disconnected
|
||||
};
|
||||
}
|
||||
|
||||
public void Init() {
|
||||
public void Init()
|
||||
{
|
||||
StartCheckingInternet();
|
||||
}
|
||||
|
||||
private void StartCheckingInternet() {
|
||||
private void StartCheckingInternet()
|
||||
{
|
||||
_checkInterval = usePingCheck ? PingInterval : WebRequestInterval;
|
||||
_checkInternetCoroutine ??= StartCoroutine(CheckInternetRoutine());
|
||||
}
|
||||
|
||||
private void StopCheckingInternet() {
|
||||
if (_checkInternetCoroutine != null) {
|
||||
private void StopCheckingInternet()
|
||||
{
|
||||
if (_checkInternetCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_checkInternetCoroutine);
|
||||
_checkInternetCoroutine = null;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator CheckInternetRoutine() {
|
||||
while (true) {
|
||||
if (_isChecking) {
|
||||
private IEnumerator CheckInternetRoutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (_isChecking)
|
||||
{
|
||||
yield break; // 避免并发冲突
|
||||
}
|
||||
|
||||
_isChecking = true;
|
||||
|
||||
if (QuickNetDeviceCheck()) {
|
||||
if (QuickNetDeviceCheck())
|
||||
{
|
||||
// if (usePingCheck) {
|
||||
yield return CheckWithPing();
|
||||
// }
|
||||
@@ -134,11 +156,13 @@ namespace SGModule.Net {
|
||||
// yield return CheckWithUnityWebRequest();
|
||||
// }
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
IsConnected = false;
|
||||
}
|
||||
|
||||
if (IsConnected.HasValue && _lastConnected != IsConnected.Value) {
|
||||
if (IsConnected.HasValue && _lastConnected != IsConnected.Value)
|
||||
{
|
||||
Log.Net.Info($"网络状态变化: {IsConnected}");
|
||||
_lastConnected = IsConnected.Value;
|
||||
}
|
||||
@@ -151,42 +175,46 @@ namespace SGModule.Net {
|
||||
/// <summary>
|
||||
/// 使用 Ping 检测网络连通性
|
||||
/// </summary>
|
||||
private IEnumerator CheckWithPing() {
|
||||
private IEnumerator CheckWithPing()
|
||||
{
|
||||
var pings = _pingAddresses.Select(ip => new Ping(ip)).ToList();
|
||||
|
||||
var startTime = Time.realtimeSinceStartup;
|
||||
var success = false;
|
||||
|
||||
// 等待所有 Ping 返回结果或超时
|
||||
while (Time.realtimeSinceStartup - startTime < _checkInterval) {
|
||||
foreach (var ping in pings) {
|
||||
if (ping.isDone && ping.time >= 0) {
|
||||
success = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// // 等待所有 Ping 返回结果或超时
|
||||
// while (Time.realtimeSinceStartup - startTime < _checkInterval) {
|
||||
// foreach (var ping in pings) {
|
||||
// if (ping.isDone && ping.time >= 0) {
|
||||
// success = true;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
if (success) {
|
||||
break;
|
||||
}
|
||||
// if (success) {
|
||||
// break;
|
||||
// }
|
||||
|
||||
yield return new WaitForSecondsRealtime(0.1f);
|
||||
}
|
||||
|
||||
// }
|
||||
yield return new WaitForSecondsRealtime(0.1f);
|
||||
// 如果有任意一个 Ping 成功,网络即为可用
|
||||
IsConnected = success;
|
||||
IsConnected = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用 UnityWebRequest 检测网络连通性
|
||||
/// </summary>
|
||||
private IEnumerator CheckWithUnityWebRequest() {
|
||||
if (!string.IsNullOrEmpty(_preferredUrl)) {
|
||||
private IEnumerator CheckWithUnityWebRequest()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(_preferredUrl))
|
||||
{
|
||||
var request = UnityWebRequest.Get(_preferredUrl);
|
||||
request.timeout = (int) _checkInterval;
|
||||
request.timeout = (int)_checkInterval;
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
if (request.result == UnityWebRequest.Result.Success) {
|
||||
if (request.result == UnityWebRequest.Result.Success)
|
||||
{
|
||||
IsConnected = true;
|
||||
request.Dispose();
|
||||
yield break;
|
||||
@@ -202,25 +230,30 @@ namespace SGModule.Net {
|
||||
var ops = new List<UnityWebRequestAsyncOperation>();
|
||||
var requests = new List<UnityWebRequest>();
|
||||
|
||||
foreach (var url in checkUrls) {
|
||||
foreach (var url in checkUrls)
|
||||
{
|
||||
var req = UnityWebRequest.Get(url);
|
||||
req.timeout = (int) _checkInterval;
|
||||
req.timeout = (int)_checkInterval;
|
||||
ops.Add(req.SendWebRequest());
|
||||
requests.Add(req);
|
||||
}
|
||||
|
||||
yield return StartCoroutine(WaitForAnyRequest(ops));
|
||||
|
||||
foreach (var req in requests) {
|
||||
foreach (var req in requests)
|
||||
{
|
||||
req.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 等待任意一个请求完成并返回
|
||||
private IEnumerator WaitForAnyRequest(List<UnityWebRequestAsyncOperation> ops) {
|
||||
while (ops.Any(op => !op.isDone)) {
|
||||
if (ops.Any(op => op.isDone && op.webRequest.result == UnityWebRequest.Result.Success)) {
|
||||
private IEnumerator WaitForAnyRequest(List<UnityWebRequestAsyncOperation> ops)
|
||||
{
|
||||
while (ops.Any(op => !op.isDone))
|
||||
{
|
||||
if (ops.Any(op => op.isDone && op.webRequest.result == UnityWebRequest.Result.Success))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -229,8 +262,10 @@ namespace SGModule.Net {
|
||||
|
||||
var successOp = ops.FirstOrDefault(op => op.webRequest.result == UnityWebRequest.Result.Success);
|
||||
|
||||
if (successOp == null) {
|
||||
foreach (var op in ops.Where(op => op.isDone)) {
|
||||
if (successOp == null)
|
||||
{
|
||||
foreach (var op in ops.Where(op => op.isDone))
|
||||
{
|
||||
Log.Net.Warning($"请求失败: {op.webRequest.url}, 错误: {op.webRequest.error}");
|
||||
}
|
||||
}
|
||||
@@ -240,32 +275,41 @@ namespace SGModule.Net {
|
||||
}
|
||||
|
||||
// 添加或删除检查 URL
|
||||
public void AddCheckUrl(string url) {
|
||||
if (!checkUrls.Contains(url)) {
|
||||
public void AddCheckUrl(string url)
|
||||
{
|
||||
if (!checkUrls.Contains(url))
|
||||
{
|
||||
checkUrls.Add(url);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveCheckUrl(string url) {
|
||||
if (checkUrls.Contains(url)) {
|
||||
public void RemoveCheckUrl(string url)
|
||||
{
|
||||
if (checkUrls.Contains(url))
|
||||
{
|
||||
checkUrls.Remove(url);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddPingTarget(string ip) {
|
||||
if (!_pingAddresses.Contains(ip)) {
|
||||
public void AddPingTarget(string ip)
|
||||
{
|
||||
if (!_pingAddresses.Contains(ip))
|
||||
{
|
||||
_pingAddresses.Add(ip);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemovePingTarget(string ip) {
|
||||
if (_pingAddresses.Contains(ip)) {
|
||||
public void RemovePingTarget(string ip)
|
||||
{
|
||||
if (_pingAddresses.Contains(ip))
|
||||
{
|
||||
_pingAddresses.Remove(ip);
|
||||
}
|
||||
}
|
||||
|
||||
// 切换是否使用 Ping 检测
|
||||
public void SetUsePingCheck(bool enablePing) {
|
||||
public void SetUsePingCheck(bool enablePing)
|
||||
{
|
||||
usePingCheck = enablePing;
|
||||
#if UNITY_WEBGL
|
||||
usePingCheck = false;
|
||||
@@ -273,8 +317,10 @@ usePingCheck = false;
|
||||
_checkInterval = usePingCheck ? PingInterval : WebRequestInterval;
|
||||
}
|
||||
|
||||
private bool QuickNetDeviceCheck() {
|
||||
if (Application.isEditor) {
|
||||
private bool QuickNetDeviceCheck()
|
||||
{
|
||||
if (Application.isEditor)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user