Files
MiniGame_Unity_GP/Assets/SGModule/Common/SGModule/Scripts/ConfigManager.cs
T
2026-07-06 16:27:14 +08:00

31 lines
1.0 KiB
C#

using SGModule.Common.Helper;
using UnityEngine;
namespace SGModule.Common {
public static class ConfigManager {
private const string GameConfigFilePath = "GameConfig";
private const string NetworkConfigFilePath = "NetworkConfig";
static ConfigManager() {
GameConfig = Resources.Load<GameConfig>(GameConfigFilePath);
if (GameConfig == null) {
Log.Common.Error($"加载失败:未找到配置文件 {GameConfigFilePath},请确保它放在 Resources 文件夹下并命名正确");
}
NetworkConfig = Resources.Load<NetworkConfig>(NetworkConfigFilePath);
if (NetworkConfig == null) {
Log.Common.Error($"加载失败:未找到配置文件 {NetworkConfigFilePath},请确保它放在 Resources 文件夹下并命名正确");
}
}
public static GameConfig GameConfig {
get;
}
public static NetworkConfig NetworkConfig {
get;
}
}
}