using System.Collections.Generic; using IgnoreOPS; using Spine.Unity; using UnityEngine; using TowerClimberChronicles; using FairyGUI; using UnityEngine.UI; using System.Collections; using DG.Tweening; public class CreatPuzzle : MonoBehaviour { public static CreatPuzzle instance; private List img_list; private List line_list; private void Awake() { instance = this; img_list = new List(); line_list = new List(); puzzle_parent = GameObject.Find("puzzle_parent"); GameDispatcher.Instance.AddListener(GameMsg.PuzzleIn, PuzzlenInFunc); GameDispatcher.Instance.AddListener(GameMsg.PuzzleReset, PuzzlenResetFunc); puzzle_list = new List(); } private int rows = 6; private int cols = 4; List> offsetList_x = new List>() { new List() { -229, -83, 87, 233 }, new List() { -255f, -137f, -1.2f, 133.6f, 251.6f }, new List() { -250f, -86f, 81f, 243.3f }, new List() { -260f, -130.6f, 3.3f, 136f, 264.5f }, new List() { -225f, -119.3f, 82.4f, 223.9f }, new List() { -248f, -151.6f, -0.2f, 151.5f, 249f }, new List() { -223f, -89.9f, 80.2f, 217.1f }, new List() { -242f, -132.9f, 3.3f, 139f, 245.7f }, new List() { -225f, -84.5f, 83.8f, 224.3f }, new List() { -246f, -133.8f, 1.5f, 135.8f, 248f }, }; List> offsetList_y = new List>() { new List() { 391, 250.9f, 82.5f, -89.5f, -259, -404.6f }, new List() { 421f, 310.7f, 184.2f, 57.1f, -69.5f, -195.9f, -322.2f, -433.3f }, new List()//2 { 391, 228.1f, 60.3f, -108f, -274.5f, -438.2f }, new List()//3 { 421f, 299.4f, 175.2f, 50f, -75.6f, -200.7f, -326f, -447.6f }, new List() { 413f, 271.5f, 87.2f, -97.6f, -281.8f, -421.3f }, new List() { 428f, 324.3f, 190.2f, 56.4f, -77.3f, -211.4f, -344.9f, -451.3f }, new List() { 381f, 244.3f, 74.6f, -95.7f, -265.5f, -398.2f }, new List() { 413f, 312.6f, 185f, 57.7f, -69.8f, -197.2f, -324.4f, -425.4f }, new List()//8 { 391, 250.5f, 81.8f, -87.1f, -255.8f, -396.2f }, new List() { 415f, 310f, 183.1f, 56.1f, -70.7f, -197.3f, -324f, -429.3f }, }; List> image_offset_list = new List>() { new List()//0 { new Vector2(1051, -1806), new Vector2(386, -1806), new Vector2(-386, -1806), new Vector2(-1051, -1806), new Vector2(1051, -1169), new Vector2(386, -1169), new Vector2(-386, -1169), new Vector2(-1051, -1169), new Vector2(1051, -401.2f), new Vector2(386, -401.2f), new Vector2(-386, -401.2f), new Vector2(-1051, -401.2f), new Vector2(1051, 380), new Vector2(386, 380), new Vector2(-386, 380), new Vector2(-1051, 380), new Vector2(1051, 1150.5f), new Vector2(386, 1150.5f), new Vector2(-386, 1150.5f), new Vector2(-1051, 1150.5f), new Vector2(1051, 1810.5f), new Vector2(386, 1810.5f), new Vector2(-386, 1810.5f), new Vector2(-1051, 1810.5f), }, new List()//1 { new Vector2(1151, -1940), new Vector2(615, -1940), new Vector2(-3, -1940), new Vector2(-616.3f, -1940), new Vector2(-1153, -1940), new Vector2(1151, -1439), new Vector2(615, -1439), new Vector2(-3, -1439), new Vector2(-616.3f, -1439), new Vector2(-1153, -1439), new Vector2(1151, -864), new Vector2(615, -864), new Vector2(-3, -864), new Vector2(-616.3f, -864), new Vector2(-1153, -864), new Vector2(1151, -287), new Vector2(615, -287), new Vector2(-3, -287), new Vector2(-616.3f, -287), new Vector2(-1153, -287), new Vector2(1151, 288), new Vector2(615, 288), new Vector2(-3, 288), new Vector2(-616.3f, 288), new Vector2(-1153, 288), new Vector2(1151, 862), new Vector2(615, 862), new Vector2(-3, 862), new Vector2(-616.3f, 862), new Vector2(-1153, 862), new Vector2(1151, 1437), new Vector2(615,1437), new Vector2(-3, 1437), new Vector2(-616.3f, 1437), new Vector2(-1153,1437), new Vector2(1151, 1941), new Vector2(615, 1941), new Vector2(-3, 1941), new Vector2(-616.3f, 1941), new Vector2(-1153, 1941), }, new List()//2 { new Vector2(1117, -1888), new Vector2(371, -1888), new Vector2(-389.5f, -1888), new Vector2(-1125, -1888), new Vector2(1117, -1149), new Vector2(371, -1149), new Vector2(-389.5f, -1149), new Vector2(-1125, -1149), new Vector2(1117, -386), new Vector2(371, -386), new Vector2(-389.5f, -386), new Vector2(-1125, -386), new Vector2(1117, 378), new Vector2(371, 378), new Vector2(-389.5f, 378), new Vector2(-1125, 378), new Vector2(1117, 1136), new Vector2(371, 1136), new Vector2(-389.5f, 1136), new Vector2(-1125, 1136), new Vector2(1117, 1881), new Vector2(371, 1881), new Vector2(-389.5f, 1881), new Vector2(-1125, 1881), }, new List()//3 { new Vector2(1194, -1976), new Vector2(606.3f, -1976), new Vector2(-3, -1976), new Vector2(-606.5f, -1976), new Vector2(-1188, -1976), new Vector2(1194, -1423), new Vector2(606.3f, -1423), new Vector2(-3, -1423), new Vector2(-606.5f, -1423), new Vector2(-1188, -1423), new Vector2(1194, -858.4f), new Vector2(606.3f, -858.4f), new Vector2(-3, -858.4f), new Vector2(-606.5f, -858.4f), new Vector2(-1188, -858.4f), new Vector2(1194, -291.9f), new Vector2(606.3f, -291.9f), new Vector2(-3, -291.9f), new Vector2(-606.5f, -291.9f), new Vector2(-1188, -291.9f), new Vector2(1194, 280.8f), new Vector2(606.3f, 280.8f), new Vector2(-3, 280.8f), new Vector2(-606.5f, 280.8f), new Vector2(-1188, 280.8f), new Vector2(1194, 848), new Vector2(606.3f, 848), new Vector2(-3, 848), new Vector2(-606.5f, 848), new Vector2(-1188, 848), new Vector2(1194, 1419), new Vector2(606.3f,1419), new Vector2(-3, 1419), new Vector2(-606.5f, 1419), new Vector2(-1188,1419), new Vector2(1194, 1971), new Vector2(606.3f, 1971), new Vector2(-3, 1971), new Vector2(-606.5f, 1971), new Vector2(-1188, 1971), }, new List()//4 { new Vector2(1020, -1890), new Vector2(539, -1890), new Vector2(-377.6f, -1890), new Vector2(-1018.6f, -1890), new Vector2(1020, -1245), new Vector2(539, -1245), new Vector2(-377.6f, -1245), new Vector2(-1018.6f, -1245), new Vector2(1020, -409), new Vector2(539, -409), new Vector2(-377.6f, -409), new Vector2(-1018.6f, -409), new Vector2(1020, 430.7f), new Vector2(539, 430.7f), new Vector2(-377.6f, 430.7f), new Vector2(-1018.6f, 430.7f), new Vector2(1020, 1267.9f), new Vector2(539, 1267.9f), new Vector2(-377.6f, 1267.9f), new Vector2(-1018.6f, 1267.9f), new Vector2(1020, 1903), new Vector2(539, 1903), new Vector2(-377.6f, 1903), new Vector2(-1018.6f, 1903), }, new List()//5 { new Vector2(1132, -2006), new Vector2(693.7f, -2006), new Vector2(4.3f, -2006), new Vector2(-686.7f, -2006), new Vector2(-1127.6f, -2006), new Vector2(1132, -1535), new Vector2(693.7f, -1535), new Vector2(4.3f, -1535), new Vector2(-686.7f, -1535), new Vector2(-1127.6f, -1535), new Vector2(1132, -926), new Vector2(693.7f, -926), new Vector2(4.3f, -926), new Vector2(-686.7f, -926), new Vector2(-1127.6f, -926), new Vector2(1132, -316.5f), new Vector2(693.7f, -316.5f), new Vector2(4.3f, -316.5f), new Vector2(-686.7f, -316.5f), new Vector2(-1127.6f, -316.5f), new Vector2(1132, 290.5f), new Vector2(693.7f, 290.5f), new Vector2(4.3f, 290.5f), new Vector2(-686.7f, 290.5f), new Vector2(-1127.6f, 290.5f), new Vector2(1132, 899.8f), new Vector2(693.7f, 899.8f), new Vector2(4.3f, 899.8f), new Vector2(-686.7f, 899.8f), new Vector2(-1127.6f, 899.8f), new Vector2(1132, 1508), new Vector2(693.7f,1508), new Vector2(4.3f, 1508), new Vector2(-686.7f, 1508), new Vector2(-1127.6f,1508), new Vector2(1132, 1990), new Vector2(693.7f, 1990), new Vector2(4.3f, 1990), new Vector2(-686.7f, 1990), new Vector2(-1127.6f, 1990), }, new List()//6 { new Vector2(1007, -1761), new Vector2(402, -1761), new Vector2(-370f, -1761), new Vector2(-991.3f, -1761), new Vector2(1007, -1138), new Vector2(402, -1138), new Vector2(-370f, -1138), new Vector2(-991.3f, -1138), new Vector2(1007, -369), new Vector2(402, -369), new Vector2(-370f, -369), new Vector2(-991.3f, -369), new Vector2(1007, 405), new Vector2(402, 405), new Vector2(-370f, 405), new Vector2(-991.3f, 405), new Vector2(1007, 1179), new Vector2(402, 1179), new Vector2(-370f, 1179), new Vector2(-991.3f, 1179), new Vector2(1007, 1781), new Vector2(402, 1781), new Vector2(-370f, 1781), new Vector2(-991.3f, 1781), }, new List()//7 { new Vector2(1104, -1905), new Vector2(610, -1905), new Vector2(-3, -1905), new Vector2(-616, -1905), new Vector2(-1111.9f, -1905), new Vector2(1104, -1451), new Vector2(610, -1451), new Vector2(-3, -1451), new Vector2(-616, -1451), new Vector2(-1111.9f, -1451), new Vector2(1104, -871.3f), new Vector2(610, -871.3f), new Vector2(-3, -871.3f), new Vector2(-616, -871.3f), new Vector2(-1111.9f, -871.3f), new Vector2(1104, -292.9f), new Vector2(610, -292.9f), new Vector2(-3, -292.9f), new Vector2(-616, -292.9f), new Vector2(-1111.9f, -292.9f), new Vector2(1104, 288), new Vector2(610, 288), new Vector2(-3, 288), new Vector2(-616, 288), new Vector2(-1111.9f, 288), new Vector2(1104, 866), new Vector2(610, 866), new Vector2(-3, 866), new Vector2(-616, 866), new Vector2(-1111.9f, 866), new Vector2(1104, 1445), new Vector2(610, 1445), new Vector2(-3, 1445), new Vector2(-616, 1445), new Vector2(-1111.9f, 1445), new Vector2(1104, 1904), new Vector2(610, 1904), new Vector2(-3, 1904), new Vector2(-616, 1904), new Vector2(-1111.9f, 1904), }, new List()//8 { new Vector2(1019, -1791), new Vector2(377.8f, -1791), new Vector2(-386f, -1791), new Vector2(-1026, -1791), new Vector2(1019, -1153.4f), new Vector2(377.8f, -1153.4f), new Vector2(-386f, -1153.4f), new Vector2(-1026,-1153.4f), new Vector2(1019, -386), new Vector2(377.8f, -386), new Vector2(-386f, -386), new Vector2(-1026, -386), new Vector2(1019, 381.6f), new Vector2(377.8f, 381.6f), new Vector2(-386f, 381.6f), new Vector2(-1026, 381.6f), new Vector2(1019, 1149), new Vector2(377.8f, 1149), new Vector2(-386f, 1149), new Vector2(-1026, 1149), new Vector2(1019, 1787), new Vector2(377.8f, 1787), new Vector2(-386f, 1787), new Vector2(-1026, 1787), }, new List() { new Vector2(1121, -1917), new Vector2(612, -1917), new Vector2(-3, -1917), new Vector2(-615, -1917), new Vector2(-1126, -1917), new Vector2(1121, -1440), new Vector2(612, -1440), new Vector2(-3, -1440), new Vector2(-615, -1440), new Vector2(-1126, -1440), new Vector2(1121, -863), new Vector2(612, -863), new Vector2(-3, -863), new Vector2(-615, -863), new Vector2(-1126, -863), new Vector2(1121, -286), new Vector2(612, -286), new Vector2(-3, -286), new Vector2(-615, -286), new Vector2(-1126, -286), new Vector2(1121, 292.8f), new Vector2(612, 292.8f), new Vector2(-3, 292.8f), new Vector2(-615, 292.8f), new Vector2(-1126, 292.8f), new Vector2(1121, 868.5f), new Vector2(612, 868.5f), new Vector2(-3, 868.5f), new Vector2(-615, 868.5f), new Vector2(-1126, 868.5f), new Vector2(1121, 1442), new Vector2(612, 1442), new Vector2(-3, 1442), new Vector2(-615, 1442), new Vector2(-1126, 1442), new Vector2(1121, 1922), new Vector2(612, 1922), new Vector2(-3, 1922), new Vector2(-615, 1922), new Vector2(-1126, 1922), }, }; private List puzzle_list; public void PuzzlenResetFunc(object a = null) { Debug.Log("脚本里的reset"); for (int i = 0; i < puzzle_list.Count; i++) { GameObject.Destroy(puzzle_list[i]); } puzzle_list.Clear(); } private void PuzzlenInFunc(object a = null) { remain_puzzle_numbers -= 1; if (remain_puzzle_numbers <= 0) { // for (int i = 0; i < puzzle_list.Count; i++) // { // GameObject.Destroy(puzzle_list[i]); // } // puzzle_list.Clear(); GameDispatcher.Instance.Dispatch(GameMsg.PuzzleSuccess); AudioManager.Instance.PlayDynamicEffect(AudioConst.puzzle_success); } } private GameObject puzzle_parent; private int remain_puzzle_numbers; public void CreatPuzzleItem(int type, string imageName, int puzzleNumbers, int puzzle_level) { GameObject prefab = Resources.Load("puzzle/item/item"); if (prefab == null) return; GameObject canvas = GameObject.Find("Canvas"); if (canvas == null) return; int all_puzzle_numbers = 0; if (type % 2 == 0) { rows = 6; cols = 4; } else { rows = 8; cols = 5; } all_puzzle_numbers = rows * cols; img_list.Clear(); line_list.Clear(); for (int i = 1; i <= all_puzzle_numbers; i++) { img_list.Add(Resources.Load("puzzle/mask/" + type + "/" + i)); line_list.Add(Resources.Load("puzzle/line/" + type + "/" + i + "-line")); } int index = 0; // puzzleNumbers=1; remain_puzzle_numbers = puzzleNumbers; Debug.Log(type); List random_list = GetRandomNumbers(puzzleNumbers, 0, all_puzzle_numbers - 1); List image_list = new List(); for (int r = 0; r < rows; r++) { for (int c = 0; c < cols; c++) { GameObject piece = Instantiate(prefab, canvas.transform); RectTransform rt = piece.GetComponent(); puzzle_list.Add(piece); float x = offsetList_x[type][c]; float y = offsetList_y[type][r]; Vector2 basePos = new Vector2(x, y); rt.anchoredPosition = basePos; // 转换到根 Canvas 的局部坐标 Canvas rootCanvas = GameObject.Find("Canvas").GetComponent(); RectTransform canvasRect = rootCanvas.transform as RectTransform; Vector3 worldPos = rt.position; Vector2 canvasLocalPos = canvasRect.InverseTransformPoint(worldPos); DragPuzzle dp = piece.GetComponent(); dp.snapTarget = canvasLocalPos; // ✅ 用根 Canvas 的局部坐标 dp.snapDistance = 80f; if (random_list.Contains(index)) { piece.SetParent(puzzle_parent); dp.locked = false; } else { } // 设置图片 Transform mask = piece.transform.Find("mask_obj"); UnityEngine.UI.Image img = mask.GetComponent(); img.sprite = img_list[index]; img.SetNativeSize(); Transform image_obj = mask.transform.Find("image_obj"); UnityEngine.UI.Image img_1 = image_obj.GetComponent(); UnityEngine.UI.Image line_image = piece.transform.Find("line_obj").GetComponent(); line_image.sprite = line_list[index]; line_image.SetNativeSize(); // Sprite source = Resources.Load("puzzle/image/test_img1"); // img_1.sprite = source; // img_1.SetNativeSize(); // img_1.rectTransform.anchoredPosition = image_offset_list[type][index]; image_list.Add(img_1); index++; } } Shuffle(); TextureHelper.setPuzzle(imageName, image_list, image_offset_list[type]); RefereshList(); } private ManualHorizontalList manualHorizontalList; private void RefereshList() { if (manualHorizontalList == null) manualHorizontalList = GameObject.Find("puzzle_parent").GetComponent(); Debug.Log("refreshhhhhhhhhhhhhh"); manualHorizontalList.hasSortedOnce = false; DOVirtual.DelayedCall(0, () => { manualHorizontalList.Refresh(); }); } public void Shuffle() { if (puzzle_parent == null) return; int count = puzzle_parent.transform.childCount; // 把所有子物体存到数组里 Transform[] children = new Transform[count]; for (int i = 0; i < count; i++) { children[i] = puzzle_parent.transform.GetChild(i); } // 随机打乱数组 for (int i = 0; i < count; i++) { int randIndex = Random.Range(i, count); Transform temp = children[i]; children[i] = children[randIndex]; children[randIndex] = temp; } // 重新设置 sibling 顺序 for (int i = 0; i < count; i++) { children[i].SetSiblingIndex(i); } } List GetRandomNumbers(int count, int min, int maxInclusive) { // 生成完整区间 List numbers = new List(); for (int i = min; i <= maxInclusive; i++) { numbers.Add(i); } // Fisher-Yates 洗牌 for (int i = numbers.Count - 1; i > 0; i--) { int j = Random.Range(0, i + 1); int temp = numbers[i]; numbers[i] = numbers[j]; numbers[j] = temp; } // 取前 count 个 return numbers.GetRange(0, count); } public ScrollRect scrollRect; // 指向你的 ScrollView private float interval = 0.5f; // 每个拼图之间的间隔 private float flyDuration = 0.4f; // 每个拼图的飞行时长 // 倒数 n 个依次飞向各自的吸附点(调用各自 DragPuzzle.FlyAndSnap) public void FlyLastN(int n) { StartCoroutine(FlyLastNCoroutine(n)); } private IEnumerator FlyLastNCoroutine(int n) { if (scrollRect == null) scrollRect = GameObject.Find("ScrollView").GetComponent(); RectTransform content = scrollRect.content; int count = content.childCount; if (count == 0 || n <= 0) yield break; // 从后往前选 n 个 for (int i = 0; i < n; i++) { int index = count - 1 - i; if (index < 0) break; DragPuzzle piece = content.GetChild(index).GetComponent(); if (piece != null) { piece.FlyAndSnap(flyDuration); // 调用“每个脚本自身”的飞方法 } if (i < n - 1) // 最后一个不再等待 { yield return new WaitForSeconds(interval); } } } }