提交小游戏项目

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2026-07-06 16:27:14 +08:00
commit 2a717c6a2f
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using System;
using System.Collections.Generic;
using DG.Tweening;
using FairyGUI;
using FGUI.ZM_Common_01;
using FGUI.ZM_Tasks_13;
using UnityEngine;
namespace TowerClimberChronicles
{
public class NewTaskUI : BaseUI
{
private List<int> ad_recored_list;
private List<ADTask> ADTaskrewards_list = new();
private NewTaskUICtrl ctrl;
private List<Durationtasks> Durationtasks_list = new();
private NewTaskModel model;
private List<PassingTask> passing_list = new();
private List<int> recored_list;
private int reward_number;
private int reward_type;
private Vector2 start_pos;
private int task_id;
private List<int> time_recored_list;
private com_taskView ui;
public NewTaskUI(NewTaskUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.NewTaskUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "ZM_Tasks_13";
uiInfo.assetName = "com_taskView";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
//初始化页面逻辑
private void InitView()
{
var is_red_1 = SaveData.passtaskred();
var is_red_2 = SaveData.timetaskred();
var is_red_3 = SaveData.AdTaskred();
passing_list = ConfigSystem.GetConfig<PassingTask>();
Durationtasks_list = ConfigSystem.GetConfig<Durationtasks>();
ADTaskrewards_list = ConfigSystem.GetConfig<ADTask>();
int sortLevel;
if (!is_red_2)
sortLevel = is_red_3 ? 3 : is_red_1 ? 1 : 2;
else
sortLevel = 2;
SortListBasedOnIsLevel(sortLevel);
Debug.Log($"[is_red_3] is_red_3======={is_red_3}");
ui.com_tab.red_1.visible = is_red_1;
ui.com_tab.red_2.visible = is_red_2;
ui.com_tab.red_3.visible = is_red_3;
ui.type.selectedIndex = 1;
ui.com_tab.btn_pass.SetClick(() =>
{
ui.com_tab.select.selectedIndex = btn_task_tab.Select_pass;
SortTaskList();
SetBtnVisible(1);
ui.list.visible = true;
ui.type.selectedIndex = 0;
});
ui.com_tab.btn_elimina.SetClick(() =>
{
ui.com_tab.select.selectedIndex = btn_task_tab.Select_elimina;
sortTimeList();
SetBtnVisible(2);
ui.list.visible = true;
ui.type.selectedIndex = 1;
});
ui.com_tab.btn_time.SetClick(() =>
{
ui.com_tab.select.selectedIndex = btn_task_tab.Select_ad;
sortADNumList();
SetBtnVisible(3);
ui.list.visible = true;
ui.type.selectedIndex = 2;
});
ui.btn_close.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewTaskUI_Close); });
}
private void SetBtnVisible(int type)
{
ui.com_tab.btn_pass.visible = type != 1;
ui.com_tab.btn_elimina.visible = type != 2;
ui.com_tab.btn_time.visible = type != 3;
}
private void RefreshGold(decimal coin = -1)
{
var times = 0.5f;
if (coin < 0)
{
times = 1f;
coin = DataMgr.Coin.Value;
}
var btnCoin = ui.gold as com_gold;
CommonHelper.ShowNumAnim(btnCoin.text_gold, coin, 101, times);
}
private void SortTaskList()
{
// recored_list = NewTaskModel.getTaskRecord();
recored_list = SaveData.GetSaveObject().pass_task_record;
Debug.Log($"[recored_list] recored_list======={recored_list.Count}");
var templist = new List<PassingTask>();
passing_list.Sort((x, y) => x.id - y.id);
for (var i = 0; i < passing_list.Count; i++)
if (recored_list.Contains(passing_list[i].id))
{
passing_list[i].is_get = true;
templist.Add(passing_list[i]);
passing_list.Remove(passing_list[i]);
i--;
}
passing_list.AddRange(templist);
ui.list.itemRenderer = passingTaskrRender;
ui.list.numItems = passing_list.Count;
ui.com_tab.red_1.visible = SaveData.passtaskred();
GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
}
private void sortTimeList()
{
//time_recored_list = NewTaskModel.getTimeRecord();
time_recored_list = SaveData.GetSaveObject().time_task_record;
var templist = new List<Durationtasks>();
Durationtasks_list.Sort((x, y) => x.id - y.id);
for (var i = 0; i < Durationtasks_list.Count; i++)
if (time_recored_list.Contains(Durationtasks_list[i].id))
{
Durationtasks_list[i].is_get = true;
templist.Add(Durationtasks_list[i]);
Durationtasks_list.Remove(Durationtasks_list[i]);
i--;
}
else
{
Durationtasks_list[i].is_get = false;
}
Durationtasks_list.AddRange(templist);
ui.list.itemRenderer = durationRender;
ui.list.numItems = Durationtasks_list.Count;
ui.com_tab.red_2.visible = SaveData.timetaskred();
GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
}
private void sortADNumList()
{
ad_recored_list = SaveData.GetSaveObject().ad_task_record;
var templist = new List<ADTask>();
ADTaskrewards_list.Sort((x, y) => x.id - y.id);
for (var i = 0; i < ADTaskrewards_list.Count; i++)
if (ad_recored_list.Contains(ADTaskrewards_list[i].id))
{
ADTaskrewards_list[i].is_get = true;
templist.Add(ADTaskrewards_list[i]);
ADTaskrewards_list.Remove(ADTaskrewards_list[i]);
i--;
}
else
{
ADTaskrewards_list[i].is_get = false;
}
ADTaskrewards_list.AddRange(templist);
ui.list.itemRenderer = ADTaskRender;
ui.list.numItems = ADTaskrewards_list.Count;
ui.com_tab.red_3.visible = SaveData.AdTaskred();
GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
}
private void ADTaskRender(int index, GObject obj)
{
var item = (com_task_item)obj;
item.content_text.text = Language.GetContentParams("task_watch_ad", ADTaskrewards_list[index].tol_num);
item.number_text.text = "x" + ADTaskrewards_list[index].reward_num;
item.progress.max = ADTaskrewards_list[index].tol_num;
if (DataMgr.VideoWatchCount.Value < ADTaskrewards_list[index].tol_num)
{
item.progress_text.text = DataMgr.VideoWatchCount.Value + "/" + ADTaskrewards_list[index].tol_num;
item.progress.value = DataMgr.VideoWatchCount.Value;
item.btn_claim.state.selectedIndex = 1;
item.btn_claim.title = Language.GetContent("to_complete");
item.btn_claim.SetClick(() => { });
}
else
{
item.progress_text.text = ADTaskrewards_list[index].tol_num + "/" + ADTaskrewards_list[index].tol_num;
item.progress.value = DataMgr.VideoWatchCount.Value;
if (!ADTaskrewards_list[index].is_get)
{
item.btn_claim.state.selectedIndex = 0;
item.btn_claim.SetClick(() =>
{
item.btn_claim.SetClick(() => { });
start_pos = GameHelper.GetUICenterPosition(item.gold_icon);
reward_number = ADTaskrewards_list[index].reward_num;
task_id = ADTaskrewards_list[index].id;
reward_type = 3;
var rewarddata = new ScrollItemData();
rewarddata.rewards = ADTaskrewards_list[index].reward_num;
rewarddata.Boost = ADTaskrewards_list[index].Boost;
rewarddata.weight = ADTaskrewards_list[index].weight;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GetTaskRewardUI_Open, rewarddata);
});
item.btn_claim.title = Language.GetContent("collect");
}
else
{
item.btn_claim.title = Language.GetContent("collected");
item.btn_claim.SetClick(() => { });
item.btn_claim.state.selectedIndex = 1;
}
}
}
private void passingTaskrRender(int index, GObject obj)
{
var item = (com_task_item)obj;
item.content_text.text = Language.GetContentParams("task_passing_ad", passing_list[index].tol_num);
item.number_text.text = "x" + passing_list[index].reward_num;
item.progress.max = passing_list[index].tol_num;
if (GameHelper.GetLevel() - 1 < passing_list[index].tol_num)
{
item.progress_text.text = GameHelper.GetLevel() - 1 + "/" + passing_list[index].tol_num;
item.progress.value = GameHelper.GetLevel() - 1;
item.btn_claim.state.selectedIndex = 1;
item.btn_claim.title = Language.GetContent("to_complete");
item.btn_claim.SetClick(() => { });
}
else
{
item.progress_text.text = passing_list[index].tol_num + "/" + passing_list[index].tol_num;
item.progress.value = GameHelper.GetLevel() - 1;
if (!passing_list[index].is_get)
{
item.btn_claim.state.selectedIndex = 0;
item.btn_claim.SetClick(() =>
{
item.btn_claim.SetClick(() => { });
start_pos = GameHelper.GetUICenterPosition(item.gold_icon);
reward_number = passing_list[index].reward_num;
task_id = passing_list[index].id;
reward_type = 1;
var rewarddata = new ScrollItemData();
rewarddata.rewards = passing_list[index].reward_num;
rewarddata.Boost = passing_list[index].Boost;
rewarddata.weight = passing_list[index].weight;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GetTaskRewardUI_Open, rewarddata);
});
item.btn_claim.title = Language.GetContent("collect");
}
else
{
item.btn_claim.title = Language.GetContent("collected");
item.btn_claim.SetClick(() => { });
item.btn_claim.state.selectedIndex = 1;
}
}
}
private void GetReward(int awardNum)
{
var rewardData = new RewardData();
var end = GameHelper.GetUICenterPosition(ui.gold);
var rewardSingleData = new RewardSingleData(101, awardNum, RewardOrigin.AdTask)
{
startPosition = start_pos,
endPosition = new Vector2(end.x - 150, end.y - 136)
};
rewardData.AddReward(rewardSingleData);
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
rewardData.AddCompleted(success =>
{
if (success) RefreshGold(awardNum);
});
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
}
private void getRewardSuccess(object a = null)
{
Debug.Log($"getRewardSuccess==============={a}");
if (a == null) return;
var isMult = reward_number <= (int)a;
reward_number = (int)a;
GetReward(reward_number);
if (reward_type == 1)
{
recored_list.Add(task_id);
SaveData.SaveDataFunc();
}
else if (reward_type == 2)
{
time_recored_list.Add(task_id);
SaveData.SaveDataFunc();
}
else if (reward_type == 3)
{
ad_recored_list.Add(task_id);
SaveData.SaveDataFunc();
}
DOVirtual.DelayedCall(1, () =>
{
if (reward_type == 3 || isMult) sortADNumList();
if (reward_type == 1)
SortTaskList();
else if (reward_type == 2) sortTimeList();
// else if (reward_type == 3)
// {
// sortADNumList();
// }
// GameHelper.AddInterAdnumber();
});
}
private void durationRender(int index, GObject obj)
{
var item = (com_task_item)obj;
item.content_text.text = Language.GetContentParams("task_matching_ad", Durationtasks_list[index].tol_num);
item.number_text.text = "x" + Durationtasks_list[index].reward_num;
item.progress.max = Durationtasks_list[index].tol_num;
if (GameHelper.GetGameTime() / 60 < Durationtasks_list[index].tol_num)
{
item.progress_text.text = Math.Round((float)GameHelper.GetGameTime() / 60, 2) + "/" +
Durationtasks_list[index].tol_num;
item.progress.value = Math.Round((float)GameHelper.GetGameTime() / 60, 2);
item.btn_claim.state.selectedIndex = 1;
item.btn_claim.SetClick(() => { });
item.btn_claim.title = Language.GetContent("to_complete");
}
else
{
item.progress_text.text = Durationtasks_list[index].tol_num + "/" + Durationtasks_list[index].tol_num;
item.progress.value = Durationtasks_list[index].tol_num;
if (!Durationtasks_list[index].is_get)
{
item.btn_claim.state.selectedIndex = 0;
item.btn_claim.SetClick(() =>
{
item.btn_claim.SetClick(() => { });
start_pos = GameHelper.GetUICenterPosition(item.gold_icon);
reward_number = Durationtasks_list[index].reward_num;
task_id = Durationtasks_list[index].id;
reward_type = 2;
var rewarddata = new ScrollItemData();
rewarddata.rewards = Durationtasks_list[index].reward_num;
rewarddata.Boost = Durationtasks_list[index].Boost;
rewarddata.weight = Durationtasks_list[index].weight;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GetTaskRewardUI_Open, rewarddata);
});
item.btn_claim.title = Language.GetContent("collect");
}
else
{
item.btn_claim.title = Language.GetContent("collected");
item.btn_claim.SetClick(() => { });
item.btn_claim.state.selectedIndex = 1;
}
}
}
#region
protected override void OnInit()
{
model = ModuleManager.Instance.GetModel(ModelConst.NewTaskModel) as NewTaskModel;
}
protected override void OnClose()
{
GameHelper.showGameUI = true;
}
protected override void OnBind()
{
ui = baseUI as com_taskView;
}
protected override void OnOpenBefore(object args)
{
if (Screen.safeArea.y != 0) ui.gold.y += Screen.safeArea.y;
CommonHelper.CheckAdTimes();
if (GameHelper.GetGameday() != DateTime.Now.Day)
{
DataMgr.GameTime.Value = 0;
SaveData.GetSaveObject().time_task_record = new List<int>();
GameHelper.SetGameday();
}
ui.list.SetVirtual();
RefreshGold();
InitView();
}
private void SortListBasedOnIsLevel(int isLevel)
{
if (isLevel == 1)
{
// ui.title.text = "Level Tasks";
ui.com_tab.select.selectedIndex = btn_task_tab.Select_pass;
SortTaskList();
}
else if (isLevel == 2)
{
// ui.title.text = "Time Tasks";
ui.com_tab.select.selectedIndex = btn_task_tab.Select_elimina;
sortTimeList();
}
else
{
ui.com_tab.select.selectedIndex = btn_task_tab.Select_ad;
sortADNumList();
}
SetBtnVisible(isLevel);
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
GameDispatcher.Instance.AddListener(GameMsg.GetTaskReward, getRewardSuccess);
}
protected override void RemoveListener()
{
GameDispatcher.Instance.RemoveListener(GameMsg.GetTaskReward, getRewardSuccess);
}
#endregion
}
public class ScrollItemData
{
public int[] Boost; // 比如 "x3"
public int rewards;
public int[] weight; // 权重
}
}