提交小游戏项目
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using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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using SGModule.DataStorage;
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namespace TowerClimberChronicles
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{
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public class FlowerUnlockItemUI : BaseUI
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{
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private FlowerUnlockItemUICtrl ctrl;
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private FlowerUnlockItemModel model;
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private FGUI.Game_flower_buy.com_unlockitem ui;
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public FlowerUnlockItemUI(FlowerUnlockItemUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.FlowerUnlockItemUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "Game_flower_buy";
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uiInfo.assetName = "com_unlockitem";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.FlowerUnlockItemModel) as FlowerUnlockItemModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.Game_flower_buy.com_unlockitem;
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}
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protected override void OnOpenBefore(object args)
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{
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int type = (int)args;
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ui.type.selectedIndex = type;
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ui.btn_close.SetClick(() =>
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{
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if (type == 0)
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{
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DataMgr.FlowerItem0.Value = DataMgr.FlowerItem0.Value + 1;
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DataMgr.FlowerItemUnlock.Value[0] = true;
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}
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else if (type == 1)
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{
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DataMgr.FlowerItem1.Value = DataMgr.FlowerItem1.Value + 1;
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DataMgr.FlowerItemUnlock.Value[1] = true;
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}
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else if (type == 2)
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{
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DataMgr.FlowerItem2.Value = DataMgr.FlowerItem2.Value + 1;
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DataMgr.FlowerItemUnlock.Value[2] = true;
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}
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DataMgr.FlowerItemUnlock.Save();
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GameDispatcher.Instance.Dispatch(GameMsg.FlowerBuyItem);
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CtrlCloseUI();
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});
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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}
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}
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}
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