提交小游戏项目

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2026-07-06 16:27:14 +08:00
commit 2a717c6a2f
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using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
namespace TowerClimberChronicles
{
public class FlowerAddSlotUI : BaseUI
{
private FlowerAddSlotUICtrl ctrl;
private FlowerAddSlotModel model;
private FGUI.Game_flower_buy.com_addslot ui;
public FlowerAddSlotUI(FlowerAddSlotUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.FlowerAddSlotUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "Game_flower_buy";
uiInfo.assetName = "com_addslot";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.FlowerAddSlotModel) as FlowerAddSlotModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.Game_flower_buy.com_addslot;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
}
}
}