提交小游戏项目

This commit is contained in:
2026-07-06 16:27:14 +08:00
commit 2a717c6a2f
7575 changed files with 710847 additions and 0 deletions
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namespace TowerClimberChronicles
{
public class FlowerAddSlotCtrl : BaseCtrl
{
public static FlowerAddSlotCtrl Instance { get; private set; }
private FlowerAddSlotModel model;
#region
protected override void OnInit()
{
Instance = this;
//model = ModuleManager.Instance..GetModel(ModelConst.FlowerAddSlotModel) as FlowerAddSlotModel;
}
protected override void OnDispose()
{
Instance = null;
}
#endregion
}
}
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namespace TowerClimberChronicles
{
public class FlowerAddSlotModel : BaseModel
{
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
#endregion
}
}
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using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
namespace TowerClimberChronicles
{
public class FlowerAddSlotUI : BaseUI
{
private FlowerAddSlotUICtrl ctrl;
private FlowerAddSlotModel model;
private FGUI.Game_flower_buy.com_addslot ui;
public FlowerAddSlotUI(FlowerAddSlotUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.FlowerAddSlotUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "Game_flower_buy";
uiInfo.assetName = "com_addslot";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.FlowerAddSlotModel) as FlowerAddSlotModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.Game_flower_buy.com_addslot;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
}
}
}
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namespace TowerClimberChronicles
{
public class FlowerAddSlotUICtrl : BaseUICtrl
{
private FlowerAddSlotUI ui;
private FlowerAddSlotModel model;
private uint openUIMsg = UICtrlMsg.FlowerAddSlotUI_Open;
private uint closeUIMsg = UICtrlMsg.FlowerAddSlotUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.FlowerAddSlotModel) as FlowerAddSlotModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new FlowerAddSlotUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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