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MiniGame_Unity_GP/Assets/Scripts/ModuleUI/GameAddTime/GameAddTimeUI.cs
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2026-07-06 16:27:14 +08:00
using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
namespace TowerClimberChronicles
{
public class GameAddTimeUI : BaseUI
{
private GameAddTimeUICtrl ctrl;
private GameAddTimeModel model;
private FGUI.ZM_Game_04.com_addtime ui;
public GameAddTimeUI(GameAddTimeUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.GameAddTimeUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "ZM_Game_04";
uiInfo.assetName = "com_addtime";
uiInfo.layerType = UILayerType.Normal;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.GameAddTimeModel) as GameAddTimeModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.ZM_Game_04.com_addtime;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
ui.btn_ad.SetClick(() =>
{
GameHelper.ShowVideoAd("AddTime", (issuccess) =>
{
if (issuccess)
{
GameDispatcher.Instance.Dispatch(GameMsg.GameAddTime);
CtrlCloseUI();
}
});
});
ui.btn_close.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.GameEndUI_Open, false);
CtrlCloseUI();
});
}
}
}