80 lines
1.8 KiB
C#
80 lines
1.8 KiB
C#
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using FGUI.ZM_Common_01;
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using UnityEngine;
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using FairyGUI;
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namespace TowerClimberChronicles
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{
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public class FlowerAddSlotUI : BaseUI
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{
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private FlowerAddSlotUICtrl ctrl;
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private FlowerAddSlotModel model;
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private FGUI.Game_flower_buy.com_addslot ui;
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public FlowerAddSlotUI(FlowerAddSlotUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.FlowerAddSlotUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "Game_flower_buy";
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uiInfo.assetName = "com_addslot";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.FlowerAddSlotModel) as FlowerAddSlotModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.Game_flower_buy.com_addslot;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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}
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}
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}
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