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MiniGame_Unity_GP/Assets/Scripts/ModuleUI/FlowerAddSlot/FlowerAddSlotCtrl.cs
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2026-07-06 16:27:14 +08:00
namespace TowerClimberChronicles
{
public class FlowerAddSlotCtrl : BaseCtrl
{
public static FlowerAddSlotCtrl Instance { get; private set; }
private FlowerAddSlotModel model;
#region 生命周期
protected override void OnInit()
{
Instance = this;
//model = ModuleManager.Instance..GetModel(ModelConst.FlowerAddSlotModel) as FlowerAddSlotModel;
}
protected override void OnDispose()
{
Instance = null;
}
#endregion
}
}