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MergeGangRush_unity_IOS/Assets/Scripts/Roy/newweb/LoginSystem_sdk.cs
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2026-07-15 15:55:14 +08:00

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using UnityEngine;
using Newtonsoft.Json;
using BingoBrain;
using DG.Tweening;
using System;
using ScrewsMaster;
public class LoginSystem_sdk
{
//is debug test (LoginCountLimit 应该为 5 测试改为2)
private const int LoginCountLimit = 5;
public int loginCount = 0;
private LoginSystem_sdk()
{
}
private static readonly LoginSystem_sdk _instance = new LoginSystem_sdk();
public static LoginSystem_sdk Instance
{
get { return _instance; }
}
public void RequestLogin()
{
var requestLoginData = new RequestLoginData_sdk
{
device_id = SystemInfo.deviceUniqueIdentifier,
// device_id ="E742FE8B-C32E-56A7-8F8A-6B3BC0F3169",
pack_name = NetworkManager.packName,
app_version = Application.version,
// channel = BingoBea.Instance.attribution,
// sim = WebviewManager.haveSimCard
};
Debug.Log(JsonConvert.SerializeObject(requestLoginData));
Debug.Log(SystemInfo.deviceUniqueIdentifier);
Debug.Log(JsonConvert.SerializeObject(requestLoginData));
NetworkKit_sdk.Post<LoginModel_sdk>("login", requestLoginData, (isSuccess, loginData) =>
{
if (isSuccess)
{
Debug.Log("Login_sdk" + "-------------------" + JsonConvert.SerializeObject(loginData));
LoginModel_sdk loginModel = LoginModel_sdk.Instance;
loginModel.cdn_url = loginData.cdn_url;
loginModel.setting = loginData.setting;
loginModel.play_data = loginData.play_data;
loginModel.token = loginData.token;
loginModel.uid = loginData.uid;
loginModel.country = loginData.country;
loginModel.expires_at = loginData.expires_at;
loginModel.is_magic = loginData.is_magic;
loginModel.invite_code = loginData.invite_code;
loginModel.invite_url = loginData.invite_url;
loginModel.last_login_time = loginData.last_login_time;
loginModel.login_time = loginData.login_time;
loginModel.reg_time = loginData.reg_time;
loginModel.new_player = loginData.new_player;
loginModel.debug_log = loginData.debug_log;
loginModel.enwp = loginData.enwp;
// if (loginData.is_magic)
// {
// if (PlayerPrefs.GetInt("is_gift") != 1)
// {
// AppDispatcher.Instance.Dispatch(CsjInfoC.UI_DisplayLoadingUI);
// UICtrlDispatcher.Instance.Dispatch(SkinInfo.LoginAUI_Close);
// }
// PlayerPrefs.SetInt("is_gift", 1);
// }
// else
// {
// return;
// }
NetworkKit_sdk.CDNUrl = $"{loginData.cdn_url}/";
NetworkKit_sdk.SetCacheToken(loginData.token);
// DateTimeBoardk.Instance.SetServerCurrTimestamp(loginData.login_time);
// Sequence mLoopSequence = DOTween.Sequence();
// mLoopSequence.AppendCallback(() =>
// {
// RequestHeart();
// GameHelper.PostFunnelLogin("loginRecv", true);
ConfigSystem_sdk.Instance.OnRequestGetConfig();
// if (GameHelper.IsGiftSwitch())
// {
// // GameObject.Find("MainCameraRoot").SetActive(false);
// }
}
else
{
Debug.Log(JsonConvert.SerializeObject(loginData));
//UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
Debug.Log("登陆请求失败");
float times = loginCount == 0 ? 0 : 5f;
DOVirtual.DelayedCall(times, () =>
{
if (loginCount < LoginCountLimit)
{
loginCount++;
RequestLogin();
}
else
{
loginCount = 0;
Action _OnFail = () =>
{
NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
};
}
});
}
});
}
private void RequestHeart()
{
NetworkKit.PostWithHeader("user/health");
}
private void OnRequestLogin(object obj = null)
{
RequestLogin();
}
}
public partial class NetworkMsg_sdk
{
private static uint MsgRootLogic = 100000;
public static uint GetConfig = ++MsgRootLogic;
public static uint Reconnect = ++MsgRootLogic;
public static uint Login = ++MsgRootLogic;
public static uint SavePlayData = ++MsgRootLogic;
public static uint GetPlayData = ++MsgRootLogic;
public static uint SendInviteCode = ++MsgRootLogic;
public static uint GetInviteData = ++MsgRootLogic;
public static uint UpdateCheckInviteData = ++MsgRootLogic;
public static string Identifier = "com.interactivegames.bingotornado";
public static uint Start = ++MsgRootLogic;
public static uint NotNetwork = ++MsgRootLogic;
}
public class RequestLoginData_sdk
{
public string device_id;
public string pack_name;
public string app_version;
public string channel;
public bool sim;
}