提交
@@ -1,15 +0,0 @@
|
||||
<linker>
|
||||
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
|
||||
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.TextAsset" preserve="all" />
|
||||
</assembly>
|
||||
</linker>
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 72ab2c30ef1ed4d489ce1dfff8f86119
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -8,6 +8,7 @@ namespace FGUI.SLoading
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{
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public static void BindAll()
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{
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UIObjectFactory.SetPackageItemExtension(com_login_a.URL, typeof(com_login_a));
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UIObjectFactory.SetPackageItemExtension(pb_bar.URL, typeof(pb_bar));
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UIObjectFactory.SetPackageItemExtension(com_loading.URL, typeof(com_loading));
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}
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@@ -0,0 +1,27 @@
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using FairyGUI;
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using FairyGUI.Utils;
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namespace FGUI.SLoading
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{
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public partial class com_login_a : GComponent
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{
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public GTextField text_uid;
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public Transition t0;
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public const string URL = "ui://pc0wa25bdz5j6";
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public static com_login_a CreateInstance()
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{
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return (com_login_a)UIPackage.CreateObject("SLoading", "com_login_a");
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}
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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text_uid = (GTextField)GetChildAt(2);
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t0 = GetTransitionAt(0);
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}
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}
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}
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@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: 9f5203bde8a473d42ba9ea6bf9b48c93
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,3 +1,5 @@
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using UnityEngine;
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namespace ScrewsMaster
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{
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public static class App
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@@ -14,9 +16,16 @@ namespace ScrewsMaster
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private static float LoadingProgressDelayTime = 0f;
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public static void DisplayLoadingUI()
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{
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if (PlayerPrefs.GetInt("is_gift") == 1)
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{
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AppDispatcher.Instance.Dispatch(AppMsg.UI_DisplayLoadingUI);
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}
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else
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LoginAUI_Open);
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}
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}
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public static void HideLoadingUI(bool isDelay = false)
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{
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@@ -23,4 +23,6 @@ public static class AppMsg
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public static readonly uint WorldRaycast_EnableChange = ++Cursor_BASE;
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public static readonly uint App_Focus_True = ++Cursor_BASE;
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public static readonly uint LoginInit = ++Cursor_BASE;
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public static readonly uint Show_uid = ++Cursor_BASE;
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}
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@@ -123,5 +123,7 @@ namespace ScrewsMaster
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public static uint ThreeDaysGiftUI_Close = ++cursor_OpenClose;
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public static uint RewardMulNewUI_Open = ++cursor_OpenClose;
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public static uint RewardMulNewUI_Close = ++cursor_OpenClose;
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public static uint LoginAUI_Open = ++cursor_OpenClose;
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public static uint LoginAUI_Close = ++cursor_OpenClose;
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}
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}
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@@ -14,6 +14,7 @@ namespace ScrewsMaster
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protected override void OnEnter()
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{
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}
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protected override void OnLeave()
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@@ -55,5 +55,6 @@ namespace ScrewsMaster
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public const string RecordViewCtrl = "RecordViewCtrl";
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public const string ThreeDaysGiftCtrl = "ThreeDaysGiftCtrl";
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public const string RewardMulNewCtrl = "RewardMulNewCtrl";
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public const string LoginACtrl = "LoginACtrl";
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}
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}
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@@ -58,5 +58,6 @@ namespace ScrewsMaster
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public const string RecordViewModel = "RecordViewModel";
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public const string ThreeDaysGiftModel = "ThreeDaysGiftModel";
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public const string RewardMulNewModel = "RewardMulNewModel";
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public const string LoginAModel = "LoginAModel";
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}
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}
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@@ -50,6 +50,7 @@ namespace ScrewsMaster
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moduleManager.AddModel(ModelConst.RecordViewModel, new RecordViewModel());
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moduleManager.AddModel(ModelConst.ThreeDaysGiftModel, new ThreeDaysGiftModel());
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moduleManager.AddModel(ModelConst.RewardMulNewModel, new RewardMulNewModel());
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moduleManager.AddModel(ModelConst.LoginAModel, new LoginAModel());
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}
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public static void AutoRegisterUICtrl()
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{
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@@ -98,6 +99,7 @@ namespace ScrewsMaster
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moduleManager.AddUICtrl(UICtrlConst.RecordViewUICtrl, new RecordViewUICtrl());
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moduleManager.AddUIType(UIConst.ThreeDaysGiftUI, typeof(ThreeDaysGiftUI));
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moduleManager.AddUIType(UIConst.RewardMulNewUI, typeof(RewardMulNewUI));
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moduleManager.AddUIType(UIConst.LoginAUI, typeof(LoginAUI));
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}
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public static void AutoRegisterCtrl()
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@@ -146,6 +148,7 @@ namespace ScrewsMaster
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moduleManager.AddCtrl(CtrlConst.RecordViewCtrl, new RecordViewCtrl());
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moduleManager.AddCtrl(CtrlConst.ThreeDaysGiftCtrl, new ThreeDaysGiftCtrl());
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moduleManager.AddCtrl(CtrlConst.RewardMulNewCtrl, new RewardMulNewCtrl());
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moduleManager.AddCtrl(CtrlConst.LoginACtrl, new LoginACtrl());
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}
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public static void AutoRegisterUIType()
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@@ -193,6 +196,7 @@ namespace ScrewsMaster
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moduleManager.AddUIType(UIConst.RecordViewUI, typeof(RecordViewUI));
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moduleManager.AddUICtrl(UICtrlConst.ThreeDaysGiftUICtrl, new ThreeDaysGiftUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.RewardMulNewUICtrl, new RewardMulNewUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.LoginAUICtrl, new LoginAUICtrl());
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}
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}
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}
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@@ -53,5 +53,6 @@ namespace ScrewsMaster
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public const string RecordViewUI = "RecordViewUI";
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public const string ThreeDaysGiftUI = "ThreeDaysGiftUI";
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public const string RewardMulNewUI = "RewardMulNewUI";
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public const string LoginAUI = "LoginAUI";
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}
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}
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@@ -53,5 +53,6 @@ namespace ScrewsMaster
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public const string RecordViewUICtrl = "RecordViewUICtrl";
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public const string ThreeDaysGiftUICtrl = "ThreeDaysGiftUICtrl";
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public const string RewardMulNewUICtrl = "RewardMulNewUICtrl";
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public const string LoginAUICtrl = "LoginAUICtrl";
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}
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}
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@@ -1,5 +1,5 @@
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||||
fileFormatVersion: 2
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||||
guid: 30764494f0c13564ea795d3e80269a03
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||||
guid: 1a97b7181c1c44a4a81e32371eca79c0
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||||
folderAsset: yes
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||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
@@ -0,0 +1,25 @@
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||||
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namespace ScrewsMaster
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{
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public class LoginACtrl : BaseCtrl
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{
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public static LoginACtrl Instance { get; private set; }
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private LoginAModel model;
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#region 生命周期
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protected override void OnInit()
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{
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Instance = this;
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//model = ModuleManager.Instance..GetModel(ModelConst.LoginAModel) as LoginAModel;
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}
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protected override void OnDispose()
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{
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Instance = null;
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}
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#endregion
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||||
}
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||||
}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: 5ce458ea08e19ae49ab45b112e43c3ac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,20 @@
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||||
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||||
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namespace ScrewsMaster
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{
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public class LoginAModel : BaseModel
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{
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#region 生命周期
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protected override void OnInit()
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{
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||||
}
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||||
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||||
protected override void OnDispose()
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{
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||||
}
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||||
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||||
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||||
#endregion
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||||
}
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||||
}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: 023fa18d256f9254e8dc1cf3e5abedc4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,83 @@
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||||
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||||
using FGUI.A000_common;
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using UnityEngine;
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using FairyGUI;
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||||
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namespace ScrewsMaster
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||||
{
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||||
public class LoginAUI : BaseUI
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||||
{
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||||
private LoginAUICtrl ctrl;
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private LoginAModel model;
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private FGUI.SLoading.com_login_a ui;
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public LoginAUI(LoginAUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.LoginAUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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||||
{
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uiInfo.packageName = "SLoading";
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uiInfo.assetName = "com_login_a";
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uiInfo.layerType = UILayerType.Normal;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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||||
uiInfo.isNeedUIMask = true;
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||||
}
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||||
#region 生命周期
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protected override void OnInit()
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||||
{
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//model = ModuleManager.Instance.GetModel(ModelConst.LoginAModel) as LoginAModel;
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}
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||||
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||||
protected override void OnClose()
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||||
{
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||||
}
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||||
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||||
protected override void OnBind()
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||||
{
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||||
ui = baseUI as FGUI.SLoading.com_login_a;
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||||
}
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||||
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||||
protected override void OnOpenBefore(object args)
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||||
{
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||||
InitView();
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||||
}
|
||||
|
||||
protected override void OnOpen(object args)
|
||||
{
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||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDisplay(object args)
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||||
{
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||||
}
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||||
#endregion
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||||
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||||
#region 消息
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||||
protected override void AddListener()
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||||
{
|
||||
AppDispatcher.Instance.AddListener(AppMsg.Show_uid, Show_uid);
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||||
}
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||||
protected override void RemoveListener()
|
||||
{
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||||
AppDispatcher.Instance.RemoveListener(AppMsg.Show_uid, Show_uid);
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||||
}
|
||||
#endregion
|
||||
void Show_uid(object a = null)
|
||||
{
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||||
ui.text_uid.text = "uid" + GameHelper.GetLoginModel().uid;
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||||
}
|
||||
//初始化页面逻辑
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||||
private void InitView()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bfe1de5c4af9b045b5d16e864c2740b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,73 @@
|
||||
|
||||
|
||||
namespace ScrewsMaster
|
||||
{
|
||||
public class LoginAUICtrl : BaseUICtrl
|
||||
{
|
||||
private LoginAUI ui;
|
||||
private LoginAModel model;
|
||||
|
||||
private uint openUIMsg = UICtrlMsg.LoginAUI_Open;
|
||||
private uint closeUIMsg = UICtrlMsg.LoginAUI_Close;
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
//model = ModuleManager.Instance.GetModel(ModelConst.LoginAModel) as LoginAModel;
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OpenUI(object args = null)
|
||||
{
|
||||
if (ui == null)
|
||||
{
|
||||
ui = new LoginAUI(this);
|
||||
ui.Open(args);
|
||||
}
|
||||
}
|
||||
|
||||
public override void CloseUI(object args = null)
|
||||
{
|
||||
if (ui != null && !ui.isClose)
|
||||
{
|
||||
ui.Close();
|
||||
}
|
||||
ui = null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
public override uint GetOpenUIMsg(string uiName)
|
||||
{
|
||||
return openUIMsg;
|
||||
}
|
||||
public override uint GetCloseUIMsg(string uiName)
|
||||
{
|
||||
return closeUIMsg;
|
||||
}
|
||||
|
||||
protected override void AddListener()
|
||||
{
|
||||
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
|
||||
}
|
||||
|
||||
protected override void AddServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21ce9bfa8e8a445419258e4aa34612ca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -62,8 +62,8 @@ namespace ScrewsMaster
|
||||
{
|
||||
//var sk = FXManager.Instance.SetFx<SkeletonAnimation>(baseUI.GetChild("bg_parent") as GGraph, Fx_Type.fx_login, ref closeCallback);
|
||||
//sk.state.SetAnimation(0, "animation", true);
|
||||
var bg = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_title, ref closeCallback);
|
||||
bg.state.SetAnimation(0, "animation", true);
|
||||
// var bg = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_title, ref closeCallback);
|
||||
// bg.state.SetAnimation(0, "animation", true);
|
||||
var light = FXManager.Instance.SetFx<SkeletonAnimation>(ui.light_parent, Fx_Type.fx_title_light, ref closeCallback);
|
||||
light.state.SetAnimation(0, "animation", true);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Collections;
|
||||
|
||||
namespace ScrewsMaster
|
||||
{
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
public class LoginSystem : BaseSystem
|
||||
@@ -121,6 +122,30 @@ namespace ScrewsMaster
|
||||
loginModel.play_data_ver = loginData.play_data_ver;
|
||||
loginModel.debug_log = loginData.debug_log;
|
||||
loginModel.enwp = loginData.enwp;
|
||||
|
||||
if (loginData.is_magic)
|
||||
{
|
||||
if (PlayerPrefs.GetInt("is_gift") != 1)
|
||||
{
|
||||
AppDispatcher.Instance.Dispatch(AppMsg.UI_DisplayLoadingUI);
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LoginAUI_Close);
|
||||
}
|
||||
PlayerPrefs.SetInt("is_gift", 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
#if BingoBrainRelease
|
||||
BrigdeIOS.showGameA(true);
|
||||
#else
|
||||
AppDispatcher.Instance.Dispatch(AppMsg.Show_uid);
|
||||
DOVirtual.DelayedCall(2, () =>
|
||||
{
|
||||
BrigdeIOS.showGameA(true);
|
||||
});
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
loginModel.preferences = new Preferences();
|
||||
NetworkKit.CDNUrl = $"{loginData.cdn_url}/";
|
||||
NetworkKit.userId = loginData.uid;
|
||||
|
||||
|
Before Width: | Height: | Size: 921 KiB |
|
After Width: | Height: | Size: 1.1 MiB |
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9a3819e3b9b6fa14a9698a88ec963f1c
|
||||
guid: d70486f7134698a4f89b7350c8cd1b68
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
@@ -1,22 +1,19 @@
|
||||
extern "C" {
|
||||
|
||||
#import "Twist.h"
|
||||
|
||||
#import "UnityAppController.h"
|
||||
NSString *stringFromChar(const char *input) {
|
||||
return [NSString stringWithUTF8String: input];
|
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