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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1a97b7181c1c44a4a81e32371eca79c0
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@@ -0,0 +1,25 @@
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namespace ScrewsMaster
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{
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public class LoginACtrl : BaseCtrl
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{
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public static LoginACtrl Instance { get; private set; }
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private LoginAModel model;
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#region 生命周期
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protected override void OnInit()
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{
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Instance = this;
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//model = ModuleManager.Instance..GetModel(ModelConst.LoginAModel) as LoginAModel;
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}
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protected override void OnDispose()
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{
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Instance = null;
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5ce458ea08e19ae49ab45b112e43c3ac
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,20 @@
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namespace ScrewsMaster
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{
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public class LoginAModel : BaseModel
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{
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnDispose()
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{
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 023fa18d256f9254e8dc1cf3e5abedc4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,83 @@
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using FGUI.A000_common;
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using UnityEngine;
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using FairyGUI;
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namespace ScrewsMaster
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{
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public class LoginAUI : BaseUI
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{
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private LoginAUICtrl ctrl;
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private LoginAModel model;
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private FGUI.SLoading.com_login_a ui;
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public LoginAUI(LoginAUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.LoginAUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "SLoading";
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uiInfo.assetName = "com_login_a";
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uiInfo.layerType = UILayerType.Normal;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.LoginAModel) as LoginAModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.SLoading.com_login_a;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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AppDispatcher.Instance.AddListener(AppMsg.Show_uid, Show_uid);
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}
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protected override void RemoveListener()
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{
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AppDispatcher.Instance.RemoveListener(AppMsg.Show_uid, Show_uid);
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}
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#endregion
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void Show_uid(object a = null)
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{
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ui.text_uid.text = "uid" + GameHelper.GetLoginModel().uid;
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}
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//初始化页面逻辑
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private void InitView()
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{
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7bfe1de5c4af9b045b5d16e864c2740b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,73 @@
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namespace ScrewsMaster
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{
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public class LoginAUICtrl : BaseUICtrl
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{
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private LoginAUI ui;
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private LoginAModel model;
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private uint openUIMsg = UICtrlMsg.LoginAUI_Open;
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private uint closeUIMsg = UICtrlMsg.LoginAUI_Close;
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.LoginAModel) as LoginAModel;
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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ui = new LoginAUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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}
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protected override void AddServerListener()
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{
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}
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protected override void RemoveServerListener()
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{
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}
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#endregion
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}
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}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: 21ce9bfa8e8a445419258e4aa34612ca
|
||||
MonoImporter:
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externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -62,8 +62,8 @@ namespace ScrewsMaster
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{
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//var sk = FXManager.Instance.SetFx<SkeletonAnimation>(baseUI.GetChild("bg_parent") as GGraph, Fx_Type.fx_login, ref closeCallback);
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//sk.state.SetAnimation(0, "animation", true);
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var bg = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_title, ref closeCallback);
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bg.state.SetAnimation(0, "animation", true);
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// var bg = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_title, ref closeCallback);
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// bg.state.SetAnimation(0, "animation", true);
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var light = FXManager.Instance.SetFx<SkeletonAnimation>(ui.light_parent, Fx_Type.fx_title_light, ref closeCallback);
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light.state.SetAnimation(0, "animation", true);
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}
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