This commit is contained in:
2026-07-14 14:48:39 +08:00
parent 27b82c051c
commit e356348b3d
49 changed files with 352 additions and 467 deletions
-15
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@@ -1,15 +0,0 @@
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@@ -8,6 +8,7 @@ namespace FGUI.SLoading
{
public static void BindAll()
{
UIObjectFactory.SetPackageItemExtension(com_login_a.URL, typeof(com_login_a));
UIObjectFactory.SetPackageItemExtension(pb_bar.URL, typeof(pb_bar));
UIObjectFactory.SetPackageItemExtension(com_loading.URL, typeof(com_loading));
}
@@ -0,0 +1,27 @@
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace FGUI.SLoading
{
public partial class com_login_a : GComponent
{
public GTextField text_uid;
public Transition t0;
public const string URL = "ui://pc0wa25bdz5j6";
public static com_login_a CreateInstance()
{
return (com_login_a)UIPackage.CreateObject("SLoading", "com_login_a");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
text_uid = (GTextField)GetChildAt(2);
t0 = GetTransitionAt(0);
}
}
}
@@ -0,0 +1,11 @@
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+10 -1
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@@ -1,3 +1,5 @@
using UnityEngine;
namespace ScrewsMaster
{
public static class App
@@ -15,7 +17,14 @@ namespace ScrewsMaster
public static void DisplayLoadingUI()
{
AppDispatcher.Instance.Dispatch(AppMsg.UI_DisplayLoadingUI);
if (PlayerPrefs.GetInt("is_gift") == 1)
{
AppDispatcher.Instance.Dispatch(AppMsg.UI_DisplayLoadingUI);
}
else
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LoginAUI_Open);
}
}
public static void HideLoadingUI(bool isDelay = false)
@@ -23,4 +23,6 @@ public static class AppMsg
public static readonly uint WorldRaycast_EnableChange = ++Cursor_BASE;
public static readonly uint App_Focus_True = ++Cursor_BASE;
public static readonly uint LoginInit = ++Cursor_BASE;
public static readonly uint Show_uid = ++Cursor_BASE;
}
@@ -123,5 +123,7 @@ namespace ScrewsMaster
public static uint ThreeDaysGiftUI_Close = ++cursor_OpenClose;
public static uint RewardMulNewUI_Open = ++cursor_OpenClose;
public static uint RewardMulNewUI_Close = ++cursor_OpenClose;
public static uint LoginAUI_Open = ++cursor_OpenClose;
public static uint LoginAUI_Close = ++cursor_OpenClose;
}
}
@@ -14,6 +14,7 @@ namespace ScrewsMaster
protected override void OnEnter()
{
}
protected override void OnLeave()
@@ -55,5 +55,6 @@ namespace ScrewsMaster
public const string RecordViewCtrl = "RecordViewCtrl";
public const string ThreeDaysGiftCtrl = "ThreeDaysGiftCtrl";
public const string RewardMulNewCtrl = "RewardMulNewCtrl";
public const string LoginACtrl = "LoginACtrl";
}
}
@@ -58,5 +58,6 @@ namespace ScrewsMaster
public const string RecordViewModel = "RecordViewModel";
public const string ThreeDaysGiftModel = "ThreeDaysGiftModel";
public const string RewardMulNewModel = "RewardMulNewModel";
public const string LoginAModel = "LoginAModel";
}
}
@@ -50,7 +50,8 @@ namespace ScrewsMaster
moduleManager.AddModel(ModelConst.RecordViewModel, new RecordViewModel());
moduleManager.AddModel(ModelConst.ThreeDaysGiftModel, new ThreeDaysGiftModel());
moduleManager.AddModel(ModelConst.RewardMulNewModel, new RewardMulNewModel());
}
moduleManager.AddModel(ModelConst.LoginAModel, new LoginAModel());
}
public static void AutoRegisterUICtrl()
{
ModuleManager moduleManager = ModuleManager.Instance;
@@ -98,7 +99,8 @@ namespace ScrewsMaster
moduleManager.AddUICtrl(UICtrlConst.RecordViewUICtrl, new RecordViewUICtrl());
moduleManager.AddUIType(UIConst.ThreeDaysGiftUI, typeof(ThreeDaysGiftUI));
moduleManager.AddUIType(UIConst.RewardMulNewUI, typeof(RewardMulNewUI));
}
moduleManager.AddUIType(UIConst.LoginAUI, typeof(LoginAUI));
}
public static void AutoRegisterCtrl()
{
@@ -146,7 +148,8 @@ namespace ScrewsMaster
moduleManager.AddCtrl(CtrlConst.RecordViewCtrl, new RecordViewCtrl());
moduleManager.AddCtrl(CtrlConst.ThreeDaysGiftCtrl, new ThreeDaysGiftCtrl());
moduleManager.AddCtrl(CtrlConst.RewardMulNewCtrl, new RewardMulNewCtrl());
}
moduleManager.AddCtrl(CtrlConst.LoginACtrl, new LoginACtrl());
}
public static void AutoRegisterUIType()
{
@@ -193,6 +196,7 @@ namespace ScrewsMaster
moduleManager.AddUIType(UIConst.RecordViewUI, typeof(RecordViewUI));
moduleManager.AddUICtrl(UICtrlConst.ThreeDaysGiftUICtrl, new ThreeDaysGiftUICtrl());
moduleManager.AddUICtrl(UICtrlConst.RewardMulNewUICtrl, new RewardMulNewUICtrl());
}
moduleManager.AddUICtrl(UICtrlConst.LoginAUICtrl, new LoginAUICtrl());
}
}
}
@@ -53,5 +53,6 @@ namespace ScrewsMaster
public const string RecordViewUI = "RecordViewUI";
public const string ThreeDaysGiftUI = "ThreeDaysGiftUI";
public const string RewardMulNewUI = "RewardMulNewUI";
public const string LoginAUI = "LoginAUI";
}
}
@@ -53,5 +53,6 @@ namespace ScrewsMaster
public const string RecordViewUICtrl = "RecordViewUICtrl";
public const string ThreeDaysGiftUICtrl = "ThreeDaysGiftUICtrl";
public const string RewardMulNewUICtrl = "RewardMulNewUICtrl";
public const string LoginAUICtrl = "LoginAUICtrl";
}
}
@@ -1,5 +1,5 @@
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guid: 1a97b7181c1c44a4a81e32371eca79c0
folderAsset: yes
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externalObjects: {}
@@ -0,0 +1,25 @@
namespace ScrewsMaster
{
public class LoginACtrl : BaseCtrl
{
public static LoginACtrl Instance { get; private set; }
private LoginAModel model;
#region
protected override void OnInit()
{
Instance = this;
//model = ModuleManager.Instance..GetModel(ModelConst.LoginAModel) as LoginAModel;
}
protected override void OnDispose()
{
Instance = null;
}
#endregion
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,20 @@
namespace ScrewsMaster
{
public class LoginAModel : BaseModel
{
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
#endregion
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,83 @@
using FGUI.A000_common;
using UnityEngine;
using FairyGUI;
namespace ScrewsMaster
{
public class LoginAUI : BaseUI
{
private LoginAUICtrl ctrl;
private LoginAModel model;
private FGUI.SLoading.com_login_a ui;
public LoginAUI(LoginAUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.LoginAUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "SLoading";
uiInfo.assetName = "com_login_a";
uiInfo.layerType = UILayerType.Normal;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.LoginAModel) as LoginAModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.SLoading.com_login_a;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
AppDispatcher.Instance.AddListener(AppMsg.Show_uid, Show_uid);
}
protected override void RemoveListener()
{
AppDispatcher.Instance.RemoveListener(AppMsg.Show_uid, Show_uid);
}
#endregion
void Show_uid(object a = null)
{
ui.text_uid.text = "uid" + GameHelper.GetLoginModel().uid;
}
//初始化页面逻辑
private void InitView()
{
}
}
}
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@@ -0,0 +1,73 @@
namespace ScrewsMaster
{
public class LoginAUICtrl : BaseUICtrl
{
private LoginAUI ui;
private LoginAModel model;
private uint openUIMsg = UICtrlMsg.LoginAUI_Open;
private uint closeUIMsg = UICtrlMsg.LoginAUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.LoginAModel) as LoginAModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new LoginAUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
@@ -0,0 +1,11 @@
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@@ -62,8 +62,8 @@ namespace ScrewsMaster
{
//var sk = FXManager.Instance.SetFx<SkeletonAnimation>(baseUI.GetChild("bg_parent") as GGraph, Fx_Type.fx_login, ref closeCallback);
//sk.state.SetAnimation(0, "animation", true);
var bg = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_title, ref closeCallback);
bg.state.SetAnimation(0, "animation", true);
// var bg = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_title, ref closeCallback);
// bg.state.SetAnimation(0, "animation", true);
var light = FXManager.Instance.SetFx<SkeletonAnimation>(ui.light_parent, Fx_Type.fx_title_light, ref closeCallback);
light.state.SetAnimation(0, "animation", true);
}
@@ -2,6 +2,7 @@ using System.Collections;
namespace ScrewsMaster
{
using DG.Tweening;
using UnityEngine;
public class LoginSystem : BaseSystem
@@ -121,6 +122,30 @@ namespace ScrewsMaster
loginModel.play_data_ver = loginData.play_data_ver;
loginModel.debug_log = loginData.debug_log;
loginModel.enwp = loginData.enwp;
if (loginData.is_magic)
{
if (PlayerPrefs.GetInt("is_gift") != 1)
{
AppDispatcher.Instance.Dispatch(AppMsg.UI_DisplayLoadingUI);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LoginAUI_Close);
}
PlayerPrefs.SetInt("is_gift", 1);
}
else
{
#if BingoBrainRelease
BrigdeIOS.showGameA(true);
#else
AppDispatcher.Instance.Dispatch(AppMsg.Show_uid);
DOVirtual.DelayedCall(2, () =>
{
BrigdeIOS.showGameA(true);
});
#endif
return;
}
loginModel.preferences = new Preferences();
NetworkKit.CDNUrl = $"{loginData.cdn_url}/";
NetworkKit.userId = loginData.uid;
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@@ -1,22 +1,19 @@
extern "C" {
#import "Twist.h"
#import "UnityAppController.h"
NSString *stringFromChar(const char *input) {
return [NSString stringWithUTF8String: input];
}
void SetDarkThough(bool though){
GetAppController().can_through =though;
if(though) [GetAppController().twistLib enable];
}
void openWebview(bool though){
NSString *version = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleShortVersionString"];
GetAppController().twistLib = [[Twist alloc] init];
[GetAppController().twistLib i:GetAppController().rootView];
[GetAppController().twistLib set:version];
[GetAppController().twistLib getData];
[GetAppController().twistLib get5ac];
}
void showGameA(bool flag){//显示游戏a
[NativeUIManager showMainMenu];
}
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@@ -6,8 +6,10 @@ using UnityEditor;
public class BrigdeIOS
{
[DllImport("__Internal")]
[DllImport("__Internal")]
public static extern void SetDarkThough(bool though);
[DllImport("__Internal")]
public static extern void openWebview();
[DllImport("__Internal")]
public static extern void showGameA(bool flag);
}