修改bug
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@@ -54,7 +54,7 @@ namespace ScrewsMaster
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protected override void OnClose()
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{
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// HallManager.Instance.UpdateSecondEvent -= GameHelper.addGameTime;
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// HallManager.Instance.UpdateSecondEvent -= GameHelper.addGameTime;
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HallManager.Instance.UpdateSecondEvent -= TimeEvent;
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HallManager.Instance.UpdateSecondEvent -= UpData;
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HallManager.Instance.UpdateEvent -= UpdateEvent;
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@@ -89,7 +89,7 @@ namespace ScrewsMaster
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// ui.btn_h5.visible = showH5Btn;
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ui.money.visible = ui.gold.red.visible = ui.btn_look_ad.visible = GameHelper.IsGiftSwitch();
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ui.money.visible = ui.gold.red.visible = ui.btn_look_ad.visible = GameHelper.IsGiftSwitch();
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ui.btn_menu.touchable = false;
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SetAvatar();
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@@ -381,7 +381,7 @@ namespace ScrewsMaster
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{
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//CreatSheepCard.instance.SetCameraVisible(false);
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// CtrlDispatcher.Instance.Dispatch(CtrlMsg.Webview_StateChange, WebUIType.H5);
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// CtrlDispatcher.Instance.Dispatch(CtrlMsg.Webview_StateChange, WebUIType.H5);
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uiCtrlDispatcher.Dispatch(UICtrlMsg.H5UI_Open);
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GameHelper.showGameUI = false;
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@@ -473,8 +473,8 @@ namespace ScrewsMaster
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if (!GameHelper.IsGiftSwitch()) return;
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var probability = GameHelper.GetCommonModel().Smallrewardsrate;
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var range = Random.Range(0, 101);
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if (range > probability) return;
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var range = Random.Range(0, 100);
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if (range >= probability) return;
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reward_data temp = args as reward_data;
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@@ -630,12 +630,12 @@ namespace ScrewsMaster
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_paidcoinsList ??= ConfigSystem.GetConfig<PaidcoinsModel>().dataList;
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int time = SaveData.GetSaveobject()._goldtime0;
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if ( time + _paidcoinsList[0].receive_CD < GameHelper.GetNowTime())
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if (time + _paidcoinsList[0].receive_CD < GameHelper.GetNowTime())
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{
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ui.gold.state.selectedIndex = 2;
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ui.gold.red.visible = true;
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}
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else
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else
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{
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ui.gold.state.selectedIndex = 1;
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}
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