提交h5
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@@ -10,6 +10,7 @@ using FGUI.G009_video;
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using Newtonsoft.Json;
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using Roy.Datas;
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using Random = UnityEngine.Random;
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using DontConfuse;
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namespace ScrewsMaster
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{
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@@ -55,7 +56,7 @@ namespace ScrewsMaster
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closeCallback?.Invoke();
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if (_settlementData != null && _settlementData.is_h5_reward)
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{
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WebviewManager.Instance.ShowH5View(true);
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SdkManager.Instance.ShowH5View(true);
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GameDispatcher.Instance.Dispatch(GameMsg.resetH5progress);
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}
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@@ -87,7 +88,7 @@ namespace ScrewsMaster
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if (_settlementData.is_h5_reward)
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{
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WebviewManager.Instance.ShowH5View(false);
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SdkManager.Instance.ShowH5View(false);
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}
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_isTaskReward = false;
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