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using Spine;
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using Spine.Unity;
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namespace BingoBrain.Core
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{
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public static class NAAVsa
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{
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private const int CurrTrack = 0;
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public static TrackEntry PlayAnim(SkeletonAnimation animCom, string animName, bool isLoop)
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{
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return animCom.AnimationState.SetAnimation(CurrTrack, animName, isLoop);
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}
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public static TrackEntry PlayAnim(SkeletonAnimation animCom, string animName)
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{
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return animCom.AnimationState.SetAnimation(CurrTrack, animName, false);
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}
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public static void AddCompleteEvent(SkeletonAnimation animCom, Spine.AnimationState.TrackEntryDelegate func)
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{
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animCom.AnimationState.Complete += func;
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}
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public static void SetSkin(SkeletonAnimation animCom, string skinName)
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{
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animCom.Skeleton.SetSkin(skinName);
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}
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}
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}
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