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2026-06-15 11:34:31 +08:00
commit 43d6c0125d
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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections.Generic;
namespace BingoBrain.Core
{
public static class Pvds
{
#region Raycaster
public static void Set2DRaycasterEnabled(Physics2DRaycaster com, bool enabled)
{
if (com.enabled != enabled)
{
com.enabled = enabled;
}
}
public static void Set3DRaycasterEnabled(PhysicsRaycaster com, bool enabled)
{
if (com.enabled != enabled)
{
com.enabled = enabled;
}
}
#endregion
}
}