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using BingoBrain.Core;
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using BingoBrain.HotFix;
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namespace BingoBrain
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{
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public class JEffectUICtrl : BaseUICtrl
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{
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private JEffectUI ui;
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private JEffectModel model;
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private uint openUIMsg = SkinInfo.JEffectUI_Open;
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private uint closeUIMsg = SkinInfo.JEffectUI_Close;
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private bool isOpen = false;
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null || ui.isClose)
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{
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ui = new JEffectUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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uiCtrlDispatcher.AddListener(SkinInfo.PlayUIFX, PlayFx);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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uiCtrlDispatcher.RemoveListener(SkinInfo.PlayUIFX, PlayFx);
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}
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private void PlayFx(object obj)
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{
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if (!isOpen)
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{
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OpenUI();
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}
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var fxType = (FxPlayData)obj;
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ui.PlayFx(fxType);
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}
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#endregion
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}
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}
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