Files
CaptainDiceDubloons_IOS_unity/Assets/Scripts/ChillConnectRoot.cs
T
2026-05-20 12:01:19 +08:00

38 lines
1.1 KiB
C#

using ChillConnect;
using SGModule.Common;
using SGModule.MarkdownKit;
using SGModule.Net;
using SGModule.NetKit;
using UnityEngine;
public class ChillConnectRoot : MonoBehaviour
{
public void Awake()
{
#if UNITY_EDITOR||GAME_RELEASE
GameObject.Find("IngameDebugConsole").SetActive(false);
#endif
// GameObject.Find("IngameDebugConsole").SetActive(false);//zhushi
// NetworkKit.Instance.InitData(ConfigManager.GameConfig.packageName, ConfigManager.GameConfig.isRelease);
MaxADKit.Init();
OnLauncher();
TrackKit.TrackLoginFunnel(LoginFunnelEventType.Bootstrap);
}
public static void OnLauncher()
{
AppObjConst.FrameGo = new GameObject($"{AppObjConst.FrameGoName}");
AppObjConst.FrameGo.AddComponent<ChillConnectCore>();
DontDestroyOnLoad(AppObjConst.FrameGo);
App.InitApplication(SuperApplication.Instance);
MarkdownKit.Instance.LoadText("privacy", "https://www.ballcrushbest.fun/privacy.md");
MarkdownKit.Instance.LoadText("user", "https://www.ballcrushbest.fun/user.md");
}
}