using System; using FairyGUI; using FGUI.Setting_07; using IgnoreOPS; // using SGModule.ApplePay; using UnityEngine; // using btn_head = FGUI.Common_01.btn_head; // using FGUI.G006_menu; namespace ChillConnect { public class MenuUI : BaseUI { private MenuUICtrl ctrl; private MenuModel model; private com_setting ui; private int selectIndex = -1; private int total_item; public MenuUI(MenuUICtrl ctrl) : base(ctrl) { uiName = UIConst.MenuUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "Setting_07"; uiInfo.assetName = "com_setting"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { model = moduleManager.GetModel(ModelConst.MenuModel) as MenuModel; } protected override void OnClose() { CommonHelper.FadeOut(ui); } protected override void OnBind() { ui = baseUI as com_setting; } protected override void OnOpenBefore(object args) { total_item = 8; selectIndex = DataMgr.PlayerAvatarId.Value; InitView(); UpdataAvatar(); } protected override void OnOpen(object args) { CommonHelper.FadeIn(ui); // if (args != null) // { // ui.menu.selectedIndex = (bool)args ? com_setting.Menu_settings : com_setting.Menu_person; // } } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { HallManager.Instance.AddChangeGiftSwitch(InitView); PreferencesDispatcher.Instance.AddListener(DataMsg.playerAvatarId, UpdataAvatar); } protected override void RemoveListener() { HallManager.Instance.RemoveChangeGiftSwitch(InitView); PreferencesDispatcher.Instance.RemoveListener(DataMsg.playerAvatarId, UpdataAvatar); } #endregion private void UpdataAvatar(object obj = null) { // var head = ui.btn_head.head as btn_head; // GameHelper.SetSelfAvatar(head.load_avatar); } private void InitView() { // var namStr = GameHelper.GetUserName(); // ui.edit_name.input.text = namStr; // ui.edit_name.btn_amend.SetClick(SaveName); // ui.btn_back.SetClick(OnCloseView); // ui.btn_music.SetClick(OnClickSetMusic); // ui.btn_sound.SetClick(OnClickSoundBtn); // ui.btn_privacy.menus.selectedIndex = btn_menu.Menus_privacy; // ui.btn_terms.menus.selectedIndex = btn_menu.Menus_terms; // ui.btn_official.menus.selectedIndex = btn_menu.Menus_official; // ui.btn_credits.menus.selectedIndex = btn_menu.Menus_credits; // ui.btn_privacy.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open, 0); }); // ui.btn_terms.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open, 1); }); // ui.btn_official.SetClick(() => { OpenBrowser.OpenURL("https://www.chillconnect.fun"); }); // ui.btn_email.SetClick(() => { // //OpenBrowser.OpenEmailClient(ConfigSystem.GetConfig().contactUs, "Please select an email application"); // GameHelper.OpenEmail(); // }); // ui.btn_exit.SetClick(OnCloseView); // ui.btn_credits.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PrivacyUI_Open, 2); }); // SetUID(); // SetVersion(); // RefreshMusicUI(); // // 初始化滑动条位置 // ui.sound_slider.min = 0f; // ui.sound_slider.max = 1f; // // 添加滑动条变化事件监听 // ui.sound_slider.onChanged.Add(() => // { // var sound = (float)Math.Round(ui.sound_slider.value, 2); // Debug.Log("sound 滑动条当前的值=== " + sound); // GRoot.inst.soundVolume = sound; // PlayerPrefs.SetFloat("soundVolume", sound); // }); // ui.music_slider.min = 0f; // ui.music_slider.max = 1f; // ui.music_slider.onChanged.Add(() => // { // var sound = (float)Math.Round(ui.music_slider.value, 2); // Debug.Log("music 滑动条当前的值=== " + sound); // PlayerPrefs.SetFloat("musicSound", sound); // AudioManager.Instance.SetBGMSound(); // }); // ui.btn_head.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PersonViewUI_Open); }); // if (GameHelper.IsGiftSwitch()) { // ui.btn_restore.visible = false; // } // ui.btn_restore.SetClick(() => // { // // ApplePayManager.Instance.AppleRestore((success,message)=>{ // // Debug.Log("[barry] restore success message: " + message); // // if (success) // // { // // Debug.Log("[barry] restore success: " + success); // // GameHelper.ShowTips("Restore Purchases Success!"); // // // SaveData.GetSaveObject().is_get_packreward = success; // // if (!GameHelper.IsGiftSwitch()) // // { // // SaveData.GetSaveObject().is_get_removead = success; // // } // // SaveData.GetSaveObject().have_slot = success; // // GameDispatcher.Instance.Dispatch(GameMsg.noads_refresh); // // } // // else // // { // // // Debug.Log("[barry] restore failed: " + success); // // GameHelper.ShowTips("There are no recoverable transactions"); // // } // // }); // CtrlCloseUI(); // }); } private void SetVersion() { // Debug.Log($"SetVersion====== {Application.version}"); // ui.text_version.SetVar("count", Application.version).FlushVars(); } private void SetUID() { // ui.text_uid.SetVar("UID", GameHelper.GetLoginModel().Uid.ToString()).FlushVars(); } public override void OnSwitchLanguage() { base.OnSwitchLanguage(); SetVersion(); SetUID(); } private void OnCloseView() { // CloseMenu(); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Close, true); TimerHelper.mEasy.AddTimer(0.5f, () => { CtrlCloseUI(); }); } private void SaveName() { // var name = ui.edit_name.input.text; // Debug.Log($"SaveName=== {name}"); // if (string.IsNullOrEmpty(name) || name.IsNullOrWhiteSpace()) // { // GameHelper.ShowTips("The input cannot be null", true); // return; // } // // if (name.Equals(GameHelper.GetPlayerInviteCode())) // // { // // return; // // } // if (name.Equals(DataMgr.PlayerName)) return; // GameHelper.ShowTips("Name changed successfully"); // DataMgr.PlayerName.Value = name; } private void OnClickSetMusic() { model.IsOpenMusic = !model.IsOpenMusic; RefreshMusicUI(); } private void OnClickSoundBtn() { model.IsOpenEffect = !model.IsOpenEffect; RefreshMusicUI(); } private void RefreshMusicUI() { // ui.btn_music.on_off.selectedIndex = // model.IsOpenMusic ? btn_music_on_off.On_off_on : btn_music_on_off.On_off_off; // ui.btn_sound.on_off.selectedIndex = // model.IsOpenEffect ? btn_sound_on_off.On_off_on : btn_sound_on_off.On_off_off; // Debug.Log("barry GRoot.inst.soundVolume的值=== " + GRoot.inst.soundVolume); // ui.sound_slider.value = GRoot.inst.soundVolume; // // Debug.Log("barry music volume的值=== " + PlayerPrefs.GetFloat("musicSound", 1.0f)); // ui.music_slider.value = PlayerPrefs.GetFloat("musicSound", 1.0f); } } }