提交工程
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// using FGUI.A000_common;
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using System;
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using System.Collections.Generic;
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using DG.Tweening;
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using FairyGUI;
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using FGUI.Signin_19;
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using IgnoreOPS;
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using Spine.Unity;
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using UnityEngine;
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namespace ChillConnect
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{
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public class SignInViewUI : BaseUI
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{
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private SignInViewUICtrl ctrl;
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private SignInViewModel model;
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private SignDailyRewardModel signModel;
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private com_sign_in ui;
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private List<btn_sign> signBtnList = new List<btn_sign>();
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public SignInViewUI(SignInViewUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.SignInViewUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "Signin_19";
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uiInfo.assetName = "com_sign_in";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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GameHelper.showGameUI = true;
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}
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protected override void OnBind()
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{
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ui = baseUI as com_sign_in;
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}
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protected override void OnOpenBefore(object args)
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{
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if (Screen.safeArea.y != 0)
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{
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ui.com_gold.y += 68;
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}
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var anim_paly = FXManager.Instance.SetFx<SkeletonAnimation>(ui.com_gold.GetChild("gold_anim") as GGraph, Fx_Type.fx_coin, ref closeCallback);
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anim_paly.state.SetAnimation(0, "animation", true);
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signBtnList.Add(ui.day1);
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signBtnList.Add(ui.day2);
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signBtnList.Add(ui.day3);
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signBtnList.Add(ui.day4);
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signBtnList.Add(ui.day5);
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signBtnList.Add(ui.day6);
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signBtnList.Add(ui.day7);
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signModel = ConfigSystem.GetConfig<SignDailyRewardModel>();
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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var signList = signModel.DataList;
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// Debug.Log($"signList.Count:{signList.Count}");
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for (int i = 0; i < signList.Count; i++)
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{
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if (i < 7)
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{
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RefreshView(signBtnList[i], signList[i], i);
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}
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}
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ui.com_gold.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}";
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ui.close.SetClick(CtrlCloseUI);
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}
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private bool _haveReward = false;
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private void RefreshView(btn_sign btnSign, SignDailyReward reward, int index)
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{
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btnSign.title = "0" + reward.id;
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btnSign.reward_num.text = GameHelper.Get101Str(reward.quantity[0]);
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btnSign.day.selectedIndex = index != 6 ? 0 : 1;
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if (index == 6)
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{
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btnSign.reward_num1.text = GameHelper.Get101Str(reward.quantity[1]);
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setItemUrl(btnSign.loader_icon0, reward.rewards_type[1]);
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}
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btnSign.anim_sign.visible = false;
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var signDays = DataMgr.SignState.Value.Count;
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var isToday = true;
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if (signDays > 0)
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isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true);
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if (index < signDays)
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{
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btnSign.status.selectedIndex = 1;
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}
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else if (index == signDays)
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{
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if (signDays > 0 && isToday)
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{
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btnSign.status.selectedIndex = 0;
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}
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else
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{
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_haveReward = true;
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string names = index != 6 ? "small" : "big";
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btnSign.anim_sign.visible = true;
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var animPlay = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("anim_sign") as GGraph, Fx_Type.fx_sign1, ref closeCallback);
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animPlay.state.SetAnimation(0, names, true);
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btnSign.status.selectedIndex = 2;
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btnSign.isCloseClickAnim = true;
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ui.btn_collect.SetClick(() =>
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{
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_haveReward = false;
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ui.btn_collect.enabled = _haveReward;
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var startPos = GameHelper.GetUICenterPosition(btnSign);
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btnSign.status.selectedIndex = 1;
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ui.btn_collect.onClick.Clear();
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DOVirtual.DelayedCall(1f, () =>
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{
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GetSignInReward(reward, startPos, btnSign, index);
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});
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});
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}
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}
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else
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{
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btnSign.status.selectedIndex = 0;
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}
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ui.btn_collect.enabled = _haveReward;
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}
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void setItemUrl(GLoader loader, int urltype)
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{
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if (urltype == 0) loader.url = "ui://ZM_Common_01/cards_gold"; //jinbi
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else if (urltype == 1) loader.url = "ui://Common_01/spin_remove"; //yichu
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else if (urltype == 2) loader.url = "ui://Common_01/spin_undo"; //chehui
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else if (urltype == 3) loader.url = "ui://Common_01/spin_refresh"; //shuaxin
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}
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private Action closeCallback;
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private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay, int sign_day)
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{
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var rewardModel = new RewardData();
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for (var i = 0; i < vo.item1.Length; i++)
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{
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var rewardData = new RewardSingleData(101, vo.quantity[i], RewardOrigin.SignIn, sign_day)
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{
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startPosition = startPos,
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endPosition = new Vector2(ui.point.x - 110, ui.point.y - 110)
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};
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rewardModel.AddReward(rewardData);
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}
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rewardModel.sign_in_days = sign_day;
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if (vo.is_com_reward)
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rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog |
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RewardDisplayType.ValueChange;
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else
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rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
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if (vo.is_double) rewardModel.condition = RewardCondition.None;
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rewardModel.AddCompleted(isSuccess =>
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{
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if (isSuccess)
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{
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DataMgr.SignState.Value.Add(GameHelper.GetNowTime());
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DataMgr.SignState.Save();
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// InitView();
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btnDay.onClick.Clear();
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AudioManager.Instance.PlayDynamicEffect(AudioConst.DailyBonusCollect);
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// 用来刷新todo界面的一些信息,如红点等
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// GameDispatcher.Instance.Dispatch(GameMsg.UpdateTodoView);
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CommonHelper.ShowNumAnim(ui.com_gold.GetChild("text_gold") as GTextField, vo.quantity[0], 101);
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// CtrlCloseUI();
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}
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});
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GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardModel);
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// ui.visible = false;
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}
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}
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}
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