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/**
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* AppLovin MAX Unity Plugin C# Wrapper
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*/
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using UnityEngine;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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public class MaxSdk :
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#if UNITY_EDITOR
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// Check for Unity Editor first since the editor also responds to the currently selected platform.
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MaxSdkUnityEditor
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#elif UNITY_ANDROID
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MaxSdkAndroid
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#elif UNITY_IPHONE || UNITY_IOS
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MaxSdkiOS
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#else
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MaxSdkUnityEditor
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#endif
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{
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private const string _version = "7.0.0";
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/// <summary>
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/// Returns the current plugin version.
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/// </summary>
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public static string Version
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{
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get { return _version; }
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}
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}
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