更新max

This commit is contained in:
2026-05-22 16:11:40 +08:00
parent dd55b961df
commit c8a5c4f2e5
69 changed files with 3719 additions and 3672 deletions
@@ -22,7 +22,7 @@ namespace AppLovinMax.Scripts
{
// Enable the EventSystem if there is no other EventSystem in the scene
var eventSystem = GetComponent<EventSystem>();
var currentSystem = UnityEngine.EventSystems.EventSystem.current;
var currentSystem = EventSystem.current;
if (currentSystem == null || currentSystem == eventSystem)
{
eventSystem.enabled = true;