bug修改
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@@ -10,12 +10,13 @@ public class ChillConnectRoot : MonoBehaviour
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{
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public void Awake()
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{
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#if UNITY_EDITOR||GAME_RELEASE
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GameObject.Find("IngameDebugConsole").SetActive(false);
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#if UNITY_EDITOR || GAME_RELEASE
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GameObject ingameDebugConsole = GameObject.Find("IngameDebugConsole");
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if (ingameDebugConsole != null) ingameDebugConsole.SetActive(false);
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#endif
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// GameObject.Find("IngameDebugConsole").SetActive(false);//zhushi
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// NetworkKit.Instance.InitData(ConfigManager.GameConfig.packageName, ConfigManager.GameConfig.isRelease);
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// NetworkKit.Instance.InitData(ConfigManager.GameConfig.packageName, ConfigManager.GameConfig.isRelease);
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MaxADKit.Init();
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