bug修改
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@@ -1731,7 +1731,7 @@ namespace ChillConnect
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return;
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}
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if ((complte_progress > ((float)ConfigSystem.GetConfig<CommonModel>().FailedGiftProgress / 100)) && !is_resurgence)
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if ((complte_progress > ((float)ConfigSystem.GetConfig<CommonModel>().FailedGiftProgress / 100)) && !is_resurgence&&GameHelper.IsGiftSwitch())
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, complte_progress);
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@@ -1775,7 +1775,7 @@ namespace ChillConnect
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is_showslot = true;
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return;
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}
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if ((complte_progress > ((float)ConfigSystem.GetConfig<CommonModel>().FailedGiftProgress / 100)) && !is_resurgence)
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if ((complte_progress > ((float)ConfigSystem.GetConfig<CommonModel>().FailedGiftProgress / 100)) && !is_resurgence&&GameHelper.IsGiftSwitch())
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, complte_progress);
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