using UnityEngine;

namespace ChillConnect
{
    public static class ScreenConst
    {
        public static Vector2 StandardResolution = new(AppConst.StandardResolution.x, AppConst.StandardResolution.y);
        public static float StandardWidth => AppConst.StandardResolution.x;
        public static float StandardHeight => AppConst.StandardResolution.y;
        public static Vector2 RawResolution = new(Screen.width, Screen.height);
        public static Vector2 CurrResolution = new(Screen.width, Screen.height);
        public static float OrthographicSize_1280H = StandardHeight / 2 / AppConst.PixelsPerUnit;
        public static float StandardAspectRatio = StandardHeight / StandardWidth;
        public static float CurrAspectRatio = (float)Screen.height / Screen.width;
    }
}