using UnityEngine;

namespace ChillConnect
{
    public static class AppObjConst
    {
        public const string FrameGoName = "[ Jarvis ]";
        public static GameObject FrameGo;

        public const string LauncherGoName = "[Launcher]";

        public const string EngineEventSystemGoName = "[EngineEventSystem]";
        public static GameObject EngineEventSystemGo;

        public const string ApplicationGoName = "[ Application ]";
        public static GameObject ApplicationGo;

        public const string EngineSingletonGoName = "[EngineSingleton]";
        public static GameObject EngineSingletonGo;
        public const string MonoManagerGoName = "[MonoManager]";
        public static GameObject MonoManagerGo;
        public const string DispatcherGoName = "[Dispatcher]";
        public static GameObject DispatcherGo;
        public const string LoaderGoName = "[Loader]";
        public static GameObject LoaderGo;

        public const string CameraGoName = "[Camera]";
        public static GameObject CameraGo;

        public const string UIGoName = "[UI]";
        public static GameObject UIGo;
        public const string UICacheGoName = "[UICache]";
        public static GameObject UICacheGo;

        public const string DOTweenGoName = "[DOTween]";
        public const string SuperInvokeGoName = "[SuperInvoke]";
    }
}