

/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.Make_18
{
    public partial class com_confirm
    {
        /// <summary>
        /// 0:enter
        /// </summary>
        public int _State_enter = 0;
        /// <summary>
        /// 1:confirm
        /// </summary>
        public int _State_confirm = 1;
        /// <summary>
        /// 2:task
        /// </summary>
        public int _State_task = 2;
        /// <summary>
        /// 3:query
        /// </summary>
        public int _State_query = 3;
        /// <summary>
        /// 4:step
        /// </summary>
        public int _State_step = 4;
        /// <summary>
        /// 5:level
        /// </summary>
        public int _State_level = 5;
        /// <summary>
        /// 0:ready
        /// </summary>
        public int _Confirm_ready = 0;
        /// <summary>
        /// 1:none
        /// </summary>
        public int _Confirm_none = 1;
        /// <summary>
        /// 0:pt
        /// </summary>
        public int _Lang_pt = 0;
        /// <summary>
        /// 1:en
        /// </summary>
        public int _Lang_en = 1;
        /// <summary>
        /// 0:false
        /// </summary>
        public int _Show_pay_false = 0;
        /// <summary>
        /// 1:true
        /// </summary>
        public int _Show_pay_true = 1;
    }
}