/** This is an automatically generated class by FairyGUI. Please do not modify it. **/

using FairyGUI;
using FairyGUI.Utils;

namespace FGUI.failpack
{
    public partial class com_resurgence : GComponent
    {
        public Controller pay_type;
        public GImage bg;
        public GProgressBar progress_1;
        public GTextField text_remain;
        public GTextField text_progress;
        public GTextField text_refreshnum;
        public GTextField text_outnum;
        public GTextField text_backnum;
        public GTextField text_goldnum;
        public GTextField end_point;
        public GButton btn_buy;
        public GButton btn_max_pay;
        public GButton btn_back;
        public GTextField text_have;
        public GTextField need_text;
        public GComponent broad;
        public Transition t0;
        public const string URL = "ui://teoe7y8wupx737";

        public static com_resurgence CreateInstance()
        {
            return (com_resurgence)UIPackage.CreateObject("failpack", "com_resurgence");
        }

        public override void ConstructFromXML(XML xml)
        {
            base.ConstructFromXML(xml);

            pay_type = GetControllerAt(0);
            bg = (GImage)GetChildAt(2);
            progress_1 = (GProgressBar)GetChildAt(6);
            text_remain = (GTextField)GetChildAt(8);
            text_progress = (GTextField)GetChildAt(9);
            text_refreshnum = (GTextField)GetChildAt(10);
            text_outnum = (GTextField)GetChildAt(11);
            text_backnum = (GTextField)GetChildAt(12);
            text_goldnum = (GTextField)GetChildAt(14);
            end_point = (GTextField)GetChildAt(15);
            btn_buy = (GButton)GetChildAt(16);
            btn_max_pay = (GButton)GetChildAt(17);
            btn_back = (GButton)GetChildAt(18);
            text_have = (GTextField)GetChildAt(19);
            need_text = (GTextField)GetChildAt(20);
            broad = (GComponent)GetChildAt(21);
            t0 = GetTransitionAt(0);
        }
    }
}