bingo 项目提交

This commit is contained in:
2026-04-20 13:49:36 +08:00
commit ad5920ac6a
5585 changed files with 1216243 additions and 0 deletions
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using System.Collections;
using System.Collections.Generic;
using BingoBrain.Core;
using BingoBrain;
namespace BingoBrain
{
public class SheepwindowCtrl : BaseCtrl
{
public static SheepwindowCtrl Instance { get; private set; }
private SheepwindowModel model;
#region
protected override void OnInit()
{
Instance = this;
//model = ModuleManager.Instance..GetModel(ModelConst.SheepwindowModel) as SheepwindowModel;
}
protected override void OnDispose()
{
Instance = null;
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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@@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using BingoBrain.Core;
namespace BingoBrain
{
public class SheepwindowModel : BaseModel
{
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
protected override void OnReset()
{
}
#endregion
#region
protected override void OnReadData()
{
}
#endregion
#region
protected override void WriteLocalStorage()
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FairyGUI;
using BingoBrain.Core;
using BingoBrain;
using FGUI.G006_menu_animal;
using FGUI.Common_animal;
using NSubstitute;
namespace BingoBrain
{
public class SheepwindowUI : BaseUI
{
private SheepwindowUICtrl ctrl;
private SheepwindowModel model;
private FGUI.G006_menu_animal.com_sheepwindow ui;
private int state_ = 0;
public SheepwindowUI(SheepwindowUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.SheepwindowUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "G006_menu_animal";
uiInfo.assetName = "com_sheepwindow";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.SheepwindowModel) as SheepwindowModel;
}
protected override void OnClose()
{
GameHelper.showGameUI = true;
}
protected override void OnBind()
{
ui = baseUI as FGUI.G006_menu_animal.com_sheepwindow;
}
protected override void OnOpenBefore(object args)
{
GameHelper.showGameUI = false;
state_ = (int)args;
ui.window_state.selectedIndex = state_;
btn_tabwhite buy_btn = (ui.btn_buy) as btn_tabwhite;
buy_btn.number_text.text = ConfigSystem.GetConfig<CommonModel>().Purchaseprops.ToString();
buy_btn.SetClick(buyItem);
InitView();
}
void buyItem()
{
if (state_ == 0)
{
}
else if (state_ == 1)
{
}
else if (state_ == 2)
{
}
if (GameHelper.checkGoldNumber(ConfigSystem.GetConfig<CommonModel>().Purchaseprops))
{
PreferencesMgr.Instance.Currency101 -= ConfigSystem.GetConfig<CommonModel>().Purchaseprops;
int numbers = GameHelper.GetItemNumber(state_);
numbers++;
GameHelper.SetItemNumber(state_, numbers);
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
GameHelper.ShowTips("The purchase was successful", true);
CtrlCloseUI();
}
else
{
GameHelper.ShowTips("Not enough gold");
}
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
ui.btn_close.SetClick(() =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Close);
});
}
}
}
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using System.Collections;
using System.Collections.Generic;
using BingoBrain.Core;
using BingoBrain;
namespace BingoBrain
{
public class SheepwindowUICtrl : BaseUICtrl
{
private SheepwindowUI ui;
private SheepwindowModel model;
private uint openUIMsg = UICtrlMsg.SheepwindowUI_Open;
private uint closeUIMsg = UICtrlMsg.SheepwindowUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.SheepwindowModel) as SheepwindowModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new SheepwindowUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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