bingo 项目提交
This commit is contained in:
@@ -0,0 +1,239 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using FairyGUI;
|
||||
using UnityEngine;
|
||||
using System.Text;
|
||||
using DG.Tweening;
|
||||
using FGUI.JCoin;
|
||||
using Random = UnityEngine.Random;
|
||||
using BingoBrain.Core;
|
||||
using BingoBrain.HotFix;
|
||||
|
||||
namespace BingoBrain
|
||||
{
|
||||
public class GodPleAcUI : BaseUI
|
||||
{
|
||||
private GodPleAcUICtrl ctrl;
|
||||
private GodPleAcModel model;
|
||||
private FGUI.JCoin.Com_CoinWnd ui;
|
||||
|
||||
public GodDa data;
|
||||
|
||||
private Queue<Tween> tweenQueue = new Queue<Tween>();
|
||||
private Queue<GTweener> gtweenerQueue = new Queue<GTweener>();
|
||||
|
||||
|
||||
private bool isUpdate = false;
|
||||
|
||||
|
||||
private int completeSum = 0;
|
||||
|
||||
|
||||
private float toSizeAniTime = 0.4f;
|
||||
|
||||
|
||||
private float moveAniTime = 0.5f;
|
||||
|
||||
|
||||
private float showAniTime = 0.1f;
|
||||
|
||||
|
||||
private bool isRiseUI;
|
||||
|
||||
private Action CloseCb;
|
||||
|
||||
public GodPleAcUI(GodPleAcUICtrl ctrl) : base(ctrl)
|
||||
{
|
||||
uiName = UIConst.GodPleAcUI;
|
||||
this.ctrl = ctrl;
|
||||
}
|
||||
|
||||
protected override void SetUIInfo(UIInfo uiInfo)
|
||||
{
|
||||
uiInfo.packageName = "JCoin";
|
||||
uiInfo.assetName = "Com_CoinWnd";
|
||||
uiInfo.layerType = UILayerType.Animation;
|
||||
uiInfo.isTickUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
if (!isUpdate)
|
||||
{
|
||||
if (isRiseUI)
|
||||
{
|
||||
if (data.Goda.id == 101 || data.Goda.id == 104)
|
||||
{
|
||||
GameHelper.OnRiseUIRecover(data.Goda.id, UILayerType.Normal);
|
||||
isRiseUI = false;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
data?.Update();
|
||||
}
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
model = ModuleBoardk.GetModel(ModelConst.GodPleAcModel) as GodPleAcModel;
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(SkinInfo.MaskUI_Close);
|
||||
data?.EndEvent();
|
||||
var tw = DOVirtual.DelayedCall(Time.deltaTime, delegate
|
||||
{
|
||||
data?.UICloseEvent();
|
||||
data?.Dispose();
|
||||
});
|
||||
CloseCb?.Invoke();
|
||||
tweenQueue.Enqueue(tw);
|
||||
OnClearTween();
|
||||
}
|
||||
|
||||
protected override void OnBind()
|
||||
{
|
||||
ui = baseUI as Com_CoinWnd;
|
||||
}
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(SkinInfo.MaskUI_Open);
|
||||
if (args is GodDa displayModel)
|
||||
{
|
||||
data = displayModel;
|
||||
if (data.isPlayAudio)
|
||||
{
|
||||
Audio.Instance.PlayDynamicEffect(data.audioName);
|
||||
}
|
||||
}
|
||||
|
||||
if (data.isNeedFly)
|
||||
{
|
||||
ShowText();
|
||||
ui.com_Coins.position = data.Goda.startPosition;
|
||||
var val = 0f;
|
||||
ui.fx_enter.position = ui.com_Coins.position;
|
||||
foreach (var o in ui.com_Coins.GetChildren())
|
||||
{
|
||||
var item = (com_Coin)o;
|
||||
if (!item.visible)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
item.visible = false;
|
||||
//Debug.Log(tx);
|
||||
EyesHarmony.GetItem(data.Goda.id, tx => { item.icon.texture = tx; });
|
||||
var def = val;
|
||||
var tw = DOVirtual.DelayedCall(0.05f, () =>
|
||||
{
|
||||
item.visible = true;
|
||||
|
||||
Vector2 tar = new Vector2(Random.Range(0, item.parent.size.x / (!data.isSingle ? 1 : 2)),
|
||||
Random.Range(0, item.parent.size.y / (!data.isSingle ? 1 : 2)));
|
||||
item.size = Vector2.zero;
|
||||
item.position = new Vector2(item.parent.width / 2, item.parent.height / 2);
|
||||
|
||||
if (data.isSingle)
|
||||
{
|
||||
toSizeAniTime = 0.2f;
|
||||
}
|
||||
|
||||
DOTween.To(() => item.position, (e) => item.position = e, new Vector3(tar.x, tar.y),
|
||||
toSizeAniTime + def).SetEase(Ease.OutQuint);
|
||||
|
||||
|
||||
var tw1 = DOTween.To(() => item.size, (e) => item.size = e, Vector2.one, toSizeAniTime + def);
|
||||
tweenQueue.Enqueue(tw1);
|
||||
item.icon.visible = true;
|
||||
var tw2 = DOVirtual.DelayedCall(toSizeAniTime + def, () =>
|
||||
{
|
||||
var moveTime = moveAniTime;
|
||||
var tw3 = DOTween.To(() => item.icon.alpha, (e) => { item.icon.alpha = e; }, 0.6f,
|
||||
moveTime);
|
||||
tweenQueue.Enqueue(tw3);
|
||||
|
||||
var tmp = data.Goda.endPosition - (Vector2)item.parent.position +
|
||||
item.parent.size / 2;
|
||||
var localPos = GameHelper.FguiToUnityLocalPot(tmp);
|
||||
item.displayObject.gameObject.transform.DOLocalMove(localPos, moveTime)
|
||||
.SetEase(Ease.Linear);
|
||||
|
||||
|
||||
var tw5 = DOVirtual.DelayedCall(moveTime, () =>
|
||||
{
|
||||
if (item is { icon: not null })
|
||||
{
|
||||
item.icon.visible = false;
|
||||
completeSum++;
|
||||
var fxPlayData = FxPlayData.Get(Fx_Type.fx_ui_jinbi_click, 1,
|
||||
item.LocalToRoot(Vector2.zero, GRoot.inst));
|
||||
uiCtrlDispatcher.Dispatch(SkinInfo.PlayUIFX, fxPlayData);
|
||||
}
|
||||
|
||||
if (!isUpdate)
|
||||
{
|
||||
isUpdate = true;
|
||||
}
|
||||
|
||||
if (completeSum >= ui.com_Coins.numChildren)
|
||||
{
|
||||
var tw6 = DOVirtual.DelayedCall(0.2f, CtrlCloseUI);
|
||||
tweenQueue.Enqueue(tw6);
|
||||
}
|
||||
});
|
||||
tweenQueue.Enqueue(tw5);
|
||||
});
|
||||
tweenQueue.Enqueue(tw2);
|
||||
});
|
||||
tweenQueue.Enqueue(tw);
|
||||
val += 0.02f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowText()
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.Append("+");
|
||||
sb.Append(data.Goda.id == 102
|
||||
? data.Goda.GetTotalValue().ToString("N")
|
||||
: data.Goda.GetTotalValue().ToString("N0"));
|
||||
|
||||
ui.text_Add.SetText(sb.ToString());
|
||||
ui.text_Add.position = data.Goda.startPosition;
|
||||
ui.fx_addSum.Play();
|
||||
}
|
||||
|
||||
protected override void OnOpen(object args)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
private void OnClearTween()
|
||||
{
|
||||
while (gtweenerQueue.Count > 0)
|
||||
{
|
||||
var tw = gtweenerQueue.Dequeue();
|
||||
tw?.Kill();
|
||||
}
|
||||
|
||||
while (tweenQueue.Count > 0)
|
||||
{
|
||||
var tw = tweenQueue.Dequeue();
|
||||
if (tw is { active: true })
|
||||
{
|
||||
tw.Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user