bingo b面修改

This commit is contained in:
2026-05-08 11:03:44 +08:00
parent ad5920ac6a
commit 5d32fd56f4
1780 changed files with 36187 additions and 73978 deletions
@@ -50,20 +50,20 @@ namespace BingoBrain
protected override void OnOpenBefore(object args)
{
FX.Instance.GetFx<SkeletonAnimation>(Fx_Type.spine_reward, sk =>
{
var skeletal = sk;
var goWrapper = new GoWrapper(skeletal.gameObject);
ui.com_endPop.gp_fx.SetNativeObject(goWrapper);
skeletal.transform.localScale = Vector3.one * 110;
skeletal.state.SetAnimation(0, "animation", true);
closeCb += () =>
{
goWrapper.wrapTarget = null;
ui.com_endPop.gp_fx.SetNativeObject(null);
FX.Instance.RecFx(Fx_Type.spine_reward, skeletal);
};
});
// FX.Instance.GetFx<SkeletonAnimation>(Fx_Type.spine_reward, sk =>
// {
// var skeletal = sk;
// var goWrapper = new GoWrapper(skeletal.gameObject);
// ui.com_endPop.gp_fx.SetNativeObject(goWrapper);
// skeletal.transform.localScale = Vector3.one * 110;
// skeletal.state.SetAnimation(0, "animation", true);
// closeCb += () =>
// {
// goWrapper.wrapTarget = null;
// ui.com_endPop.gp_fx.SetNativeObject(null);
// FX.Instance.RecFx(Fx_Type.spine_reward, skeletal);
// };
// });
}
protected override void OnOpen(object args)