bingo b面修改
This commit is contained in:
@@ -59,11 +59,10 @@ namespace BingoBrain
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public const string OpenGameCtrl = "OpenGameCtrl";
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public const string TipsViewCtrl = "TipsViewCtrl";
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public const string PayloadingCtrl = "PayloadingCtrl";
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public const string ResurgenceCtrl = "ResurgenceCtrl";
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public const string SaveingPotCtrl = "SaveingPotCtrl";
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public const string RecordViewCtrl = "RecordViewCtrl";
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public const string ThreeDaysGiftCtrl = "ThreeDaysGiftCtrl";
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public const string RewardMulNewCtrl = "RewardMulNewCtrl";
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public const string ResurgenceCtrl = "ResurgenceCtrl";
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public const string SaveingPotCtrl = "SaveingPotCtrl";
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public const string RecordViewCtrl = "RecordViewCtrl";
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public const string ThreeDaysGiftCtrl = "ThreeDaysGiftCtrl";
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public const string RewardMulNewCtrl = "RewardMulNewCtrl";
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}
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}
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@@ -31,26 +31,26 @@ namespace BingoBrain
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public const string JTodModel = "JTodModel";
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public const string BasptModel = "BasptModel";
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public const string BingoToyModel = "BingoToyModel";
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public const string H5Model = "H5Model";
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public const string StarRewardModel = "StarRewardModel";
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public const string MakeupConfirmModel = "MakeupConfirmModel";
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public const string NetLoadingModel = "NetLoadingModel";
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public const string MakeupStepModel = " MakeupStepModel";
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public const string MakeupRecordModel = "MakeupRecordModel";
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public const string FirstRewardModel = "FirstRewardModel";
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public const string FaqUIModel = "FaqUIModel";
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public const string BroadcastModel = "BroadcastModel";
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public const string MenuModel = "MenuModel";
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public const string SettingModel = "SettingModel";
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public const string H5Model = "H5Model";
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public const string StarRewardModel = "StarRewardModel";
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public const string MakeupConfirmModel = "MakeupConfirmModel";
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public const string NetLoadingModel = "NetLoadingModel";
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public const string MakeupStepModel = " MakeupStepModel";
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public const string MakeupRecordModel = "MakeupRecordModel";
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public const string FirstRewardModel = "FirstRewardModel";
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public const string FaqUIModel = "FaqUIModel";
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public const string BroadcastModel = "BroadcastModel";
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public const string MenuModel = "MenuModel";
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public const string SettingModel = "SettingModel";
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public const string SheepPlayModel = "SheepPlayModel";
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public const string RegulationModel = "RegulationModel";
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public const string RegulationModel = "RegulationModel";
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public const string LevelSuccessModel = "LevelSuccessModel";
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public const string TipsViewModel = "TipsViewModel";
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public const string PayloadingModel = "PayloadingModel";
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public const string ResurgenceModel = "ResurgenceModel";
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public const string SaveingPotModel = "SaveingPotModel";
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public const string RecordViewModel = "RecordViewModel";
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public const string ThreeDaysGiftModel = "ThreeDaysGiftModel";
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public const string RewardMulNewModel = "RewardMulNewModel";
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}
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public const string ResurgenceModel = "ResurgenceModel";
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public const string SaveingPotModel = "SaveingPotModel";
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public const string RecordViewModel = "RecordViewModel";
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public const string ThreeDaysGiftModel = "ThreeDaysGiftModel";
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public const string RewardMulNewModel = "RewardMulNewModel";
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}
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}
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@@ -36,28 +36,17 @@ namespace BingoBrain
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moduleBoardk.AddModel(ModelConst.JTodModel, new JTodModel());
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moduleBoardk.AddModel(ModelConst.BasptModel, new BasptModel());
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moduleBoardk.AddModel(ModelConst.BingoToyModel, new BingoToyModel());
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moduleBoardk.AddModel(ModelConst.H5Model, new H5Model());
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moduleBoardk.AddModel(ModelConst.StarRewardModel, new StarRewardModel());
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moduleBoardk.AddModel(ModelConst.MakeupConfirmModel, new MakeupConfirmModel());
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moduleBoardk.AddModel(ModelConst.NetLoadingModel, new NetLoadingModel());
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moduleBoardk.AddModel(ModelConst.MakeupStepModel, new MakeupStepModel());
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moduleBoardk.AddModel(ModelConst.MakeupRecordModel, new MakeupRecordModel());
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moduleBoardk.AddModel(ModelConst.FirstRewardModel, new FirstRewardModel());
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moduleBoardk.AddModel(ModelConst.FaqUIModel, new FaqUIModel());
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moduleBoardk.AddModel(ModelConst.BroadcastModel, new BroadcastModel());
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moduleBoardk.AddModel(ModelConst.SheepPlayModel, new SheepPlayModel());
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moduleBoardk.AddModel(ModelConst.MenuModel, new MenuModel());
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moduleBoardk.AddModel(ModelConst.SettingModel, new SettingModel());
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moduleBoardk.AddModel(ModelConst.RegulationModel, new RegulationModel());
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moduleBoardk.AddModel(ModelConst.LevelSuccessModel, new LevelSuccessModel());
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moduleBoardk.AddModel(ModelConst.TipsViewModel, new TipsViewModel());
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moduleBoardk.AddModel(ModelConst.PayloadingModel, new PayloadingModel());
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moduleBoardk.AddModel(ModelConst.ResurgenceModel, new ResurgenceModel());
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moduleBoardk.AddModel(ModelConst.SaveingPotModel, new SaveingPotModel());
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moduleBoardk.AddModel(ModelConst.RecordViewModel, new RecordViewModel());
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moduleBoardk.AddModel(ModelConst.ThreeDaysGiftModel, new ThreeDaysGiftModel());
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moduleBoardk.AddModel(ModelConst.RewardMulNewModel, new RewardMulNewModel());
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}
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moduleBoardk.AddModel(ModelConst.MakeupConfirmModel, new MakeupConfirmModel());
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moduleBoardk.AddModel(ModelConst.SaveingPotModel, new SaveingPotModel());
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moduleBoardk.AddModel(ModelConst.RecordViewModel, new RecordViewModel());
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moduleBoardk.AddModel(ModelConst.FirstRewardModel, new FirstRewardModel());
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}
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public static void AutoRegisterUIType()
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{
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@@ -91,38 +80,16 @@ namespace BingoBrain
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moduleBoardk.AddUIType(UIConst.JTodUI, typeof(JTodUI));
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moduleBoardk.AddUIType(UIConst.BasptUI, typeof(BasptUI));
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moduleBoardk.AddUIType(UIConst.BingoToyUI, typeof(BingoToyUI));
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moduleBoardk.AddUIType(UIConst.H5UI, typeof(H5UI));
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moduleBoardk.AddUIType(UIConst.StarRewardUI, typeof(StarRewardUI));
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moduleBoardk.AddUIType(UIConst.MakeupConfirmUI, typeof(MakeupConfirmUI));
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moduleBoardk.AddUIType(UIConst.NetLoadingUI, typeof(NetLoadingUI));
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moduleBoardk.AddUIType(UIConst.MakeupStepUI, typeof(MakeupStepUI));
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moduleBoardk.AddUIType(UIConst.MakeupRecordUI, typeof(MakeupRecordUI));
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moduleBoardk.AddUIType(UIConst.FirstRewardUI, typeof(FirstRewardUI));
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moduleBoardk.AddUIType(UIConst.FaqUIUI, typeof(FaqUIUI));
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moduleBoardk.AddUIType(UIConst.BroadcastUI, typeof(BroadcastUI));
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moduleBoardk.AddUIType(UIConst.SheepPlayUI, typeof(SheepPlayUI));
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moduleBoardk.AddUIType(UIConst.MenuUI, typeof(MenuUI));
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moduleBoardk.AddUIType(UIConst.SettingUI, typeof(SettingUI));
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moduleBoardk.AddUIType(UIConst.NewTaskUI, typeof(NewTaskUI));
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moduleBoardk.AddUIType(UIConst.GetTaskRewardUI, typeof(GetTaskRewardUI));
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moduleBoardk.AddUIType(UIConst.BuyslotUI, typeof(BuyslotUI));
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moduleBoardk.AddUIType(UIConst.RemakeUI, typeof(RemakeUI));
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moduleBoardk.AddUIType(UIConst.SheepwindowUI, typeof(SheepwindowUI));
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moduleBoardk.AddUIType(UIConst.PackrewardUI, typeof(PackrewardUI));
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moduleBoardk.AddUIType(UIConst.RegulationUI, typeof(RegulationUI));
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moduleBoardk.AddUIType(UIConst.LevelSuccessUI, typeof(LevelSuccessUI));
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moduleBoardk.AddUIType(UIConst.OpenGameUI, typeof(OpenGameUI));
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moduleBoardk.AddUIType(UIConst.RewardboxUI, typeof(RewardboxUI));
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moduleBoardk.AddUIType(UIConst.PassunlockUI, typeof(PassunlockUI));
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moduleBoardk.AddUIType(UIConst.AdcomingUI, typeof(AdcomingUI));
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moduleBoardk.AddUIType(UIConst.TipsViewUI, typeof(TipsViewUI));
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moduleBoardk.AddUIType(UIConst.PayloadingUI, typeof(PayloadingUI));
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moduleBoardk.AddUIType(UIConst.ResurgenceUI, typeof(ResurgenceUI));
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moduleBoardk.AddUIType(UIConst.SaveingPotUI, typeof(SaveingPotUI));
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moduleBoardk.AddUIType(UIConst.RecordViewUI, typeof(RecordViewUI));
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moduleBoardk.AddUIType(UIConst.ThreeDaysGiftUI, typeof(ThreeDaysGiftUI));
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moduleBoardk.AddUIType(UIConst.RewardMulNewUI, typeof(RewardMulNewUI));
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}
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moduleBoardk.AddUIType(UIConst.MakeupConfirmUI, typeof(MakeupConfirmUI));
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moduleBoardk.AddUIType(UIConst.SaveingPotUI, typeof(SaveingPotUI));
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moduleBoardk.AddUIType(UIConst.RecordViewUI, typeof(RecordViewUI));
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moduleBoardk.AddUIType(UIConst.FirstRewardUI, typeof(FirstRewardUI));
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}
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public static void AutoRegisterCtrl()
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{
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@@ -157,35 +124,16 @@ namespace BingoBrain
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moduleBoardk.AddCtrl(CtrlConst.BasptCtrl, new BasptCtrl());
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moduleBoardk.AddCtrl(CtrlConst.BingoToyCtrl, new BingoToyCtrl());
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moduleBoardk.AddCtrl(CtrlConst.PrenterCtrl, new PrenterCtrl());
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moduleBoardk.AddCtrl(CtrlConst.H5Ctrl, new H5Ctrl());
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moduleBoardk.AddCtrl(CtrlConst.StarRewardCtrl, new StarRewardCtrl());
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moduleBoardk.AddCtrl(CtrlConst.MakeupConfirmCtrl, new MakeupConfirmCtrl());
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moduleBoardk.AddCtrl(CtrlConst.NetLoadingCtrl, new NetLoadingCtrl());
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moduleBoardk.AddCtrl(CtrlConst.MakeupStepCtrl, new MakeupStepCtrl());
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moduleBoardk.AddCtrl(CtrlConst.MakeupRecordCtrl, new MakeupRecordCtrl());
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moduleBoardk.AddCtrl(CtrlConst.FirstRewardCtrl, new FirstRewardCtrl());
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moduleBoardk.AddCtrl(CtrlConst.FaqUICtrl, new FaqUICtrl());
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moduleBoardk.AddCtrl(CtrlConst.BroadcastCtrl, new BroadcastCtrl());
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moduleBoardk.AddCtrl(CtrlConst.SheepPlayCtrl, new SheepPlayCtrl());
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moduleBoardk.AddCtrl(CtrlConst.MenuCtrl, new MenuCtrl());
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moduleBoardk.AddCtrl(CtrlConst.SettingCtrl, new SettingCtrl());
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moduleBoardk.AddCtrl(CtrlConst.NewTaskCtrl, new NewTaskCtrl());
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moduleBoardk.AddCtrl(CtrlConst.GetTaskRewardCtrl, new GetTaskRewardCtrl());
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moduleBoardk.AddCtrl(CtrlConst.BuyslotCtrl, new BuyslotCtrl());
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moduleBoardk.AddCtrl(CtrlConst.RemakeCtrl, new RemakeCtrl());
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moduleBoardk.AddCtrl(CtrlConst.SheepwindowCtrl, new SheepwindowCtrl());
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moduleBoardk.AddCtrl(CtrlConst.PackrewardCtrl, new PackrewardCtrl());
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moduleBoardk.AddCtrl(CtrlConst.RegulationCtrl, new RegulationCtrl());
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moduleBoardk.AddCtrl(CtrlConst.LevelSuccessCtrl, new LevelSuccessCtrl());
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moduleBoardk.AddCtrl(CtrlConst.OpenGameCtrl, new OpenGameCtrl());
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moduleBoardk.AddCtrl(CtrlConst.TipsViewCtrl, new TipsViewCtrl());
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moduleBoardk.AddCtrl(CtrlConst.PayloadingCtrl, new PayloadingCtrl());
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moduleBoardk.AddCtrl(CtrlConst.ResurgenceCtrl, new ResurgenceCtrl());
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moduleBoardk.AddCtrl(CtrlConst.SaveingPotCtrl, new SaveingPotCtrl());
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moduleBoardk.AddCtrl(CtrlConst.RecordViewCtrl, new RecordViewCtrl());
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moduleBoardk.AddCtrl(CtrlConst.ThreeDaysGiftCtrl, new ThreeDaysGiftCtrl());
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moduleBoardk.AddCtrl(CtrlConst.RewardMulNewCtrl, new RewardMulNewCtrl());
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}
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moduleBoardk.AddCtrl(CtrlConst.MakeupConfirmCtrl, new MakeupConfirmCtrl());
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moduleBoardk.AddCtrl(CtrlConst.SaveingPotCtrl, new SaveingPotCtrl());
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moduleBoardk.AddCtrl(CtrlConst.RecordViewCtrl, new RecordViewCtrl());
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moduleBoardk.AddCtrl(CtrlConst.FirstRewardCtrl, new FirstRewardCtrl());
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}
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public static void AutoRegisterUICtrl()
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{
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@@ -219,38 +167,16 @@ namespace BingoBrain
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moduleBoardk.AddUICtrl(UICtrlConst.JTodUICtrl, new JTodUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.BasptUICtrl, new BasptUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.BingoToyUICtrl, new BingoToyUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.H5UICtrl, new H5UICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.StarRewardUICtrl, new StarRewardUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.MakeupConfirmUICtrl, new MakeupConfirmUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.NetLoadingUICtrl, new NetLoadingUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.MakeupStepUICtrl, new MakeupStepUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.MakeupRecordUICtrl, new MakeupRecordUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.FirstRewardUICtrl, new FirstRewardUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.FaqUIUICtrl, new FaqUIUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.BroadcastUICtrl, new BroadcastUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.SheepPlayUICtrl, new SheepPlayUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.MenuUICtrl, new MenuUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.SettingUICtrl, new SettingUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.BuygoldUICtrl, new BuygoldUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.RegulationUICtrl, new RegulationUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.LevelSuccessUICtrl, new LevelSuccessUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.OpenGameUICtrl, new OpenGameUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.PackrewardUICtrl, new PackrewardUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.SheepwindowUICtrl, new SheepwindowUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.RemakeUICtrl, new RemakeUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.BuyslotUICtrl, new BuyslotUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.GetTaskRewardUICtrl, new GetTaskRewardUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.NewTaskUICtrl, new NewTaskUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.RewardboxUICtrl, new RewardboxUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.PassunlockUICtrl, new PassunlockUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.AdcomingUICtrl, new AdcomingUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.TipsViewUICtrl, new TipsViewUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.PayloadingUICtrl, new PayloadingUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.ResurgenceUICtrl, new ResurgenceUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.SaveingPotUICtrl, new SaveingPotUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.RecordViewUICtrl, new RecordViewUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.ThreeDaysGiftUICtrl, new ThreeDaysGiftUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.RewardMulNewUICtrl, new RewardMulNewUICtrl());
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}
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moduleBoardk.AddUICtrl(UICtrlConst.MakeupConfirmUICtrl, new MakeupConfirmUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.SaveingPotUICtrl, new SaveingPotUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.RecordViewUICtrl, new RecordViewUICtrl());
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moduleBoardk.AddUICtrl(UICtrlConst.FirstRewardUICtrl, new FirstRewardUICtrl());
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}
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}
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}
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@@ -31,16 +31,16 @@ namespace BingoBrain
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public const string JTodUI = "JTodUI";
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public const string BasptUI = "BasptUI";
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public const string BingoToyUI = "BingoToyUI";
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public const string H5UI = "H5UI";
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public const string StarRewardUI = "StarRewardUI";
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public const string MakeupConfirmUI = "MakeupConfirmUI";
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public const string NetLoadingUI = "NetLoadingUI";
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public const string MakeupStepUI = " MakeupStepUI";
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public const string MakeupRecordUI = "MakeupRecordUI";
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public const string FirstRewardUI = "FirstRewardUI";
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public const string FaqUIUI = "FaqUIUI";
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public const string BroadcastUI = "BroadcastUI";
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public const string ADTaskUI = "ADTaskUI";
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public const string H5UI = "H5UI";
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public const string StarRewardUI = "StarRewardUI";
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public const string MakeupConfirmUI = "MakeupConfirmUI";
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public const string NetLoadingUI = "NetLoadingUI";
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public const string MakeupStepUI = " MakeupStepUI";
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public const string MakeupRecordUI = "MakeupRecordUI";
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public const string FirstRewardUI = "FirstRewardUI";
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public const string FaqUIUI = "FaqUIUI";
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public const string BroadcastUI = "BroadcastUI";
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public const string ADTaskUI = "ADTaskUI";
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public const string BackgroundUI = "BackgroundUI";
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public const string CurrencyUI = "CurrencyUI";
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public const string FXWndUI = "FXWndUI";
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@@ -73,34 +73,34 @@ namespace BingoBrain
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public const string SCTipsUI = "SCTipsUI";
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public const string SignInUI = "SignInUI";
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public const string TodoUI = "TodoUI";
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public const string MakeupRecord1UI = "MakeupRecord1UI";
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public const string RegulationUI = "RegulationUI";
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public const string MakeupRecord1UI = "MakeupRecord1UI";
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public const string RegulationUI = "RegulationUI";
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public const string PixPayUI = "PixPayUI";
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public const string PixPayUI = "PixPayUI";
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public const string ComFaqUI = "ComFaqUI";
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public const string SheepPlayUI = "SheepPlayUI";
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public const string BuyslotUI = "BuyslotUI";
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public const string RemakeUI = "RemakeUI";
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public const string SheepwindowUI = "SheepwindowUI";
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public const string LevelSuccessUI = "LevelSuccessUI";
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public const string CoinWnd_newUI = "CoinWnd_newUI";
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public const string RewardboxUI = "RewardboxUI";
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public const string NewTaskUI = "NewTaskUI";
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public const string GetTaskRewardUI = "GetTaskRewardUI";
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public const string BuygoldUI = "BuygoldUI";
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public const string OpenGameUI = "OpenGameUI";
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public const string AdcomingUI = "AdcomingUI";
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public const string PackrewardUI = "PackrewardUI";
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public const string PayloadingUI = "PayloadingUI";
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public const string PassunlockUI = "PassunlockUI";
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public const string ComFaqUI = "ComFaqUI";
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public const string SheepPlayUI = "SheepPlayUI";
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public const string BuyslotUI = "BuyslotUI";
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public const string RemakeUI = "RemakeUI";
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public const string SheepwindowUI = "SheepwindowUI";
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public const string LevelSuccessUI = "LevelSuccessUI";
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public const string CoinWnd_newUI = "CoinWnd_newUI";
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public const string RewardboxUI = "RewardboxUI";
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public const string NewTaskUI = "NewTaskUI";
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public const string GetTaskRewardUI = "GetTaskRewardUI";
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public const string BuygoldUI = "BuygoldUI";
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public const string OpenGameUI = "OpenGameUI";
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public const string AdcomingUI = "AdcomingUI";
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public const string PackrewardUI = "PackrewardUI";
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public const string PayloadingUI = "PayloadingUI";
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public const string PassunlockUI = "PassunlockUI";
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public const string SettingUI = "SettingUI";
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public const string SettingUI = "SettingUI";
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public const string TipsViewUI = "TipsViewUI";
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public const string ResurgenceUI = "ResurgenceUI";
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public const string SaveingPotUI = "SaveingPotUI";
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public const string RecordViewUI = "RecordViewUI";
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public const string ThreeDaysGiftUI = "ThreeDaysGiftUI";
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public const string RewardMulNewUI = "RewardMulNewUI";
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}
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public const string ResurgenceUI = "ResurgenceUI";
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public const string SaveingPotUI = "SaveingPotUI";
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public const string RecordViewUI = "RecordViewUI";
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public const string ThreeDaysGiftUI = "ThreeDaysGiftUI";
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public const string RewardMulNewUI = "RewardMulNewUI";
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}
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}
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@@ -33,7 +33,6 @@ namespace BingoBrain
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public const string BingoToyUICtrl = "BingoToyUICtrl";
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public const string H5UICtrl = "H5UICtrl";
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public const string StarRewardUICtrl = "StarRewardUICtrl";
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public const string MakeupConfirmUICtrl = "MakeupConfirmUICtrl";
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public const string NetLoadingUICtrl = "NetLoadingUICtrl";
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public const string MakeupStepUICtrl = " MakeupStepUICtrl";
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public const string MakeupRecordUICtrl = "MakeupRecordUICtrl";
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@@ -60,10 +59,11 @@ namespace BingoBrain
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public const string AdcomingUICtrl = "AdcomingUICtrl";
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public const string TipsViewUICtrl = "TipsViewUICtrl";
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public const string PayloadingUICtrl = "BingoBoardUICtrl";
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public const string ResurgenceUICtrl = "ResurgenceUICtrl";
|
||||
public const string SaveingPotUICtrl = "SaveingPotUICtrl";
|
||||
public const string RecordViewUICtrl = "RecordViewUICtrl";
|
||||
public const string ThreeDaysGiftUICtrl = "ThreeDaysGiftUICtrl";
|
||||
public const string RewardMulNewUICtrl = "RewardMulNewUICtrl";
|
||||
public const string ResurgenceUICtrl = "ResurgenceUICtrl";
|
||||
public const string SaveingPotUICtrl = "SaveingPotUICtrl";
|
||||
public const string RecordViewUICtrl = "RecordViewUICtrl";
|
||||
public const string ThreeDaysGiftUICtrl = "ThreeDaysGiftUICtrl";
|
||||
public const string RewardMulNewUICtrl = "RewardMulNewUICtrl";
|
||||
public const string MakeupConfirmUICtrl = "MakeupConfirmUICtrl";
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user