using UnityEngine;

namespace BingoBrain.Core
{
    public static class EraConst
    {
        public const int MainDepth = 0;
        public const int UICameraDepth = 10;

        public const int MainCameraPosValue = 100;
        public const int MainCameraZPos = 0;
        public const int UICameraPosValue = 10000;

        public static Vector3 MainCameraPos = new Vector3(MainCameraPosValue, MainCameraPosValue, MainCameraZPos);
        public static Vector3 UICameraPos = new Vector3(UICameraPosValue, UICameraPosValue, MainCameraZPos);
    }
}