/** This is an automatically generated class by FairyGUI. Please do not modify it. **/

using FairyGUI;
using FairyGUI.Utils;

namespace FGUI.JBingoPlay
{
    public partial class com_play : GComponent
    {
        public GGraph left_top;
        public GGraph right_top;
        public GGraph left_bottom;
        public GGraph right_bottom;
        public com_prop com_prop;
        public com_AddBall com_AddBall;
        public GButton btn_close;
        public GButton btn_coin;
        public GButton btn_cash;
        public com_carddi com_carddi;
        public btn_star btn_star;
        public GGraph spine_parent;
        public com_CallNum com_CallNum;
        public com_ball com_ballleft;
        public GGroup group_;
        public GButton btn_ballon;
        public GGraph zhezhao;
        public Transition fx_readygo;
        public Transition fx_gameover;
        public const string URL = "ui://qrqjiu5slbaa2";

        public static com_play CreateInstance()
        {
            return (com_play)UIPackage.CreateObject("JBingoPlay", "com_play");
        }

        public override void ConstructFromXML(XML xml)
        {
            base.ConstructFromXML(xml);

            left_top = (GGraph)GetChildAt(0);
            right_top = (GGraph)GetChildAt(1);
            left_bottom = (GGraph)GetChildAt(2);
            right_bottom = (GGraph)GetChildAt(3);
            com_prop = (com_prop)GetChildAt(4);
            com_AddBall = (com_AddBall)GetChildAt(5);
            btn_close = (GButton)GetChildAt(6);
            btn_coin = (GButton)GetChildAt(7);
            btn_cash = (GButton)GetChildAt(8);
            com_carddi = (com_carddi)GetChildAt(9);
            btn_star = (btn_star)GetChildAt(10);
            spine_parent = (GGraph)GetChildAt(11);
            com_CallNum = (com_CallNum)GetChildAt(12);
            com_ballleft = (com_ball)GetChildAt(13);
            group_ = (GGroup)GetChildAt(14);
            btn_ballon = (GButton)GetChildAt(15);
            zhezhao = (GGraph)GetChildAt(16);
            fx_readygo = GetTransitionAt(0);
            fx_gameover = GetTransitionAt(1);
        }
    }
}