using UnityEngine;
using System.Collections.Generic;

namespace BingoBrain.Core
{
    public static class BingoConst
    {
        #region Field

        public const bool IsDevelopmentBuild = false;
        public static bool IsEnabledEngineProfiler = false;
        public static bool IsEnabledEngineLog = true;

        public const LogType EnabledFilterLogType =
            LogType.Log | LogType.Warning | LogType.Error | LogType.Assert |
            LogType.Exception;

        public const bool IsRunInBG = true;
        public const int SleepTimeoutMode = SleepTimeout.NeverSleep;
        public const int AntiAliasing = 0;
        public const int HighFrameRate = 60;
        public const int LowFrameRate = 45;
        public const float HDHighViewScale = 1f;
        public const float HDLowViewScale = 0.9f;
        public const float PixelsPerUnit = 100f;


        public static Vector2Int StandardResolution = new Vector2Int(1080, 1920);


        public static Vector2Int UIResolution = new Vector2Int(1080, 1920);


        public static bool UseInternalSetting = true;

        public static bool IsMultiLangue = true;

        public static string CurrMultiLangue = "en";

        public static string InternalLangue = "en";
        public static List<string> CtrlDisableList = new List<string>();

        #endregion
    }
}