using UnityEngine;

namespace BingoBrain.Core
{
    public static class OCConst
    {
        public const string vas = "[ Bingo ]";
        public static GameObject bfdn;
        public const string LauncherGoName = "[CA]";
        public const string EngineEventSystemGoName = "[FB]";
        public static GameObject EngineEventSystemGo;
        public const string ApplicationGoName = "[ AC ]";
        public static GameObject ApplicationGo;
        public const string EngineSingletonGoName = "[BD]";
        public static GameObject EngineSingletonGo;
        public const string MonoManagerGoName = "[DE]";
        public static GameObject MonoManagerGo;
        public const string DispatcherGoName = "[FS]";
        public static GameObject DispatcherGo;
        public const string LoaderGoName = "[ABN]";
        public static GameObject LoaderGo;
        public const string bfd = "[card_object]";
        public static GameObject WorldSpaceGo;
        public const string CameraGoName = "[WEVG]";
        public static GameObject CameraGo;
        public const string UIGoName = "[UI]";
        public static GameObject UIGo;
        public const string UICacheGoName = "[DBE]";
        public static GameObject UICacheGo;
        public const string DOTweenGoName = "[BSDS]";
        public const string SuperInvokeGoName = "[DSVS]";
    }
}