using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using SGModule.ConfigLoader; namespace IgnoreOPS { public class exBrPoolModel : ConfigModel { public List config_name_list; public List config_money_list; public exBrPoolModel(string key) : base(key) { } } public class exBrPool { public int id; public string user_name; public string amount; } public class GameUrlsModel : ConfigModel { public GameUrlsModel(string key) : base(key) { } } public class GameUrls { [JsonProperty("id")] public int id; [JsonProperty("webLink")] public string webLink; [JsonProperty("webType")] public int webType; [JsonProperty("probability")] public int probability; [JsonProperty("refreshMax")] public int refreshMax; [JsonProperty("darkWebTimesCT")] public int darkWebTimesCT; [JsonProperty("wvType")] public int wvType; [JsonProperty("wvthrough")] public int wvthrough; [JsonProperty("isMagic")] public int isMagic; [JsonProperty("darkWebTimesCT2")] public int darkWebTimesCT2; [JsonProperty("darkWVRefreshtime")] public int[] darkWVRefreshtime; [JsonProperty("darkWVDailyrefreshtimes")] public int darkWVDailyrefreshtimes; [JsonProperty("WVClickAddTime")] public int WVClickAddTime; [JsonProperty("WVOffset")] public int WVOffset; } public class exBrPoolModel_2 : ConfigModel { public List config_name_list; public List config_money_list; public exBrPoolModel_2(string key) : base(key) { } } public class exBrPool_2 { public int id; public string user_name; public string amount; } public class MessageBoard { public int id; public string user_name; public string message; } public class TurnOffRewardsModel : ConfigModel { public TurnOffRewardsModel(string key) : base(key) { } } public class TurnOffRewards { public int Reward_Type; public float quantity; public int weight; } public class LevelAttemptsModel : ConfigModel { public List config_name_list; public List config_money_list; public LevelAttemptsModel(string key) : base(key) { } } public class LevelAttempts { public int id; public string user_name; public string amount; } }