feat:1、创建项目
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using FGUI.tixian;
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using IgnoreOPS;
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namespace ChillConnect
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{
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public class RedeemCodeUI : BaseUI
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{
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private RedeemCodeUICtrl ctrl;
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private RedeemCodeModel model;
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private com_redeem_code ui;
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public RedeemCodeUI(RedeemCodeUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.RedeemCodeUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "tixian";
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uiInfo.assetName = "com_redeem_code";
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uiInfo.layerType = UILayerType.Loading;
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uiInfo.isNeedOpenAnim = true;
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uiInfo.isNeedCloseAnim = true;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
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}
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protected override void OnBind()
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{
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ui = baseUI as com_redeem_code;
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}
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protected override void OnOpenBefore(object args)
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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#endregion
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private void InitView()
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{
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ui.lab_mn2.text = GameHelper.Get101Str(0);
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ui.lab_ticket.text = GameHelper.GetPriceInt(SaveData.GetSaveObject().PettyAmount);
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var strings = ConfigSystem.GetConfig<CommonModel>().X_Redeemcode;
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ui.lab_code.text = strings;
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ui.btn_copy.SetClick(() =>
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{
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GameHelper.CopyText(ui.lab_code.text);
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});
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ui.btn_contact_us.SetClick(() =>
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{
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CtrlDispatcher.Instance.Dispatch(CtrlMsg.open_wb);
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CtrlCloseUI();
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});
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ui.btn_close1.SetClick(CtrlCloseUI);
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}
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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}
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}
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