feat:1、创建项目

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2026-06-25 15:22:28 +08:00
commit c05a65cdc3
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namespace ChillConnect
{
public class H5UICtrl : BaseUICtrl
{
private H5UI ui;
private H5Model model;
private uint openUIMsg = UICtrlMsg.H5UI_Open;
private uint closeUIMsg = UICtrlMsg.H5UI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.H5Model) as H5Model;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new H5UI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
gameDispatcher.AddListener(GameMsg.H5ViewClickBtn, OnH5ClickBtn);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
gameDispatcher.RemoveListener(GameMsg.H5ViewClickBtn, OnH5ClickBtn);
}
void OnH5ClickBtn(object arg)
{
ui?.ClickBtn((string)arg);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}