fix:1、修复bug。2、删除json表,改为配置加载

This commit is contained in:
barry
2026-06-30 22:15:06 +08:00
parent 1354dfbc34
commit 776d63928d
1086 changed files with 49845 additions and 533285 deletions
+15
View File
@@ -0,0 +1,15 @@
<linker>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.TextAsset" preserve="all" />
</assembly>
</linker>
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a40f80dac4acf4d43924b05ec8c849ef
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: