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ArrowBeatTap-IOS/Assets/ChillConnect/Define/Model/Config/Game/RewardNumModel.cs
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2026-06-25 15:22:28 +08:00
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class RewardNumModel : ConfigModel<RewardNumModel, RewardNum>
{
public RewardNumModel(string key) : base(key)
{
}
}
public class RewardNum
{
public int id;
public int[] ch_1;
public int[] ch_2;
public int[] ch_3;
public float[] nor_1;
public float[] nor_2;
public float[] nor_3;
public float rv_1;
public float rv_2;
public float rv_3;
public int[] Boost_1;
public int[] Boost_2;
public int[] Boost_3;
public int[] weight_1;
public int[] weight_2;
public int[] weight_3;
}
public class PaidgiftModel : ConfigModel<PaidgiftModel, Paidgift>
{
public PaidgiftModel(string key) : base(key)
{
}
}
public class Paidgift
{
public int Paid_type;
public float Paid_price;
public float Paid_price2;
public int coins_quantity;
public int[] props_quantity;
}
}