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ArrowBeatTap-IOS/Assets/ChillConnect/Define/Model/Config/Game/PassportrewardsModel.cs
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2026-06-25 15:22:28 +08:00
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class PassportrewardsModel : ConfigModel<PassportrewardsModel, Passportrewards>
{
public PassportrewardsModel(string key) : base(key)
{
}
}
public class Passportrewards
{
public int id;
public int Eliminating_quantity;
public int Free_rewards_num;
public int Free_rewards_type;
public int Paid_rewards_num;
public int Paid_rewards_type;
public int Passportrewards_CD;
public int[] Boost;
public int[] weight;
}
public class PaidcoinsModel : ConfigModel<PaidcoinsModel, Paidcoins>
{
public PaidcoinsModel(string key) : base(key)
{
}
}
public class Paidcoins
{
public int id;
public int Actual_coins;
public int Discount_rate;
public float Payment_amount;
public float Payment_amount2;
public bool is_paid;
public int receive_CD;
public string SKU;
}
public class MultigiftModel : ConfigModel<MultigiftModel, Multigift>
{
public MultigiftModel(string key) : base(key)
{
}
}
public class Multigift
{
public float Paid_price;
public float Paid_price2;
public int coins_quantity;
public int[] props_type;
public int[] props_quantity;
}
}