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ArrowBeatTap-IOS/Assets/ChillConnect/Define/Model/Config/Game/MakeupModel.cs
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2026-06-25 15:22:28 +08:00
using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class MakeupModel : ConfigModel<MakeupModel, Makeup>
{
public MakeupModel(string key) : base(key)
{
}
public Makeup GetData(int id)
{
return DataList.FirstOrDefault(makeup => makeup.id == id);
}
}
public class Makeup
{
public int id;
public int item_need;
public bool is_onetime;
public int task_need;
public int ad_need;
public int item;
public int levels_need;
public int AD_Down;
public int AD_Limit_times;
public int Login_Limit_times;
public int Active_time;
public int Active_time_Down;
public int Active_Limit_times;
public string[] T_Redeemcode;
public string T_ShopURL;
}
public class MakeupModel_2 : ConfigModel<MakeupModel_2, Makeup_2>
{
public MakeupModel_2(string key) : base(key)
{
}
public Makeup_2 GetData(int id)
{
return DataList.FirstOrDefault(makeup2 => makeup2.id == id);
}
}
public class Makeup_2
{
public int id;
public int item_need;
public bool is_onetime;
public int task_need;
public int ad_need;
public int item;
public int levels_need;
public int AD_Down;
public int AD_Limit_times;
public int Login_Limit_times;
public int Active_time;
public int Active_time_Down;
public int Active_Limit_times;
public int Reset_time;
public float ADIncrease;
public int PayIncrease;
public string[] C_Redeemcode;
public string C_ShopURL;
}
}