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ArrowBeatTap-IOS/Assets/Scripts/ModuleUI/SignInView/SignInViewUI.cs
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2026-06-25 15:22:28 +08:00
// using FGUI.A000_common;
using System;
using System.Collections.Generic;
using DG.Tweening;
using FairyGUI;
using FGUI.Signin_19;
using IgnoreOPS;
using SGModule.Common.Extensions;
using Spine.Unity;
using UnityEngine;
namespace ChillConnect
{
public class SignInViewUI : BaseUI
{
private SignInViewUICtrl ctrl;
private SignInViewModel model;
private SignDailyRewardModel signModel;
private com_sign_in ui;
private List<btn_sign> signBtnList = new List<btn_sign>();
public SignInViewUI(SignInViewUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.SignInViewUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "Signin_19";
uiInfo.assetName = "com_sign_in";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
}
protected override void OnClose()
{
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
GameHelper.showGameUI = true;
}
protected override void OnBind()
{
ui = baseUI as com_sign_in;
}
protected override void OnOpenBefore(object args)
{
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
if (Screen.safeArea.y != 0)
{
ui.com_gold.y += 68;
}
var anim_paly = FXManager.Instance.SetFx<SkeletonAnimation>(ui.com_gold.GetChild("gold_anim") as GGraph, Fx_Type.fx_coin, ref closeCallback);
anim_paly.state.SetAnimation(0, "animation", true);
signBtnList.Add(ui.day1);
signBtnList.Add(ui.day2);
signBtnList.Add(ui.day3);
signBtnList.Add(ui.day4);
signBtnList.Add(ui.day5);
signBtnList.Add(ui.day6);
signBtnList.Add(ui.day7);
signModel = ConfigSystem.GetConfig<SignDailyRewardModel>();
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
var signList = signModel.DataList;
ui.com_gold.visible = !GameHelper.IsGiftSwitch();
// Debug.Log($"signList.Count:{signList.Count}");
for (int i = 0; i < signList.Count; i++)
{
if (i < 7)
{
RefreshView(signBtnList[i], signList[i], i);
}
}
ui.com_gold.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}";
ui.close.SetClick(CtrlCloseUI);
}
private bool _haveReward = false;
private void RefreshView(btn_sign btnSign, SignDailyReward reward, int index)
{
btnSign.title = "0" + reward.id;
btnSign.reward_num.text = GameHelper.IsGiftSwitch()?GameHelper.getChString(reward.quantity[0]):GameHelper.Get101Str(reward.quantity[0]);
btnSign.day.selectedIndex = 0;
btnSign.isGift.selectedIndex = GameHelper.IsGiftSwitch()? 1 : 0;
if (index == 6 && reward.quantity.Length > 1)
{
btnSign.day.selectedIndex = 1;
btnSign.reward_num1.text = GameHelper.Get101Str(reward.quantity[1]);
setItemUrl(btnSign.loader_icon0, reward.rewards_type[1]);
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btnSign.x = 300;
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}
btnSign.anim_sign.visible = false;
var signDays = DataMgr.SignState.Value.Count;
var isToday = true;
if (signDays > 0)
isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true);
if (index < signDays)
{
btnSign.status.selectedIndex = 1;
}
else if (index == signDays)
{
if (signDays > 0 && isToday)
{
btnSign.status.selectedIndex = 0;
}
else
{
_haveReward = true;
string names = index != 6 ? "small" : "big";
btnSign.anim_sign.visible = true;
var animPlay = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("anim_sign") as GGraph, Fx_Type.fx_sign1, ref closeCallback);
animPlay.state.SetAnimation(0, names, true);
btnSign.status.selectedIndex = 2;
btnSign.isCloseClickAnim = true;
ui.btn_collect.SetClick(() =>
{
_haveReward = false;
ui.btn_collect.enabled = _haveReward;
var startPos = GameHelper.GetUICenterPosition(btnSign);
btnSign.status.selectedIndex = 1;
ui.btn_collect.onClick.Clear();
DOVirtual.DelayedCall(1f, () =>
{
GetSignInReward(reward, startPos, btnSign, index);
});
});
}
}
else
{
btnSign.status.selectedIndex = 0;
}
ui.btn_collect.enabled = _haveReward;
}
void setItemUrl(GLoader loader, int urltype)
{
if (urltype == 0) loader.url = "ui://ZM_Common_01/cards_gold"; //jinbi
else if (urltype == 1) loader.url = "ui://Common_01/spin_remove"; //yichu
else if (urltype == 2) loader.url = "ui://Common_01/spin_undo"; //chehui
else if (urltype == 3) loader.url = "ui://Common_01/spin_refresh"; //shuaxin
else if (urltype == 4) loader.url = "ui://Common_01/record_money"; //shuaxin
}
private Action closeCallback;
private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay, int sign_day)
{
var rewardModel = new RewardData();
for (var i = 0; i < vo.item1.Length; i++)
{
var points = ui.point;
var typeId = 101;
var rewardNum = vo.quantity[i];
if (GameHelper.IsGiftSwitch())
{
points = ui.point1;
typeId = vo.item1[i];
}
else
{
rewardNum = GameHelper.Get101Str(vo.quantity[i]).As<decimal>();
}
var rewardData = new RewardSingleData(typeId, rewardNum, RewardOrigin.SignIn, sign_day)
{
startPosition = startPos,
endPosition = new Vector2(points.x - 110, points.y - 110)
};
rewardModel.AddReward(rewardData);
}
rewardModel.sign_in_days = sign_day;
if (vo.is_com_reward)
rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog |
RewardDisplayType.ValueChange;
else
rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
if (vo.is_double) rewardModel.condition = RewardCondition.None;
rewardModel.AddCompleted(isSuccess =>
{
if (isSuccess)
{
DataMgr.SignState.Value.Add(GameHelper.GetNowTime());
DataMgr.SignState.Save();
// InitView();
btnDay.onClick.Clear();
AudioManager.Instance.PlayDynamicEffect(AudioConst.DailyBonusCollect);
// 用来刷新todo界面的一些信息,如红点等
// GameDispatcher.Instance.Dispatch(GameMsg.UpdateTodoView);
if (!GameHelper.IsGiftSwitch() || vo.item1[0] == 101)
{
CommonHelper.ShowNumAnim(ui.com_gold.GetChild("text_gold") as GTextField, vo.quantity[0], 101);
}
// CtrlCloseUI();
}
});
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardModel);
// ui.visible = false;
}
}
}