147 lines
4.3 KiB
C#
147 lines
4.3 KiB
C#
using System;
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using FGUI.Arrow_game;
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using FGUI.Arrow_Theme;
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namespace ChillConnect
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{
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public class ArrowThemeUI : BaseUI
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{
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private ArrowThemeUICtrl ctrl;
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private ArrowThemeModel model;
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private com_theme ui;
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private Action closeCallback;
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public ArrowThemeUI(ArrowThemeUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.ArrowThemeUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "Arrow_Theme";
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uiInfo.assetName = "com_theme";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = true;
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uiInfo.isNeedCloseAnim = true;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.GameResultModel) as GameResultModel;
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}
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protected override void OnClose()
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{
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}
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//
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protected override void OnBind()
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{
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ui = baseUI as com_theme;
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}
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private SuccessData successData_;
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protected override void OnOpenBefore(object args)
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{
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ui.btn_switch.state.selectedIndex = DataMgr.ArrowDarkTheme.Value;
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SetBtnState();
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ui.btn_dark.SetClick(() => { SetBtnClick(0); });
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// ui.btn_worm.SetClick(() => { SetBtnClick(1); });
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ui.btn_colours.SetClick(() => { SetBtnClick(2); });
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ui.btn_switch.SetClick(() =>
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{
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if (DataMgr.ArrowDarkTheme.Value == 0)
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{
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DataMgr.ArrowDarkTheme.Value = 1;
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}
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else
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{
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DataMgr.ArrowDarkTheme.Value = 0;
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}
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ui.btn_switch.state.selectedIndex = DataMgr.ArrowDarkTheme.Value;
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GameDispatcher.Instance.Dispatch(GameMsg.ThemeChange);
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});
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ui.btn_close.SetClick(() =>
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{
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CtrlCloseUI();
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});
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}
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private void SetBtnClick(int index)
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{
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DataMgr.ArrowTheme.Value = index;
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SetBtnState();
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GameDispatcher.Instance.Dispatch(GameMsg.ThemeChange);
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}
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private void SetBtnState()
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{
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switch (DataMgr.ArrowTheme.Value)
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{
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case 0:
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((btn_green)ui.btn_dark).touchable = false;
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((btn_green)ui.btn_worm).touchable = true;
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((btn_green)ui.btn_colours).touchable = true;
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((btn_green)ui.btn_dark).state.selectedIndex = 0;
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((btn_green)ui.btn_worm).state.selectedIndex = 1;
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((btn_green)ui.btn_colours).state.selectedIndex = 1;
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break;
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case 1:
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((btn_green)ui.btn_dark).touchable = true;
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((btn_green)ui.btn_worm).touchable = false;
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((btn_green)ui.btn_colours).touchable = true;
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((btn_green)ui.btn_dark).state.selectedIndex = 1;
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((btn_green)ui.btn_worm).state.selectedIndex = 0;
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((btn_green)ui.btn_colours).state.selectedIndex = 1;
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break;
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case 2:
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((btn_green)ui.btn_dark).touchable = true;
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((btn_green)ui.btn_worm).touchable = true;
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((btn_green)ui.btn_colours).touchable = false;
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((btn_green)ui.btn_dark).state.selectedIndex = 1;
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((btn_green)ui.btn_worm).state.selectedIndex = 1;
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((btn_green)ui.btn_colours).state.selectedIndex = 0;
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break;
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}
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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private int time_count;
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}
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}
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