111 lines
2.8 KiB
C#
111 lines
2.8 KiB
C#
using System;
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using DG.Tweening;
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using FGUI.GameResult_08;
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using UnityEngine;
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namespace ChillConnect
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{
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public class GameAgainUI : BaseUI
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{
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private GameAgainUICtrl ctrl;
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private GameAgainModel model;
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private com_arrow_end_again ui;
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private Action closeCallback;
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public GameAgainUI(GameAgainUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.GameAgainUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "GameResult_08";
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uiInfo.assetName = "com_arrow_end_again";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = true;
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uiInfo.isNeedCloseAnim = true;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.GameResultModel) as GameResultModel;
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}
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protected override void OnClose()
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{
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}
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//
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protected override void OnBind()
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{
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ui = baseUI as com_arrow_end_again;
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}
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private SuccessData successData_;
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protected override void OnOpenBefore(object args)
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{
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ui.btn_revive.SetClick(() =>
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{
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float[] cash_array = GameHelper.GetRewardValue(2);
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var temp = new SuccessData();
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temp.IsWin = false;
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temp.cash_number = cash_array[0];
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temp.IsLevelSuccess = true;
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temp.IsH5Reward = false;
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temp.boost_array = GameHelper.GetRewardBoost(2);
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DOVirtual.DelayedCall(0.1f, () =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
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});
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CtrlCloseUI();
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});
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ui.btn_restart.SetClick(() =>
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{
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GameDispatcher.Instance.Dispatch(GameMsg.reset_game, false);
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CtrlCloseUI();
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});
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ui.btn_back.SetClick(() =>
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{
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GameDispatcher.Instance.Dispatch(GameMsg.reset_game, false);
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CtrlCloseUI();
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});
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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private int time_count;
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}
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}
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