Files
ArrowBeatTap-Gp/Assets/Scripts/ModuleUI/OpenGame/OpenGameUI.cs
T
2026-07-01 10:26:18 +08:00

125 lines
3.2 KiB
C#

using System;
using System.Linq;
using DG.Tweening;
using FGUI.Common_01;
using FGUI.Game_04;
using IgnoreOPS;
using Spine.Unity;
namespace ChillConnect
{
public class OpenGameUI : BaseUI
{
private OpenGameUICtrl ctrl;
private OpenGameModel model;
private com_open_tips ui;
private Action closeCallback;
public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.OpenGameUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "Common_01";
uiInfo.assetName = "com_open_tips";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
// model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as com_open_tips;
}
protected override void OnOpenBefore(object args)
{
try
{
// 添加空值检查,防止 NullReferenceException
var makeupTaskHistory = DataMgr.MakeupTaskHistory?.Value;
if (makeupTaskHistory != null && makeupTaskHistory.Any())
{
var makeupTaskData = makeupTaskHistory.Last();
var config = ConfigSystem.GetConfig<MakeupModel>();
if (config != null)
{
var vo = config.GetData(makeupTaskData.tableId);
if (vo != null && ui?.text_level_limit != null)
{
var stage= vo.levels_need - GameHelper.GetLevel();
if(stage <= 0)
{
stage = 1;
}
ui.text_level_limit.SetVar("x", stage.ToString()).FlushVars();
}
}
}
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑`
private void InitView()
{
ui.t0.Play(() =>
{
DOVirtual.DelayedCall(0.2f, () =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
});
});
}
}
}