258 lines
6.9 KiB
C#
258 lines
6.9 KiB
C#
using System;
|
|
using FGUI.Common_01;
|
|
using FGUI.Prop_09;
|
|
using FGUI.store_17;
|
|
using IgnoreOPS;
|
|
using UnityEngine;
|
|
|
|
namespace ChillConnect
|
|
{
|
|
public class BuyPropUI : BaseUI
|
|
{
|
|
private BuyPropUICtrl ctrl;
|
|
private BuyPropModel model;
|
|
private com_prop ui;
|
|
private int state_;
|
|
private int prop_num = 1;
|
|
|
|
private int _price;
|
|
|
|
public BuyPropUI(BuyPropUICtrl ctrl) : base(ctrl)
|
|
{
|
|
uiName = UIConst.BuyPropUI;
|
|
this.ctrl = ctrl;
|
|
}
|
|
|
|
protected override void SetUIInfo(UIInfo uiInfo)
|
|
{
|
|
uiInfo.packageName = "Prop_09";
|
|
uiInfo.assetName = "com_prop";
|
|
uiInfo.layerType = UILayerType.Popup;
|
|
uiInfo.isNeedOpenAnim = true;
|
|
uiInfo.isNeedCloseAnim = true;
|
|
uiInfo.isNeedUIMask = true;
|
|
}
|
|
|
|
#region 生命周期
|
|
protected override void OnInit()
|
|
{
|
|
//model = ModuleManager.Instance.GetModel(ModelConst.BuyPropModel) as BuyPropModel;
|
|
}
|
|
|
|
protected override void OnClose()
|
|
{
|
|
GameHelper.showGameUI = true;
|
|
HallManager.Instance.UpdateSecondEvent -= UpdateCd;
|
|
|
|
}
|
|
|
|
protected override void OnBind()
|
|
{
|
|
ui = baseUI as com_prop;
|
|
}
|
|
|
|
protected override void OnOpenBefore(object args)
|
|
{
|
|
|
|
_price = ConfigSystem.GetConfig<CommonModel>().Purchaseprops;
|
|
|
|
|
|
state_ = (int)args;
|
|
ui.prop.selectedIndex = state_;
|
|
|
|
ui.btn_buy.SetClick(buyItem);
|
|
setBtnState(state_);
|
|
|
|
InitView();
|
|
setPropText();
|
|
SetAddText();
|
|
|
|
ui.btn_add.state.selectedIndex = 0;
|
|
ui.btn_jian.state.selectedIndex = 1;
|
|
ui.btn_add.SetClick(AddProNum);
|
|
ui.btn_jian.SetClick(ReduceProNum);
|
|
|
|
HallManager.Instance.UpdateSecondEvent += UpdateCd;
|
|
UpdateCd();
|
|
|
|
if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1) ui.img_saveingpot.visible = true;
|
|
|
|
|
|
ui.btn_watch.SetClick(() =>
|
|
{
|
|
buyItem();
|
|
});
|
|
|
|
}
|
|
void buyItem()
|
|
{
|
|
if (state_ == 0)
|
|
{
|
|
|
|
}
|
|
else if (state_ == 1)
|
|
{
|
|
|
|
|
|
}
|
|
else if (state_ == 2)
|
|
{
|
|
|
|
|
|
}
|
|
|
|
if (DataMgr.NewWatchCd.Value[state_ + 2] < Convert.ToInt32(GameHelper.GetNowTime()))
|
|
{
|
|
GameHelper.ShowVideoAd("reward_prop", isSuccess =>
|
|
{
|
|
if (isSuccess)
|
|
{
|
|
GameHelper.SetWatchCd(state_ + 2);
|
|
int numbers = GameHelper.GetItemNumber(state_);
|
|
numbers++;
|
|
GameHelper.SetItemNumber(state_, numbers);
|
|
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
|
|
GameHelper.ShowTips("The purchase was successful", true);
|
|
|
|
CtrlCloseUI();
|
|
}
|
|
});
|
|
}
|
|
|
|
|
|
// int price = _price * prop_num;
|
|
// if (GameHelper.CheckGoldNumber(price))
|
|
// {
|
|
// GameHelper.AddGoldNumber(-price);
|
|
// int numbers = GameHelper.GetItemNumber(state_);
|
|
// numbers += prop_num;
|
|
// GameHelper.SetItemNumber(state_, numbers);
|
|
// GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
|
|
// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
|
// GameHelper.ShowTips("The purchase was successful", true);
|
|
//
|
|
// CtrlCloseUI();
|
|
//
|
|
// }
|
|
// else
|
|
// {
|
|
// GameHelper.ShowTips("Not enough gold");
|
|
// }
|
|
|
|
|
|
}
|
|
|
|
protected override void OnOpen(object args)
|
|
{
|
|
}
|
|
|
|
protected override void OnHide()
|
|
{
|
|
}
|
|
|
|
protected override void OnDisplay(object args)
|
|
{
|
|
}
|
|
#endregion
|
|
|
|
#region 消息
|
|
protected override void AddListener()
|
|
{
|
|
|
|
}
|
|
protected override void RemoveListener()
|
|
{
|
|
|
|
}
|
|
#endregion
|
|
|
|
|
|
private void UpdateCd()
|
|
{
|
|
btn_watchAd btnWatch = ui.btn_watch as btn_watchAd;
|
|
// Debug.Log($"DataMgr.NewWatchCd.Value[state_ + 2]==={DataMgr.NewWatchCd.Value[state_ + 2]}");
|
|
if (DataMgr.NewWatchCd.Value[state_ + 2] > Convert.ToInt32(GameHelper.GetNowTime()))
|
|
{
|
|
btnWatch.enabled = false;
|
|
btnWatch.can_buy.selectedIndex = 1;
|
|
btnWatch.btn_text.text = CommonHelper.TimeFormat(DataMgr.NewWatchCd.Value[state_ + 2] - Convert.ToInt32(GameHelper.GetNowTime()), CountDownType.Hour);
|
|
}
|
|
else
|
|
{
|
|
ui.btn_watch.enabled = true;
|
|
btnWatch.can_buy.selectedIndex = 0;
|
|
btnWatch.watch.text = "Watch AD";
|
|
}
|
|
}
|
|
|
|
private void AddProNum()
|
|
{
|
|
prop_num++;
|
|
SetAddText();
|
|
setPropText();
|
|
}
|
|
|
|
private void SetAddText()
|
|
{
|
|
ui.text_add.text = prop_num.ToString();
|
|
}
|
|
|
|
private void ReduceProNum()
|
|
{
|
|
prop_num--;
|
|
if (prop_num <= 1)
|
|
{
|
|
prop_num = 1;
|
|
}
|
|
|
|
setPropText();
|
|
SetAddText();
|
|
}
|
|
|
|
private void setPropText()
|
|
{
|
|
ui.btn_buy.GetChild("text_gold").text = GameHelper.Get101Str( _price * prop_num);
|
|
}
|
|
|
|
//初始化页面逻辑
|
|
private void InitView()
|
|
{
|
|
ui.btn_back.SetClick(() =>
|
|
{
|
|
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Close);
|
|
|
|
});
|
|
|
|
// ui.btn_buy0.SetClick(() =>
|
|
// {
|
|
// state_ = 0;
|
|
// ui.prop.selectedIndex = 0;
|
|
// setBtnState(0);
|
|
// });
|
|
// ui.btn_buy1.SetClick(() =>
|
|
// {
|
|
// state_ = 1;
|
|
|
|
// ui.prop.selectedIndex = 1;
|
|
// setBtnState(1);
|
|
|
|
// });
|
|
// ui.btn_buy2.SetClick(() =>
|
|
// {
|
|
// state_ = 2;
|
|
|
|
// ui.prop.selectedIndex = 2;
|
|
// setBtnState(2);
|
|
|
|
// });
|
|
}
|
|
|
|
private void setBtnState(int index)
|
|
{
|
|
// ui.btn_buy0.tab_choose.selectedIndex = index == 0 ? 1 : 0;
|
|
// ui.btn_buy1.tab_choose.selectedIndex = index == 1 ? 1 : 0;
|
|
// ui.btn_buy2.tab_choose.selectedIndex = index == 2 ? 1 : 0;
|
|
}
|
|
}
|
|
} |