Files
ArrowBeatTap-Gp/Assets/ChillConnect/Define/Message/UICtrlMsg_OpenClose.cs
T
2026-07-07 17:04:11 +08:00

107 lines
5.6 KiB
C#

namespace ChillConnect
{
public static partial class UICtrlMsg
{
private static uint cursor_OpenClose = 130000;
public static uint GameLoginUI_Close = ++cursor_OpenClose;
public static uint FirstRewardUI_Open = ++cursor_OpenClose;
public static uint FirstRewardUI_Close = ++cursor_OpenClose;
public static uint RateUsDialogUI_Open = ++cursor_OpenClose;
public static uint RateUsDialogUI_Close = ++cursor_OpenClose;
public static uint OpenBgUI_Open = ++cursor_OpenClose;
public static uint OpenBgUI_Close = ++cursor_OpenClose;
public static uint FXWndUI_Open = ++cursor_OpenClose;
public static uint FXWndUI_Close = ++cursor_OpenClose;
public static uint RewardAniUI_Open = ++cursor_OpenClose;
public static uint RewardAniUI_Close = ++cursor_OpenClose;
public static uint NetLoadingUI_Open = ++cursor_OpenClose;
public static uint NetLoadingUI_Close = ++cursor_OpenClose;
public static uint SCTipsUI_Open = ++cursor_OpenClose;
public static uint SCTipsUI_Close = ++cursor_OpenClose;
public static uint GameLoginUI_Open = ++cursor_OpenClose;
public static uint RewardboxUI_Open = ++cursor_OpenClose;
public static uint RewardboxUI_Close = ++cursor_OpenClose;
public static uint RewardUI_Open = ++cursor_OpenClose;
public static uint RewardUI_Close = ++cursor_OpenClose;
public static uint ArrowGameUI_Open = ++cursor_OpenClose;
public static uint ArrowGameUI_Close = ++cursor_OpenClose;
public static uint NewTaskUI_Open = ++cursor_OpenClose;
public static uint MenuUI_Open = ++cursor_OpenClose;
public static uint MenuUI_Close = ++cursor_OpenClose;
public static uint PlayUI_Close = ++cursor_OpenClose;
public static uint NewTaskUI_Close = ++cursor_OpenClose;
public static uint PrivacyUI_Open = ++cursor_OpenClose;
public static uint PrivacyUI_Close = ++cursor_OpenClose;
public static uint PlayUIFX = ++cursor_OpenClose;
public static uint RainPlayUI_Open = ++cursor_OpenClose;
public static uint OpenGameUI_Open = ++cursor_OpenClose;
public static uint OpenGameUI_Close = ++cursor_OpenClose;
public static uint BuygoldUI_Open = ++cursor_OpenClose;
public static uint BuygoldUI_Close = ++cursor_OpenClose;
public static uint LevelSuccessUI_Open = ++cursor_OpenClose;
public static uint LevelSuccessUI_Close = ++cursor_OpenClose;
public static uint AdcomingUI_Open = ++cursor_OpenClose;
public static uint AdcomingUI_Close = ++cursor_OpenClose;
public static uint GetTaskRewardUI_Open = ++cursor_OpenClose;
public static uint GetTaskRewardUI_Close = ++cursor_OpenClose;
public static uint PayloadingUI_Open = ++cursor_OpenClose;
public static uint PayloadingUI_Close = ++cursor_OpenClose;
public static uint ArrowTipsUI_Open = ++cursor_OpenClose;
public static uint ArrowTipsUI_Close = ++cursor_OpenClose;
public static uint MainUI_Open = ++cursor_OpenClose;
public static uint MainUI_Close = ++cursor_OpenClose;
public static uint SignInUI_Open = ++cursor_OpenClose;
public static uint SignInUI_Close = ++cursor_OpenClose;
public static uint MakeupConfirmUI_Close = ++cursor_OpenClose;
public static uint MakeupConfirmUI_Open = ++cursor_OpenClose;
public static uint H5UI_Open = ++cursor_OpenClose;
public static uint H5UI_Close = ++cursor_OpenClose;
public static uint GameMenuUI_Open = ++cursor_OpenClose;
public static uint GameMenuUI_Close = ++cursor_OpenClose;
public static uint PersonViewUI_Open = ++cursor_OpenClose;
public static uint PersonViewUI_Close = ++cursor_OpenClose;
public static uint TipsViewUI_Open = ++cursor_OpenClose;
public static uint TipsViewUI_Close = ++cursor_OpenClose;
public static uint LevelRewardUI_Open = ++cursor_OpenClose;
public static uint LevelRewardUI_Close = ++cursor_OpenClose;
public static uint SaveingPotUI_Open = ++cursor_OpenClose;
public static uint SaveingPotUI_Close = ++cursor_OpenClose;
public static uint ResurgenceUI_Open = ++cursor_OpenClose;
public static uint ResurgenceUI_Close = ++cursor_OpenClose;
public static uint BroadcastUI_Open = ++cursor_OpenClose;
public static uint BroadcastUI_Close = ++cursor_OpenClose;
public static uint RecordViewUI_Open = ++cursor_OpenClose;
public static uint RecordViewUI_Close = ++cursor_OpenClose;
public static uint AddViewoffUI_Open = ++cursor_OpenClose;
public static uint AddViewoffUI_Close = ++cursor_OpenClose;
public static uint RankRewardUI_Open = ++cursor_OpenClose;
public static uint GoldRewardUI_Open = ++cursor_OpenClose;
public static uint GoldRewardUI_Close = ++cursor_OpenClose;
public static uint PettyAwardUI_Open = ++cursor_OpenClose;
public static uint PettyAwardUI_Close = ++cursor_OpenClose;
public static uint StatementViewUI_Open = ++cursor_OpenClose;
public static uint StatementViewUI_Close = ++cursor_OpenClose;
public static uint GameAgainUI_Open = ++cursor_OpenClose;
public static uint GameAgainUI_Close = ++cursor_OpenClose;
public static uint ArrowThemeUI_Open = ++cursor_OpenClose;
public static uint ArrowThemeUI_Close = ++cursor_OpenClose;
public static uint RedeemCodeUI_Open = ++cursor_OpenClose;
public static uint RedeemCodeUI_Close = ++cursor_OpenClose;
}
}