using System; using UnityEngine; // using FGUI.G002_main; using Spine.Unity; using DG.Tweening; namespace ChillConnect { public class StatementViewUI : BaseUI { private StatementViewUICtrl ctrl; private StatementViewModel model; private FGUI.Lobby_03.com_statement ui; private Action closeCallback; private Action open_sign; private bool is_get = false; public StatementViewUI(StatementViewUICtrl ctrl) : base(ctrl) { uiName = UIConst.StatementViewUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "Lobby_03"; uiInfo.assetName = "com_statement"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { model = ModuleManager.Instance.GetModel(ModelConst.StatementViewModel) as StatementViewModel; } protected override void OnClose() { GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true); //open_sign(); } protected override void OnBind() { ui = baseUI as FGUI.Lobby_03.com_statement; } protected override void OnOpenBefore(object args) { GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false); InitView(); } protected override void OnOpen(object args) { //open_sign = (System.Action)args; } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion //初始化页面逻辑 private void InitView() { ui.list.scrollPane.onScrollEnd.Add(OnListScroll); ui.btn_back.SetClick(CtrlCloseUI); } private void OnListScroll() { var pageIndex = ui.list.scrollPane.currentPageX; if (pageIndex == 0) { ui.state1.state.selectedIndex = 1; ui.state2.state.selectedIndex = 0; }else if (pageIndex == 1) { ui.state1.state.selectedIndex = 0; ui.state2.state.selectedIndex = 1; } } } }