// using FGUI.A000_common; using System; using System.Collections.Generic; using DG.Tweening; using FairyGUI; using FGUI.Signin_19; using IgnoreOPS; using SGModule.Common.Extensions; using Spine.Unity; using UnityEngine; namespace ChillConnect { public class SignInViewUI : BaseUI { private SignInViewUICtrl ctrl; private SignInViewModel model; private SignDailyRewardModel signModel; private com_sign_in ui; private List signBtnList = new List(); public SignInViewUI(SignInViewUICtrl ctrl) : base(ctrl) { uiName = UIConst.SignInViewUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "Signin_19"; uiInfo.assetName = "com_sign_in"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { } protected override void OnClose() { GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true); GameHelper.showGameUI = true; } protected override void OnBind() { ui = baseUI as com_sign_in; } protected override void OnOpenBefore(object args) { GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false); if (Screen.safeArea.y != 0) { ui.com_gold.y += 68; } var anim_paly = FXManager.Instance.SetFx(ui.com_gold.GetChild("gold_anim") as GGraph, Fx_Type.fx_coin, ref closeCallback); anim_paly.state.SetAnimation(0, "animation", true); signBtnList.Add(ui.day1); signBtnList.Add(ui.day2); signBtnList.Add(ui.day3); signBtnList.Add(ui.day4); signBtnList.Add(ui.day5); signBtnList.Add(ui.day6); signBtnList.Add(ui.day7); signModel = ConfigSystem.GetConfig(); InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion //初始化页面逻辑 private void InitView() { var signList = signModel.DataList; ui.com_gold.visible = !GameHelper.IsGiftSwitch(); // Debug.Log($"signList.Count:{signList.Count}"); for (int i = 0; i < signList.Count; i++) { if (i < 7) { RefreshView(signBtnList[i], signList[i], i); } } ui.com_gold.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}"; ui.close.SetClick(CtrlCloseUI); } private bool _haveReward = false; private void RefreshView(btn_sign btnSign, SignDailyReward reward, int index) { btnSign.title = "0" + reward.id; btnSign.reward_num.text = GameHelper.IsGiftSwitch()?GameHelper.getChString(reward.quantity[0]):GameHelper.Get101Str(reward.quantity[0]); btnSign.day.selectedIndex = 0; btnSign.isGift.selectedIndex = GameHelper.IsGiftSwitch()? 1 : 0; if (index == 6 && reward.quantity.Length > 1) { btnSign.day.selectedIndex = 1; btnSign.reward_num1.text = GameHelper.Get102Str(reward.quantity[1]); setItemUrl(btnSign.loader_icon0, reward.rewards_type[1]); btnSign.x = 300; } btnSign.anim_sign.visible = false; var signDays = DataMgr.SignState.Value.Count; var isToday = true; if (signDays > 0) isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true); if (index < signDays) { btnSign.status.selectedIndex = 1; } else if (index == signDays) { if (signDays > 0 && isToday) { btnSign.status.selectedIndex = 0; } else { _haveReward = true; string names = index != 6 ? "small" : "big"; btnSign.anim_sign.visible = true; var animPlay = FXManager.Instance.SetFx(btnSign.GetChild("anim_sign") as GGraph, Fx_Type.fx_sign1, ref closeCallback); animPlay.state.SetAnimation(0, names, true); btnSign.status.selectedIndex = 2; btnSign.isCloseClickAnim = true; ui.btn_collect.SetClick(() => { _haveReward = false; ui.btn_collect.enabled = _haveReward; var startPos = GameHelper.GetUICenterPosition(btnSign); btnSign.status.selectedIndex = 1; ui.btn_collect.onClick.Clear(); DOVirtual.DelayedCall(1f, () => { GetSignInReward(reward, startPos, btnSign, index); }); }); } } else { btnSign.status.selectedIndex = 0; } ui.btn_collect.enabled = _haveReward; } void setItemUrl(GLoader loader, int urltype) { if (urltype == 0) loader.url = "ui://ZM_Common_01/cards_gold"; //jinbi else if (urltype == 1) loader.url = "ui://Common_01/spin_remove"; //yichu else if (urltype == 2) loader.url = "ui://Common_01/spin_undo"; //chehui else if (urltype == 3) loader.url = "ui://Common_01/spin_refresh"; //shuaxin else if (urltype == 4) loader.url = "ui://Common_01/record_money"; //shuaxin } private Action closeCallback; private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay, int sign_day) { var rewardModel = new RewardData(); for (var i = 0; i < vo.item1.Length; i++) { var points = ui.point; var typeId = 101; var rewardNum = vo.quantity[i]; if (GameHelper.IsGiftSwitch()) { points = ui.point1; typeId = vo.item1[i]; rewardNum *= (decimal)GameHelper.GetExchangeRateVo().Multi; } else { rewardNum = GameHelper.Get101Str(vo.quantity[i]).As(); } var rewardData = new RewardSingleData(typeId, rewardNum, RewardOrigin.SignIn, sign_day) { startPosition = startPos, endPosition = new Vector2(points.x - 110, points.y - 110) }; rewardModel.AddReward(rewardData); } rewardModel.sign_in_days = sign_day; if (vo.is_com_reward) rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog | RewardDisplayType.ValueChange; else rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange; if (vo.is_double) rewardModel.condition = RewardCondition.None; rewardModel.AddCompleted(isSuccess => { if (isSuccess) { DataMgr.SignState.Value.Add(GameHelper.GetNowTime()); DataMgr.SignState.Save(); // InitView(); btnDay.onClick.Clear(); AudioManager.Instance.PlayDynamicEffect(AudioConst.DailyBonusCollect); // 用来刷新todo界面的一些信息,如红点等 // GameDispatcher.Instance.Dispatch(GameMsg.UpdateTodoView); if (!GameHelper.IsGiftSwitch() || vo.item1[0] == 101) { CommonHelper.ShowNumAnim(ui.com_gold.GetChild("text_gold") as GTextField, vo.quantity[0], 101); } // CtrlCloseUI(); } }); GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardModel); // ui.visible = false; } } }