org.gradle.jvmargs=-Xmx**JVM_HEAP_SIZE**M org.gradle.parallel=true unityStreamingAssets=**STREAMING_ASSETS** # Android Resolver Properties Start android.useAndroidX=true android.enableJetifier=true # Android Resolver Properties End **ADDITIONAL_PROPERTIES** android.jetifier.ignorelist=annotation-experimental-1.4.0.aar android.enableLint=false android.lint.disableLintTasks=true org.gradle.jvmargs=-Xmx8192m -XX:MaxMetaspaceSize=1024m -Dfile.encoding=UTF-8 # 完全禁用Lint检查(大幅降低内存占用,游戏开发场景几乎无影响) android.lint.enabled=false # 关闭非必要的构建缓存,避免缓存膨胀占用内存 org.gradle.caching=false # 禁用多模块并行构建,降低内存峰值 org.gradle.parallel=false # 开启Gradle守护进程,复用进程减少重复初始化开销 org.gradle.daemon=true