using UnityEngine; namespace ChillConnect { public class AlphaController : MonoBehaviour { private AndroidJavaObject currentActivity; private bool isInitialized = false; void Start() { // 只在 Android 平台初始化 if (Application.platform == RuntimePlatform.Android) { InitializeAndroidBridge(); } } private void InitializeAndroidBridge() { try { using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) { currentActivity = unityPlayer.GetStatic("currentActivity"); isInitialized = true; Debug.Log("AlphaController: Android bridge initialized successfully"); } } catch (System.Exception e) { Debug.LogError("AlphaController: Failed to initialize Android bridge - " + e.Message); isInitialized = false; } } /// /// 设置 Unity Player 透明度 /// /// 0.0 全透明, 1.0 不透明 public void SetPlayerAlpha(float alpha) { if (!isInitialized) { Debug.LogWarning("AlphaController: Not initialized"); return; } // 限制透明度范围在 0-1 之间 alpha = Mathf.Clamp01(alpha); currentActivity.Call("setPlayerAlpha", alpha); Debug.Log($"AlphaController: Set alpha to {alpha}"); } } }